Monster's Cave IMPLEMENTED
- Alexander82
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Re: Monster's Cave IMPLEMENTED
This is a pit, or a lair (just a hole in the ground) what you think?
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
I've seen that right now it can only make ettin and troll. Can you put hamletback and worg riders?
Btw this is the hamletback concept. I think it fits
Btw this is the hamletback concept. I think it fits
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Re: Monster's Cave IMPLEMENTED
oh. i forgot.
but good idea, one is cheaper on mountains, other is much costy on eg. ground.
ok, i think this rocky image should be the non mountain version that can be built on ground
so the other new image you try should be the the new image - and we might call it "Carved Cave" or something.
also hamletback is ok there, but worg raiders i think not - or why should they?
but good idea, one is cheaper on mountains, other is much costy on eg. ground.
ok, i think this rocky image should be the non mountain version that can be built on ground
so the other new image you try should be the the new image - and we might call it "Carved Cave" or something.
also hamletback is ok there, but worg raiders i think not - or why should they?
- Alexander82
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Re: Monster's Cave IMPLEMENTED
Cause worg are monsters, they might be trained in those caves. Also it would be useful to have some factory to make them.
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
About the 2nd version i think it should be made from different tile pieces to adapt to different mountain tiles. Do you agree?
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Re: Monster's Cave IMPLEMENTED
sorry i dont get what you mean - please try rephrase. thanks!
- Alexander82
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Re: Monster's Cave IMPLEMENTED
I mean that if i draw just the hole that should be placed on top of a mountain tile it will not look good on every different tile
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Re: Monster's Cave IMPLEMENTED
Yes. But if you could make a hole and a little "cave bordering" maybe that will fit everywhere like a mine entrance but without wooden logs as door frame.
- Alexander82
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Re: Monster's Cave IMPLEMENTED
But will it work if the mountain is oriented on opposite side? I need to find a way
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Re: Monster's Cave IMPLEMENTED
which is oriented in opposite side? (or what does it mean? )
btw: if we can not make a "terrain extensional" image, we can make a normal cave (as the other picture) but havin a totally different look to easy distinguish.
btw: if we can not make a "terrain extensional" image, we can make a normal cave (as the other picture) but havin a totally different look to easy distinguish.
- Alexander82
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Re: Monster's Cave IMPLEMENTED
what i was meaning is that some piece of mountains cover only half of their tile. In such a way we will have tiles with their left half without mountain and other tiles with the right half without mountains. So we might need different "holes" to cover different tiles.
I can try to make a different cave anyway
I can try to make a different cave anyway
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
Daniel can you edit this one to make it work on all terrains?
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
What about these two?
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Re: Monster's Cave IMPLEMENTED
these you posted are very not the same style
also I think i see what you mean by not fitting to everwhere, see here:
also I think i see what you mean by not fitting to everwhere, see here:
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
Yes, i believe that wouldn't look that good. We should probably stay more in the hole concept, a bit more looked from above.
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
What about that?
I tried the old one and i think it would fit better mountains. Tht should be for normal terrain use
I tried the old one and i think it would fit better mountains. Tht should be for normal terrain use
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Re: Monster's Cave IMPLEMENTED
not really. it is out of "style" yet. let me suggest one.
- Alexander82
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Re: Monster's Cave IMPLEMENTED
If you give me a piece of mountain that you like i can work on that one
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Re: Monster's Cave IMPLEMENTED
i thought of starting with similar to the one i posted 2 posts earlier - a small part from our existing mountain image, ot the implemented "cave" image.
- Alexander82
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Re: Monster's Cave IMPLEMENTED
Just to make sure:
The one in game right now works only on mountain tiles.
The one i'm going to make is meant for mountain tiles or for normal tiles?
The one in game right now works only on mountain tiles.
The one i'm going to make is meant for mountain tiles or for normal tiles?
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Re: Monster's Cave IMPLEMENTED
for mountain tiles.
(the current cave image in-game would be the "ground" cave version)
(the current cave image in-game would be the "ground" cave version)
- Alexander82
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Re: Monster's Cave IMPLEMENTED
Ok, so i will start from that little piece
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
Btw, i found out by playing that unit moved on the monster cave don't "enter" the cave but overlap it with their image
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
This is in line with your concept, right?
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Re: Monster's Cave IMPLEMENTED
ok, but this was my first idea that we discussed that it does not look good on all mountains so we need something else.
- Alexander82
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Re: Monster's Cave IMPLEMENTED
I think that we should give up the idea of a 3d look to make it good on all terrains
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
What about this one?
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Re: Monster's Cave IMPLEMENTED
getting very good!
only suggestion is
- the cave mouth is too symmetric, suggest making it an amorph outline.
- also the eyes are a bit funny, we need to find other "occupacy" indication.
only suggestion is
- the cave mouth is too symmetric, suggest making it an amorph outline.
- also the eyes are a bit funny, we need to find other "occupacy" indication.
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- Alexander82
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Re: Monster's Cave IMPLEMENTED
Do you think that it might look better if it was tinier?
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