Laborer - IMPLEMENTED

These suggestions are in the game
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COOLguy
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Laborer - IMPLEMENTED

Post by COOLguy »

**New Unit**

Has mend like worker but it can't create a new structure except for walls and watchtowers and bridges.

Stats:
-Move 3
-Mend Range 1
- Mend power 7
**Attack** 4
No Armor
-Cost 2
**Build list limited to above**

I have the image too.

So instead of building a bunch of workers (five is my standard), just have a couple of them and a few more of these cheaper guys. They're not as effective, but the workers can start projects (ie Castle) and laborers provide cheaper grunt labor.
Attachments
32_unit_laborer.png
32_unit_laborer.png (1.3 KiB) Viewed 11836 times
Thanks!
Josh
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ollie444
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Re: Laborer

Post by ollie444 »

COOL!

I like the image!
Will it have less building speed than worker? (I dunno what your stats mean!)
I think it should have about 4/5 the build rate of a worker.
Or cost 1 turn and have 2/5 the build rate.
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COOLguy
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Re: Laborer

Post by COOLguy »

Yes, it has approx. 4/5 (I think 7/9 in actuality but I'd have to look again) build speed. :)

Maybe we could have a variant with 1 build turn and less build. But we don't want an OP unit.

Would you use him in a game, Ollie?
Thanks!
Josh
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ollie444
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Re: Laborer

Post by ollie444 »

Yeah, I see where you are coming from with this idea, and I'd use it in the same way.

IDEA 1
You could also reduce health so they die after 1 arrow, if you kept a cost of 2. This way, you could then further reduce build/mend speed, and still keep the unit useful.

IDEA 2
Also they could be easily converted.
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COOLguy
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Re: Laborer

Post by COOLguy »

Ok, sounds good. Then the weaker 1 turn guy needs a name.
Thanks!
Josh
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ollie444
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Re: Laborer

Post by ollie444 »

slave?
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COOLguy
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Re: Laborer

Post by COOLguy »

Good. :)
Thanks!
Josh
ejm29
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Re: Laborer

Post by ejm29 »

Thats a great idea, and a very nice image. :)
"I don't care who I have to step on on my way down."
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ollie444
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Re: Laborer

Post by ollie444 »

tbh, I think one variation of the worker is enough.
I prefer the 2-turn one.
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COOLguy
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Re: Laborer

Post by COOLguy »

Ok, we'll do "Laborer" (the two turn guy).

Thank you, ejm29. :)
Thanks!
Josh
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COOLguy
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Re: Laborer

Post by COOLguy »

Here is the final updated image, and I'll try to attach a txt file with the stats and whatnot.

So if you ever want to put him in, Daniel, I think he is ready. :)
Attachments
32_unit_laborer.png
32_unit_laborer.png (1.32 KiB) Viewed 11734 times
Thanks!
Josh
Alex486
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Location: North Carolina, USA

Re: Laborer

Post by Alex486 »

I like the idea of cheap grunt units for building.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
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patroid
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Re: Laborer

Post by patroid »

Hi

Good idea i think it should be worker upgrde...

Patroid
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First_Speaker
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Re: Laborer

Post by First_Speaker »

This is a fantastic idea!
FiredClay
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Re: Laborer - ACCEPTED

Post by FiredClay »

I've noticed laborers cant build anything and this observation make me believe they should have the ability to create rock piles to block roadways, make roads for faster travel, and other grunt works.
Also I believe laborers should possible have speciality in removing obstructive units such as rock piles.
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Disco
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Re: Laborer - IMPLEMENTED

Post by Disco »

Cool...I saw these, an wondered what they were for...seems legit to have some unskilled labourers in an army :D
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TheBluePhoenix
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Re: Laborer - IMPLEMENTED

Post by TheBluePhoenix »

I feel the labourer is weak at present. It should have the same mend rate as the worker. Not able to start a building is a curse enough for the labourer to cost 2 turns
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

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