Laborer - IMPLEMENTED
Laborer - IMPLEMENTED
**New Unit**
Has mend like worker but it can't create a new structure except for walls and watchtowers and bridges.
Stats:
-Move 3
-Mend Range 1
- Mend power 7
**Attack** 4
No Armor
-Cost 2
**Build list limited to above**
I have the image too.
So instead of building a bunch of workers (five is my standard), just have a couple of them and a few more of these cheaper guys. They're not as effective, but the workers can start projects (ie Castle) and laborers provide cheaper grunt labor.
Has mend like worker but it can't create a new structure except for walls and watchtowers and bridges.
Stats:
-Move 3
-Mend Range 1
- Mend power 7
**Attack** 4
No Armor
-Cost 2
**Build list limited to above**
I have the image too.
So instead of building a bunch of workers (five is my standard), just have a couple of them and a few more of these cheaper guys. They're not as effective, but the workers can start projects (ie Castle) and laborers provide cheaper grunt labor.
- Attachments
-
- 32_unit_laborer.png (1.3 KiB) Viewed 11836 times
Thanks!
Josh
Josh
Re: Laborer
COOL!
I like the image!
Will it have less building speed than worker? (I dunno what your stats mean!)
I think it should have about 4/5 the build rate of a worker.
Or cost 1 turn and have 2/5 the build rate.
I like the image!
Will it have less building speed than worker? (I dunno what your stats mean!)
I think it should have about 4/5 the build rate of a worker.
Or cost 1 turn and have 2/5 the build rate.
Re: Laborer
Yes, it has approx. 4/5 (I think 7/9 in actuality but I'd have to look again) build speed.
Maybe we could have a variant with 1 build turn and less build. But we don't want an OP unit.
Would you use him in a game, Ollie?
Maybe we could have a variant with 1 build turn and less build. But we don't want an OP unit.
Would you use him in a game, Ollie?
Thanks!
Josh
Josh
Re: Laborer
Yeah, I see where you are coming from with this idea, and I'd use it in the same way.
IDEA 1
You could also reduce health so they die after 1 arrow, if you kept a cost of 2. This way, you could then further reduce build/mend speed, and still keep the unit useful.
IDEA 2
Also they could be easily converted.
IDEA 1
You could also reduce health so they die after 1 arrow, if you kept a cost of 2. This way, you could then further reduce build/mend speed, and still keep the unit useful.
IDEA 2
Also they could be easily converted.
Re: Laborer
Thats a great idea, and a very nice image.
"I don't care who I have to step on on my way down."
Re: Laborer
tbh, I think one variation of the worker is enough.
I prefer the 2-turn one.
I prefer the 2-turn one.
Re: Laborer
Here is the final updated image, and I'll try to attach a txt file with the stats and whatnot.
So if you ever want to put him in, Daniel, I think he is ready.
So if you ever want to put him in, Daniel, I think he is ready.
- Attachments
-
- 32_unit_laborer.png (1.32 KiB) Viewed 11734 times
Thanks!
Josh
Josh
Re: Laborer
I like the idea of cheap grunt units for building.
Anything is feasible with enough money and power.
Get ready to get your teeth kicked in, it will make for a good education.
Get ready to get your teeth kicked in, it will make for a good education.
Re: Laborer
Hi
Good idea i think it should be worker upgrde...
Patroid
Good idea i think it should be worker upgrde...
Patroid
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Laborer - ACCEPTED
I've noticed laborers cant build anything and this observation make me believe they should have the ability to create rock piles to block roadways, make roads for faster travel, and other grunt works.
Also I believe laborers should possible have speciality in removing obstructive units such as rock piles.
Also I believe laborers should possible have speciality in removing obstructive units such as rock piles.
Re: Laborer - IMPLEMENTED
Cool...I saw these, an wondered what they were for...seems legit to have some unskilled labourers in an army
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Laborer - IMPLEMENTED
I feel the labourer is weak at present. It should have the same mend rate as the worker. Not able to start a building is a curse enough for the labourer to cost 2 turns
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all