Greek Fire Siphon

User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: flamethrower

Post by Alexander82 »

what about something like that?
Attachments
Siphon 2.png
Siphon 2.png (19.06 KiB) Viewed 9541 times
Siphon.png
Siphon.png (16.68 KiB) Viewed 9543 times
Siphon.png
Siphon.png (18.63 KiB) Viewed 9543 times
Age of Fantasy design leader
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: flamethrower

Post by TheBluePhoenix »

1 st one is better. Might need touch up but looks perfectly medievial
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: flamethrower

Post by ejm29 »

+1
Almost perfect. I really like the top and middle ones.
Just needs a tiny bit of detail added to the Siphon :)
"I don't care who I have to step on on my way down."
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: flamethrower

Post by Alexander82 »

Yep. It was just a first try
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: flamethrower

Post by Alexander82 »

added some details to the siphon, remade some shading.
Attachments
Siphon 3.png
Siphon 3.png (19.06 KiB) Viewed 9527 times
Age of Fantasy design leader
User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: flamethrower

Post by RiverRaider 1097 »

I see this as a clean up unit not a front line Rambo as mentioned earlier the technology, as I can tell wasn't used as much on land as on water. And if it was used on land there was a fire on one end of a long pipe and a Bellow on the other connected to a portable delivery system that took more than one guy to even operate it? Trying to get this down to one concealed unit didn't happen until WW1 or 2 did it?
and remember,wherever your at,there you are
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: flamethrower

Post by Alexander82 »

I tried to make the color lighter and make the handle more visible
Attachments
Siphon 4.png
Siphon 4.png (19.06 KiB) Viewed 9520 times
Age of Fantasy design leader
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: flamethrower

Post by TheBluePhoenix »

Looks good
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: flamethrower

Post by DoomCarrot »

Ok, to revive this ancient topic:

Greek fire syphon siege weapon stats:

cost: 6
move: 1
HP: 15
armor: 0
pierce armor: 2
range: 5
attack: 10

100% accurate. Does area damage, even without area damage tech, like a ballista. Has big bonuses against ships, buildings, and other siege weapons/wood things like wagons. Also, anything hit by the attack itself OR area damage is caught on fire, if flammable. (possibly the actual attacked unit has +3 fires, all area damaged things have +1 fire?).

Are these good finalized stats?
Last edited by DoomCarrot on Sun May 22, 2016 4:14 am, edited 1 time in total.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: flamethrower

Post by Hardeep »

Overpowered.
Unless it is only buildable in select factories
There never was much hope... just a fool's hope
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: flamethrower

Post by DoomCarrot »

Well, it only has 5 range, and you would need to research siege technology to build it. Perhaps a castle only or siege-workshop only unit?
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: flamethrower

Post by Hardeep »

I mean fire archers would become obsolete, a huge bonus would make the Trireme obsolete, and so forth.
Siege works and castle only might be good
There never was much hope... just a fool's hope
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: flamethrower

Post by DoomCarrot »

well, yes it is basically a super-powered, short range, expensive, slow fire archer.

But ok, maybe 15 HP to make it weaker, must have siege tech researched, and can only be built in castles? This seems quite reasonable to me, and provides an interesting unit to be created by castles.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: flamethrower

Post by Hardeep »

Get rid of a little pierce armour, because most likely people will tuck them in castles and towers on the shoreline.
Other than that it seems fine.
(Castle units are supposed to be OP :D )
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: flamethrower

Post by COOLguy »

That does sound good.
Thanks!
Josh
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: flamethrower

Post by TheBluePhoenix »

Whats the problem with the original stats that i made- arent they good? This topic was supposed to be finished and ready for implementation
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: flamethrower

Post by DoomCarrot »

Well, the stats you posted were kind of blurry (as in I didn't really know what some of it meant). Also, those stats were made almost a year ago, and I thought it would good to just finalize it in a clear way.

What is wrong with the above stats though? Is it missing something?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Rose
Posts: 184
Joined: Sun Feb 28, 2016 7:41 pm
Location: MS - USA

Re: flamethrower

Post by Rose »

Hardeep wrote:Get rid of a little pierce armour, because most likely people will tuck them in castles and towers on the shoreline.
Other than that it seems fine.
(Castle units are supposed to be OP :D )
I think your stats are ok but I agree with harder on both parts :)
Admire the flowering buds all you like...
However it's the thorns you need to be worried about
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: flamethrower

Post by DoomCarrot »

Well,I reduced HP to 15 and PA to 2. So now an archer can take it out in 4-6 hits, depending on upgrades.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Rose
Posts: 184
Joined: Sun Feb 28, 2016 7:41 pm
Location: MS - USA

Re: flamethrower

Post by Rose »

That sounds perfect... to me anyhow
Admire the flowering buds all you like...
However it's the thorns you need to be worried about
Rose
Posts: 184
Joined: Sun Feb 28, 2016 7:41 pm
Location: MS - USA

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCE

Post by Rose »

Any one else have a suggestion
Admire the flowering buds all you like...
However it's the thorns you need to be worried about
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: flamethrower

Post by TheBluePhoenix »

TheBluePhoenix wrote:This sounds more aof suited than my original idea. Better make it as cool guy agreed : a handheld weapon and a light siege unit .stats:

Weapon holding unit( please think of a name)
Cost 4
Health:11
Ranged unit or infantry cant decide but lets go by infantry
Power 10(armoured units have some protection while others dont have any)
Speed 3
Pierce armour , armour 0
Conversion resistance 0%
Vision/sight 5
Range: affects all units in 1 direction for 2 blocks.
All units having pierce armour less than 4 will get burnt (-6 hp per turn) for 3 turns if attacked by it

Siege unit (name for this too req)
Cost 6
Health 15
Movement 1
Range affects till 4 blocks in 1 dirn
Attack power 10( same conDn as before)
Sight 8
Conversion res 50%
Pierce armour 2
Effect of burning same just more effective (-7 hp) and works for any unit with any armour
Final stats as per doom carrot suggestions
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCE

Post by COOLguy »

Fire effects:
- large like fire ship
- small like fire archer
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Post by Stratego (dev) »

please help me here with the latest accepted stats and image - thaaks!
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Post by Gral.Sturnn »

?

Theres several topics about this idea, from the rest I think this is the most upvoted one
Attachments
file-4.png
file-4.png (1.15 KiB) Viewed 4140 times
~Gral.Sturnn
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Post by Lynx Shafir »

The stats are far too old.
Need actualize and think concept.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

cheirosiphon and strong fire effect rework

Post by L4cus »

cheirosiphon was a hand siphon used by byzantine army

cost 4
hp 15
attack 8
range 1
armour 0/1
speed 3
sight 4
strong fire arma

+100% vs ship, burnable

Image

Strong Fire rework
affects: burnables, flesh and blood
duration 8 (3 more turns than regular burning)
hp -4
bonuses
+50% vs building, birdge, siege machine, ship
+75% vs great ship
+1775% vs mega building
+25% vs heavy clothed
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
DreJaDe
Posts: 2382
Joined: Sun May 12, 2019 10:19 pm

Re: cheirosiphon and strong fire effect rework

Post by DreJaDe »

I was about to suggest this.

Actually, there's already a topic about this with sprites at that. Just need some editing and restatz might have been.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: cheirosiphon and strong fire effect rework

Post by L4cus »

cant find it, do u have a link to that topic?
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Greek Fire Siphon IMPLEMENTED

Post by Endru1241 »

Merged.

I can't believe there was something like that and I missed it.

Changing from implemented - it must have been set mistakenly.
Age of Strategy design leader
Post Reply

Return to “Unit - melee infantry”