Partisanship

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lordtalamar
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Partisanship

Post by lordtalamar »

6 turns gives workers +10 Hp, +5 attack bonus %300 rocks bonus %200 vs building and siege weapons.
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DoomCarrot
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Re: Partisanship

Post by DoomCarrot »

I think this should be an upgrade, good idea.
The day is coming when a single carrot, freshly observed, will set off a revolution.
tamtam12345
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Re: Partisanship

Post by tamtam12345 »

Good idea but I think it is not useful because no one will use production units to attack.
I think 4 turns is maximum.
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DoomCarrot
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Re: Partisanship

Post by DoomCarrot »

what? In larger games I would deffinately invest in giving my workers double health + decent attack ;)
The day is coming when a single carrot, freshly observed, will set off a revolution.
tamtam12345
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Re: Partisanship

Post by tamtam12345 »

+10 hp is great but I think +5 attack is too much.It is unrealistic that worker can have same atk with lancer,pikeman,light cal...
tamtam12345
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Re: Partisanship

Post by tamtam12345 »

I think bonus should be higher,atk should be lower.
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First_Speaker
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Re: Partisanship

Post by First_Speaker »

tamtam12345 wrote:I think bonus should be higher,atk should be lower.
I agree, but I think this is a great idea! I would love to spam workers that meant business! :twisted:

CITIZENS AHOY!!!

How about +10 HP, +3 Attack, 400% against buildings & seige equipment?
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DoomCarrot
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Re: Partisanship

Post by DoomCarrot »

Those stats seem reasonable, but don't forget the bonus against rocks. Because we all know how super useful that is. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
tamtam12345
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Re: Partisanship

Post by tamtam12345 »

How about +5 hp,armor +1/0.atk+3 and 400% against buildings and rocks. 500% against seige equipment ?
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First_Speaker
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Re: Partisanship

Post by First_Speaker »

DoomCarrot wrote:Those stats seem reasonable, but don't forget the bonus against rocks. Because we all know how super useful that is. :lol:
I didn't realise you could destroy rocks... :oops:
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Hardeep
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Re: Partisanship

Post by Hardeep »

First_Speaker wrote:
DoomCarrot wrote:Those stats seem reasonable, but don't forget the bonus against rocks. Because we all know how super useful that is. :lol:
I didn't realise you could destroy rocks... :oops:
:shock: ........
There never was much hope... just a fool's hope
tamtam12345
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Re: Partisanship

Post by tamtam12345 »

Bonus against rocks seems useless in multip. games.
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DoomCarrot
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Re: Partisanship

Post by DoomCarrot »

Thats why I sarcastically said we needed it. it's 99% useless. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
lordtalamar
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Re: Partisanship

Post by lordtalamar »

5 damage is not op it it would take 3 civilians to kill one normal archer not even upgraded right. Late game most units have 15+ Hp and armor...
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First_Speaker
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Re: Partisanship

Post by First_Speaker »

I like this idea. So would the look of the workers change?

Do we need art for the new citizen militia?

We will definitely need an icon to research; any thoughts?
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DoomCarrot
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Re: Partisanship

Post by DoomCarrot »

I dunno if workers need a new image, but that might be cool.

As for the icon, maybe a sword and a hammer crossed?
The day is coming when a single carrot, freshly observed, will set off a revolution.
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First_Speaker
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Re: Partisanship

Post by First_Speaker »

DoomCarrot wrote:I dunno if workers need a new image, but that might be cool.

As for the icon, maybe a sword and a hammer crossed?
Hammer and sickle! :twisted:

Question: would this bonus also apply to labourers if they get voted in eventually?
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DoomCarrot
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Re: Partisanship

Post by DoomCarrot »

I think it should :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
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First_Speaker
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Re: Partisanship

Post by First_Speaker »

I do too.
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