Roman Auxiliaries - IMPLEMENTED

These suggestions are in the game
User avatar
First_Speaker
Posts: 250
Joined: Mon Mar 14, 2016 10:26 am

Re: Roman Auxiliaries

Post by First_Speaker »

OK, whipped this up pretty quickly.

As icons go, it might need some work but it's a good start.
Attachments
Roman Aux.png
Roman Aux.png (499 Bytes) Viewed 6987 times
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries

Post by DoomCarrot »

It looks kinda like a cloud/tornado :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Roman Auxiliaries

Post by Hardeep »

What? It is obviously a whitecap mushroom!
Or a german helmet :D
There never was much hope... just a fool's hope
User avatar
First_Speaker
Posts: 250
Joined: Mon Mar 14, 2016 10:26 am

Re: Roman Auxiliaries

Post by First_Speaker »

:lol:

Ok, let's try again...

How about this?
Attachments
Roman Aux Icon 1.png
Roman Aux Icon 1.png (529 Bytes) Viewed 6982 times
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Hi,
Am i allowed to put my Hands On those Mercencary Images? ??

If not, the shading Need be done. Now they have texture and Model
But they dont look 3dish.

But Nice work, First-Speaker!

Patroid
User avatar
First_Speaker
Posts: 250
Joined: Mon Mar 14, 2016 10:26 am

Re: Roman Auxiliaries

Post by First_Speaker »

Please do! That would be great patroid, thanks!

Feel free to fix the helmet picture (or make something better) for their icon too.

:)
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Hi,
First try to reshade the Spearman.
In not rlly happy with it.
Seems like im still pretty rusty :-(

Well i gonna do the rest soon.

Patroid
Attachments
RomanSpearthrow.png
RomanSpearthrow.png (1.13 KiB) Viewed 6977 times
reshaderomanspear.png
reshaderomanspear.png (1.19 KiB) Viewed 6977 times
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Roman Auxiliaries

Post by TheBluePhoenix »

I liked the 2nd one!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries

Post by DoomCarrot »

The helmet looks much better now First_Speaker :lol:

Also, I think that the revision by patroid are pretty good! The one with the less purple on it might be better with a leather/wood shield though. The second picture's shield looks far too.... Heavy for most auxilary soldiers of that time. Also, I spy a stray pixel on the bottom right area ;)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Hi,
First of all, the first image i posted was the original by first-speaker.
If i could i ever would do a gif to see difference.
However. Pls only comment on my RESHADE (it was not a rework).
And not again on the original.

If i should REWORK (so change shield and stuff pls tell me)

The next Three posts contain ORIGINAL picture*firstspeakers.
And my own RESHADE. I only chabged the sword of the Swordsman caus of
Historical correctness amd fixed some pixel errors.

Patroid
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Swordsman, Original AND reshade.

Patroid
Attachments
RomanSword.png
RomanSword.png (1.29 KiB) Viewed 6975 times
romanswordreshade.png
romanswordreshade.png (1.34 KiB) Viewed 6975 times
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Archer, reshade AND original.
Attachments
Romanarch.png
Romanarch.png (912 Bytes) Viewed 6975 times
RomanArchReshade.png
RomanArchReshade.png (1.06 KiB) Viewed 6975 times
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Hi,
Horseman
ORIGINAL and Reshade.
Attachments
RomanRider.png
RomanRider.png (1.31 KiB) Viewed 6975 times
romanreshade.png
romanreshade.png (1.45 KiB) Viewed 6975 times
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries

Post by DoomCarrot »

Those all look very good! The shaded rider looks very good :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Roman Auxiliaries

Post by COOLguy »

Thx patroid - nice job. Just a heads up, make sure to check the player color.
Thanks!
Josh
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Roman Auxiliaries

Post by TheBluePhoenix »

I liked the unshaded archer more
Also, i liked the unshaded rider more, but the shaded horse and shield look better. i f possible club the goods
Thats all- wonderful work patroid and first speaker- u might be a noob but in this u are pretty more talented than many of us :D
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

User avatar
First_Speaker
Posts: 250
Joined: Mon Mar 14, 2016 10:26 am

Re: Roman Auxiliaries

Post by First_Speaker »

Thanks Patroid! They look much better now.

My only advice is what DOOM said; the skirmisher guy with the spear, his shield looks super heavy now. Maybe you could make it more leather or wood looking with just a metal rim around the outside?

Fantastic work though. Thanks for fixing those up.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Better!?
Attachments
RomanSpearWoodShield.png
RomanSpearWoodShield.png (1.22 KiB) Viewed 6950 times
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries

Post by DoomCarrot »

Much better! :D
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Elvenprincess
Posts: 93
Joined: Tue Apr 26, 2016 4:04 pm
Location: Rivendell, Lorien, Brooklyn (New York), Endor, and many other places...

Re: Roman Auxiliaries

Post by Elvenprincess »

Oooh, I like that :)
Namárië!
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Roman Auxiliaries

Post by COOLguy »

Nice
Thanks!
Josh
User avatar
First_Speaker
Posts: 250
Joined: Mon Mar 14, 2016 10:26 am

Re: Roman Auxiliaries

Post by First_Speaker »

The Mutelands approve

Great work!
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Hi,
So we yust need to improve the helmet and then its ready to implement!?
(at least for campaigns)
Is there a volunteer for the .jsons??

IF not (and also if) : COOLguy can you do a Vid or post
(i know theres already one) to show the .jsons editing to
everyone (Hardeep asked it somewhere and many others hopefully help
with that too)

Thx

patroid
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Roman Auxiliaries

Post by patroid »

Hi,
Slightly improved Helmet.

Patroid
Attachments
RomanHelmet 2.png
RomanHelmet 2.png (534 Bytes) Viewed 6913 times
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries

Post by DoomCarrot »

It is good, these units are more or less ready now I think! Great work everyone! :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
Rose
Posts: 184
Joined: Sun Feb 28, 2016 7:41 pm
Location: MS - USA

Re: Roman Auxiliaries - ACCTEPTED

Post by Rose »

Hey I have one quick Q about this topic.... Where are we gonna build it. I never saw a clear cut post on where this unit(s) will be built, altho I did see a post about putting it in the dock, but I personay think it would be best if we make them only build able in the roman garrison... But that's just my opinion
Admire the flowering buds all you like...
However it's the thorns you need to be worried about
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries - ACCTEPTED

Post by DoomCarrot »

Yes, these would be built in roman garrison, but currently it is not yet in game.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries - ACCTEPTED

Post by DoomCarrot »

Now that Roman Garrison is in game, I would like to give these some final stats:

Skirmisher/Swordsman/Cavalry/Archer

COST: 3 turns

HP:...........12/24/24/22
Attack:.....6/11/8/6
Range:.....4/1/1/5
Armor:......1/1/2/1
P. Armor:..6/2/1/2
Speed:......3/3/6/3
Sight:........4/3/6/7

Skirmisher gets all skirmisher bonuses, swordsman gets swordsman bonuses, cavalry gets lancer bonuses, archer gets archer bonuses.

A few of the units are slightly powerful (swordsman is almost par with man-at-arms/legionairre, light cavalry is almost a trade for a hungarian hussar, etc.)
However, I think they need to be solid units, to counter the large drawback of not knowing what unit your getting, and not being able to getblacksmith upgrades. (the latter penalty is slightly mitigated by centurions obviously, but not entirely).
Last edited by DoomCarrot on Sat Oct 29, 2016 3:25 pm, edited 2 times in total.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Roman Auxiliaries - ACCTEPTED

Post by DoomCarrot »

Also, the archer image was bugging me as his helmet looked like grey hair after looking at it again: here is final archer image.

Imagejpg images
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Roman Auxiliaries - ACCTEPTED

Post by TheBluePhoenix »

I feel the face looks wierd....
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

Post Reply

Return to “IMPLEMENTED - Infantry”