Roman Auxiliaries - IMPLEMENTED

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DoomCarrot
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Roman Auxiliaries - IMPLEMENTED

Post by DoomCarrot »

Ok, so this is inspired by the recent discussion of a Roman Garrison and that we need "more units."

It should be noted that I had no idea where to put this topic, you'll see why. ;)

To start, Roman Auxiliaries were basically non-Roman troops that were recruited from Roman controlled regions, such as the Middle East, Gaul, England, Spain, Africa, etc. They were basically used as filler troops to support the main legionairres/cavalry regiments/archers. Auxiliaries didn't necessarily have any particular roles, wore no particular armor, and carried no particular weapons. However, they were almost always mounted, footmen, skirmishers, or archers. They most often had oval shields and some sort of chain/leather armor. They traditionally were given a Roman styled helmet.

Auxiliaries were not dependable though. Although they were certainly effective soldiers in many situations, they often fought traditionally according to their culture.

Now stay with me: :lol:

My idea for this unit is a set of units. There could be 4 units (Auxiliary skirmisher, archer, cavalry, footman). All are about just as powerful as a 3-cost unit, all are affected by Roman bonuses, and all have their certain strengths and weaknesses. You cannot choose which one you want to build. Rather, you can simply recruit an "Auxiliary." The unit that is produced is chosen at random from the 4 possible units. Thus, it is a gamble, but possibly one worth taking to build a balanced Roman army, just as the Romans did. :)

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Now we need stats and images for each unit. How do people feel about this?
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COOLguy
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Re: Roman Auxiliaries

Post by COOLguy »

That's pretty cool. :)
Thanks!
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Re: Roman Auxiliaries

Post by RiverRaider 1097 »

Very Cool, maybe your units could work in through the peasants and house units offered in this vote round? Seeing how they are aux.?
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Re: Roman Auxiliaries

Post by DoomCarrot »

I don't really know what you mean, can you elaborate?
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Re: Roman Auxiliaries

Post by Darkknight »

Very interesting idea :D
But what will the stats be like?
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Re: Roman Auxiliaries

Post by DoomCarrot »

I was thinking the units would basically be as follows.

Mounted Auxiliary = slightly altered light cav (5 move and just slightly more powerful).
Footman Auxiliary = macemanish strength (maybe slightly different bonuses and one or two minor stat changes).
Archer Auxiliary = roman saggitarus (almost identical here, just a different image....)
Skirmisher Auxiliary = master skirmisher (3-4 range, similar bonuses, similar armor/stats)
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Re: Roman Auxiliaries

Post by First_Speaker »

This is an awesome idea! I would vote for this.
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Re: Roman Auxiliaries

Post by RiverRaider 1097 »

Sorry Doom, just realized your units are from around the middle east, I was thinking just around the block..never mind )
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Re: Roman Auxiliaries

Post by DoomCarrot »

Oh, yeah, auxiliaries kinda came from all over. It's basically the Roman version of mercenary :)
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Re: Roman Auxiliaries

Post by RiverRaider 1097 »

I see, these units could come by dock then possibly?
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Re: Roman Auxiliaries

Post by DoomCarrot »

Hm, that's actually an interesting idea... I don't know if this particular unit would make a good "mercenary" unit to be recruited at docks. Being Roman-based, and all :?
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Re: Roman Auxiliaries

Post by First_Speaker »

Started on artwork because I think this is a great idea!

Any suggestions welcome, standby for cavalry, skirmisher and footsoldier drawings.
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Roman Aux 1.png
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Re: Roman Auxiliaries

Post by DoomCarrot »

Hm, not bad. I think the skirt should be a little more pronounced, and he should probably be wearing a roman-styled helmet, but it looks good otherwise! :)
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Re: Roman Auxiliaries

Post by First_Speaker »

How's this look?

I added a bit to the helmet (including team colour) and lengthened the skirt.
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Re: Roman Auxiliaries

Post by First_Speaker »

Roman Auxiliary 2 (skirmisher).
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Re: Roman Auxiliaries

Post by First_Speaker »

Roman Auxiliary 3 (Light Cav with spear)

I would've liked to make the spear longer but... Such is life.
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Roman Aux 3.png
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Re: Roman Auxiliaries

Post by DoomCarrot »

They look good! As far as the archer, I would suggest making the helmet shinier maybe, as it looks like he has grey hair :)

And I THINK you are allowed to go above 32 pixels in height if the spear woukd look better longer.
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Re: Roman Auxiliaries

Post by First_Speaker »

Yeah, good point.

OK, here are the reworked Roman Auxiliaries. Let me know what you think. I have made the cav and the swordsman 32 × 34; I hope this is allowed. :?
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Roman Auxiliary cavalry
Roman Auxiliary cavalry
Roman Aux 3.png (1.31 KiB) Viewed 7677 times
Roman Auxiliary skirmisher
Roman Auxiliary skirmisher
Roman Aux 2.png (1018 Bytes) Viewed 7677 times
Roman Auxiliary archer
Roman Auxiliary archer
Roman Aux 1.png (995 Bytes) Viewed 7677 times
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Re: Roman Auxiliaries

Post by First_Speaker »

And the swordsman...

Not 100% happy with it but wanted to post to see if I was at least on the right track. Personally I think the sword is too thin. Any other suggestions?
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Roman Aux 4.png
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Re: Roman Auxiliaries

Post by DoomCarrot »

The cavalrynlooks much better! The swordsman could use a bigger sword though... Perhaps a different stance would allow more room for a sword?
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Re: Roman Auxiliaries

Post by DoomCarrot »

Actully, looking at the units again, I'm wondering if maybe the units with shields would look better with large oval shields? (kinda like in one or two in the pictures)
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Re: Roman Auxiliaries

Post by First_Speaker »

Agreed. Spent a little time making some minor tweaks and got to this stage. Thoughts?
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Roman Aux 2.png
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Roman Aux 3.png
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Roman Aux 4.png
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Re: Roman Auxiliaries

Post by DoomCarrot »

I still think the skirmisher/swordsman shields don't look quite as oval shaped as in the pictures, but everything else looks good to me!
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Re: Roman Auxiliaries

Post by First_Speaker »

How's this?
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Roman Aux 4.png
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Roman Aux 2.png
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Re: Roman Auxiliaries

Post by DoomCarrot »

Much better! :)
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Re: Roman Auxiliaries

Post by RiverRaider 1097 »

Yeah pretty cool )
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Re: Roman Auxiliaries

Post by First_Speaker »

OK, so finalised images for melee units are these ones:
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Roman Auxiliary cavalry
Roman Auxiliary cavalry
Roman Aux 3.png (1.31 KiB) Viewed 7582 times
Roman Auxiliary swordsman
Roman Auxiliary swordsman
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First_Speaker
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Re: Roman Auxiliaries

Post by First_Speaker »

And ranged:
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Roman Auxiliary skirmisher
Roman Auxiliary skirmisher
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Roman Auxiliary archer
Roman Auxiliary archer
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Re: Roman Auxiliaries

Post by First_Speaker »

All that is left now (I believe) are stats and an image to produce the unit as from what I understand it randomly generates one of the four, thus we will need an image for the icon to select them to build. Is this correct?

Maybe for the image, we could make a Roman helmet or shield? Or perhaps the little eagle symbol that Roman troops get when they're near the centurion?

What do you guys think?

Also, statwise I think it should be basically as follows:
Cav- light cavalry but with similar bonuses as the lancer (ie good anti cavalry)
Swordsman-similar to maceman but slightly less attack and more armour
Skirmisher- advanced skirmisher but benifits from Roman bonuses
Archer-as DOOM said, basically the same as the Sagittarius.

Thoughts?
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Re: Roman Auxiliaries

Post by DoomCarrot »

Spot on I think. I like the idea of making the cavalry lancer based actually. I think a roman symbol or helmet would be a good production image :)
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