Boarding Ship IMPLEMENTED
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Boarding Ship IMPLEMENTED
This unit could be used to "board" an opponents ship and take it over, similar to how the healers convert units. I know that the Romans Empire used these types of ships and I think it could make naval battles in the game more interesting.
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Re: Boarding Ship
To make it less like the healer, instead it could take 2-3 turns, during which neither ship can attack or move, and at the end both ships are left with half life and there's a chance the boarding ship wins and converts, and a chance the ship getting boarded wins and destroys the other ship
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Re: Boarding Ship
Thats more realistic too because there was a big battle when boarding, it wasnt quick, and both ships took heavy casualties and damage regardless of the outcome
- DoomCarrot
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Re: Boarding Ship
Very cool idea!
I like the above idea, although I think a boarding ship should have at least a 70-80%ish chance of winning the boarding battle.
1. When a ship specialized to board you succeeds in doing so, your sailors and rowers aren't going to fair well against trained ancient marines
2. Because otherwise this ship would be too undependable to be useful.
I like the above idea, although I think a boarding ship should have at least a 70-80%ish chance of winning the boarding battle.
1. When a ship specialized to board you succeeds in doing so, your sailors and rowers aren't going to fair well against trained ancient marines
2. Because otherwise this ship would be too undependable to be useful.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Boarding Ship
It should also be able to move 5 spaces so that it can catch other ships
Re: Boarding Ship
So how do we destroy it? (I guess triremes ramming it, would be playing into the boarding ship's plans)
Thanks!
Josh
Josh
- DoomCarrot
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Re: Boarding Ship
I was thinking the exact opposite. Boarding ship >warships/tiremes, long-ranged ships (and turtle ships) > boarding ship.
Good point though, what should beat what?
Good point though, what should beat what?
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Boarding Ship
Turtle ship should beat it, it has covering hard to board. Cannon ships wreck ,everything orthocopter. ...
- DoomCarrot
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Re: Boarding Ship
everything gets orthnicoptered but warships
Somehow so many people seem to forget that
Somehow so many people seem to forget that
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Boarding Ship
DoomCarrot wrote:everything gets orthnicoptered but warships
Somehow so many people seem to forget that
Thanks!
Josh
Josh
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Re: Boarding Ship
+1 on thisDoomCarrot wrote:Very cool idea!
I like the above idea, although I think a boarding ship should have at least a 70-80%ish chance of winning the boarding battle.
1. When a ship specialized to board you succeeds in doing so, your sailors and rowers aren't going to fair well against trained ancient marines
2. Because otherwise this ship would be too undependable to be useful.
- Alexander82
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Re: Boarding Ship
Roman triremes used a device called crow that made them lock the ship to another. I think that this shouldn't be a new ship but an improvement for triremes and other melee ships.
I would make it like that:
You use the crow like an active skill in melee range instead of hitting the enemy.
You stay locked to that ship until next turn and if noone hits you you "convert the ship"
I would make it like that:
You use the crow like an active skill in melee range instead of hitting the enemy.
You stay locked to that ship until next turn and if noone hits you you "convert the ship"
Age of Fantasy design leader
Re: Boarding Ship
Good point.Alexander82 wrote:Roman triremes used a device called crow that made them lock the ship to another. I think that this shouldn't be a new ship but an improvement for triremes and other melee ships.
I would make it like that:
You use the crow like an active skill in melee range instead of hitting the enemy.
You stay locked to that ship until next turn and if noone hits you you "convert the ship"
But who wins in a Roman trireme vs Roman trireme battle?
- DoomCarrot
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Re: Boarding Ship
I would assume the winner would be whoever rammed the other ship.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Boarding Ship
Hahaha. But wouldnt they want them to ram them, or hook them. So their men could also get to their ship?DoomCarrot wrote:I would assume the winner would be whoever rammed the other ship.
E.G. player 1 rams/hooks player 2. Then its player 2's turn to board player 1's ship?
Just sounds a bit cat an mouse to me
- Alexander82
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Re: Boarding Ship
The winner is rhe first who lock the other and doesn't receive any damage until next turn
Age of Fantasy design leader
- DoomCarrot
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Re: Boarding Ship
Disco, I'm confused by your argument.
In game, it would be like when tiremes attack each other, whoever attacks first does the most damage.
In game, it would be like when tiremes attack each other, whoever attacks first does the most damage.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Boarding Ship
Ok..but is there anyway of defending this?Alexander82 wrote:The winner is rhe first who lock the other and doesn't receive any damage until next turn
Hahaha. Yes mate, I confuse myself quite often.DoomCarrot wrote:Disco, I'm confused by your argument.
In game, it would be like when tiremes attack each other, whoever attacks first does the most damage.
Yes I understand the mechanic, but im more suggesting the outcome shouldnt be set in stone. Mainly because, what i gather this is a move to enable your men to cross over an board the enemies ship, thus taking it over? If its not, then forget the rest
What im saying is: what if its the same ship, with the same ruthless men on board, also wanting to get to your ship? As soon as you hook their ship, their men will also be trying to board yours.
E.G. Im sure i saw a film once, where a pirate crew hid on their ship, an waited for another pirate ship to hook them. Then once they did..BOOM..they jumped outta of their hiding placing and ended up taking over the other pirate ship lol. Of course its a film..but surely possible
Im only covering trireme vs trireme.
I just think a special ship would work better imho
- DoomCarrot
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Re: Boarding Ship
Hm... I mean, realistically, yes, defemders could board the attacking ship. But I think this would be a weird thing to implement.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Boarding Ship
Maybe a % thing. Like first attacker gets 66% chance of winning, but 34% losing their ship.
I guess what im getting at is.
I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over.
When really, its the only attack it can do. Ram you, then take you over. It would become more of a "fleet recruiter", than a destroyer.
If its a unique ship, then fair enough.
This isnt an argument on my part, its just my pov
I guess what im getting at is.
I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over.
When really, its the only attack it can do. Ram you, then take you over. It would become more of a "fleet recruiter", than a destroyer.
If its a unique ship, then fair enough.
This isnt an argument on my part, its just my pov
- DoomCarrot
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Re: Boarding Ship
I'm not sure I entirely understand what you're getting at, but this part is basically the whole point.Disco wrote: I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
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Re: Boarding Ship
Disco, you just need another ship alongside the trireme.
If you hit the boarding trireme with any other unit you will unlock your trireme.
If you hit the boarding trireme with any other unit you will unlock your trireme.
Age of Fantasy design leader
Re: Boarding Ship
Ah cool! Didnt know that buddyAlexander82 wrote:Disco, you just need another ship alongside the trireme.
If you hit the boarding trireme with any other unit you will unlock your trireme.
Lmao..yeah i guess it isDoomCarrot wrote:I'm not sure I entirely understand what you're getting at, but this part is basically the whole point.Disco wrote: I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over.
Its cool, now i hear you can counter it.
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Re: Boarding Ship
Like in pirates of the caibbean when the 2 main guys take a navy ship by having the navy men board theirs?Disco wrote:Alexander82 wrote: What im saying is: what if its the same ship, with the same ruthless men on board, also wanting to get to your ship? As soon as you hook their ship, their men will also be trying to board yours.
E.G. Im sure i saw a film once, where a pirate crew hid on their ship, an waited for another pirate ship to hook them. Then once they did..BOOM..they jumped outta of their hiding placing and ended up taking over the other pirate ship lol. Of course its a film..but surely possible
Re: Boarding Ship
It may well have been mate! But the images i have in my mind, are more like the old Sinbad films lolsuperstrijder15 wrote:Like in pirates of the caibbean when the 2 main guys take a navy ship by having the navy men board theirs?
Re: Boarding Ship
Disco wrote:But who wins in a Roman trireme vs Roman trireme battle?
red ship A + blue ship B of same type -> blue ship A + red ship BDoomCarrot wrote:Hm... I mean, realistically, yes, defemders could board the attacking ship. But I think this would be a weird thing to implement.
What if we devise a unit "Capture squad" and make warships have few of specialised garrison rooms where only this unit can be loaded into? Let's say, if you garrison Scout in warship, it becomes his "Capture squad" (at least, functionally) and if you move it out it becomes Scout again. This can make sense: if you have a warship with some warriors ready to capture ships, you may as well send them out on the beach to do bit of recon work. This mechanism would allow to regain back lost manpower.
Now: something like trireme would have just 2 space, quadrireme would have 4 or so and then this new ship, specialised on capturing, would have like 8 max manpower. New ships would come with manpower at 50 %. Capture-combat then goes like this: instead of attacking you can switch to next ability and once per turn try to "Board" enemy ships in range 1. If you have more or the same amount of manpower as your target has, you capture it, You both lose the lower of your two's manpower. So with those example numbers 2 triremes can capture 1 quadrireme if they try to capture it during one turn while 1 quadrireme with transport ship with replacement manpower Scouts can capture any trireme if they are coming one by one.
OR: we can just say any land melee unit attacking a ship is not going to damage it but rather try to capture it. Though (great) transport ships may then need to be buffed.
Just don't make this specialized capture ship Roman only. In that Imjin War, in short, Japan navy was bit in troubles because they liked more to capture ships with their superior infnatry then to wreck them ... but Korea had better cannons and managed to keep Japan at bay. So, btw, Turtle ship should be unboardable.
- DoomCarrot
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Re: Boarding Ship
I think this idea is maybe getting too complicated, although brainstorming is not a bad thing.
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Re: Boarding Ship
We can to all of the above or we can just stick to the original idea and make a new unit
- godOfKings
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Re: Boarding Ship
How about this, u can garrison any infantry or mounted unit inside warships and triremes when they r near a bridge only, the garrisoned unit cannot atk so ranged unit like archer is useless, but when the ship is near an enemy ship, the garrisoned unit will melee atk the ship, but the ship won't get damaged, instead any unit garrisoned inside that ship will get the damage, and once the garrison is empty u can capture that ship, by garrisoning Ur unit inside as if it was another tc, the garrisoned unit cannot leave the ship if there is no bridge tile near it ( does it won't work as a transport ) may b there should b 4 garrison spaces so u could put different units inside, and atk with them. And they will also get counter atk ( so if u atked with cavalry and they hid pikeman inside ....) This shouldn't work in any normal bridge tile, only the player built one
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