The maze will be different every time you play.
How to win:
Reach the center of the maze and destroy the watch tower to win
You will have 1 heavy lancer. The maze will have some pikemens, light calvary and skimrishers trying to kill you. You need to go to the center of the maze ALIVE and break a enemy watch tower to win.
The maze
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- Posts: 393
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Re: The maze
So needed:
-Like an algorithm for wall placement
-and for generating enemies
This mode sounds pretty fun.
-Like an algorithm for wall placement
-and for generating enemies
This mode sounds pretty fun.
Thanks!
Josh
Josh
Re: The maze
I am not good with algortihms but what about changing the map's layout every weekend?
This is Hungary and winter is coming.
Re: The maze
Try setting the map set up to 3 players and the extra player is for the walls. Give the wall movement of 1 or 2 spaces and the maze will be changing.
Re: The maze
Thats some voodoo stuff right thereFiredClay wrote:Try setting the map set up to 3 players and the extra player is for the walls. Give the wall movement of 1 or 2 spaces and the maze will be changing.
There never was much hope... just a fool's hope
Re: The maze
I've gave thought to something similar except it's an escape from the center
Re: The maze
Use of the fog of war could make it like the Greek mythological labyrinth
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
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Re: The maze
Why do I get the feeling that this would get very old very quick though lol...
Why not just make a campaign like this called "walls" or something with like 50 maps? I feel like that would be more then enough
Why not just make a campaign like this called "walls" or something with like 50 maps? I feel like that would be more then enough
The day is coming when a single carrot, freshly observed, will set off a revolution.