The maze

Put here any ideas about new suggested game types comes into your mind.
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Darkknight
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The maze

Post by Darkknight »

The maze will be different every time you play.
How to win:
Reach the center of the maze and destroy the watch tower to win
You will have 1 heavy lancer. The maze will have some pikemens, light calvary and skimrishers trying to kill you. You need to go to the center of the maze ALIVE and break a enemy watch tower to win.
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COOLguy
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Re: The maze

Post by COOLguy »

So needed:

-Like an algorithm for wall placement
-and for generating enemies

This mode sounds pretty fun. :)
Thanks!
Josh
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balint
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Re: The maze

Post by balint »

I am not good with algortihms but what about changing the map's layout every weekend?
This is Hungary and winter is coming.
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COOLguy
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Re: The maze

Post by COOLguy »

That has possibility. It can even be done with the unit editor (rocks).
Thanks!
Josh
FiredClay
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Re: The maze

Post by FiredClay »

Try setting the map set up to 3 players and the extra player is for the walls. Give the wall movement of 1 or 2 spaces and the maze will be changing.
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Hardeep
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Re: The maze

Post by Hardeep »

FiredClay wrote:Try setting the map set up to 3 players and the extra player is for the walls. Give the wall movement of 1 or 2 spaces and the maze will be changing.
Thats some voodoo stuff right there :)
There never was much hope... just a fool's hope
FiredClay
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Re: The maze

Post by FiredClay »

I've gave thought to something similar except it's an escape from the center
FiredClay
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Re: The maze

Post by FiredClay »

Use of the fog of war could make it like the Greek mythological labyrinth
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DoomCarrot
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Re: The maze

Post by DoomCarrot »

Why do I get the feeling that this would get very old very quick though lol...

Why not just make a campaign like this called "walls" or something with like 50 maps? I feel like that would be more then enough
The day is coming when a single carrot, freshly observed, will set off a revolution.
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