Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

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Alexander82
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Re: flamethrower

Post by Alexander82 » Tue Nov 03, 2015 12:35 pm

what about something like that?
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TheBluePhoenix
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Re: flamethrower

Post by TheBluePhoenix » Tue Nov 03, 2015 1:12 pm

1 st one is better. Might need touch up but looks perfectly medievial
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ejm29
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Re: flamethrower

Post by ejm29 » Tue Nov 03, 2015 1:48 pm

+1
Almost perfect. I really like the top and middle ones.
Just needs a tiny bit of detail added to the Siphon :)

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Alexander82
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Re: flamethrower

Post by Alexander82 » Tue Nov 03, 2015 1:56 pm

Yep. It was just a first try
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Alexander82
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Re: flamethrower

Post by Alexander82 » Tue Nov 03, 2015 5:57 pm

added some details to the siphon, remade some shading.
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RiverRaider 1097
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Re: flamethrower

Post by RiverRaider 1097 » Wed Nov 04, 2015 2:48 pm

I see this as a clean up unit not a front line Rambo as mentioned earlier the technology, as I can tell wasn't used as much on land as on water. And if it was used on land there was a fire on one end of a long pipe and a Bellow on the other connected to a portable delivery system that took more than one guy to even operate it? Trying to get this down to one concealed unit didn't happen until WW1 or 2 did it?
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Alexander82
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Re: flamethrower

Post by Alexander82 » Wed Nov 04, 2015 4:47 pm

I tried to make the color lighter and make the handle more visible
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TheBluePhoenix
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Re: flamethrower

Post by TheBluePhoenix » Thu Nov 05, 2015 4:14 am

Looks good
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Re: flamethrower

Post by DoomCarrot » Sun May 22, 2016 3:22 am

Ok, to revive this ancient topic:

Greek fire syphon siege weapon stats:

cost: 6
move: 1
HP: 15
armor: 0
pierce armor: 2
range: 5
attack: 10

100% accurate. Does area damage, even without area damage tech, like a ballista. Has big bonuses against ships, buildings, and other siege weapons/wood things like wagons. Also, anything hit by the attack itself OR area damage is caught on fire, if flammable. (possibly the actual attacked unit has +3 fires, all area damaged things have +1 fire?).

Are these good finalized stats?
Last edited by DoomCarrot on Sun May 22, 2016 4:14 am, edited 1 time in total.
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Hardeep
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Re: flamethrower

Post by Hardeep » Sun May 22, 2016 3:27 am

Overpowered.
Unless it is only buildable in select factories
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DoomCarrot
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Re: flamethrower

Post by DoomCarrot » Sun May 22, 2016 3:29 am

Well, it only has 5 range, and you would need to research siege technology to build it. Perhaps a castle only or siege-workshop only unit?
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Re: flamethrower

Post by Hardeep » Sun May 22, 2016 3:42 am

I mean fire archers would become obsolete, a huge bonus would make the Trireme obsolete, and so forth.
Siege works and castle only might be good
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Re: flamethrower

Post by DoomCarrot » Sun May 22, 2016 3:59 am

well, yes it is basically a super-powered, short range, expensive, slow fire archer.

But ok, maybe 15 HP to make it weaker, must have siege tech researched, and can only be built in castles? This seems quite reasonable to me, and provides an interesting unit to be created by castles.
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Hardeep
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Re: flamethrower

Post by Hardeep » Sun May 22, 2016 4:06 am

Get rid of a little pierce armour, because most likely people will tuck them in castles and towers on the shoreline.
Other than that it seems fine.
(Castle units are supposed to be OP :D )
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Re: flamethrower

Post by COOLguy » Sun May 22, 2016 5:04 am

That does sound good.
Thanks!
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Re: flamethrower

Post by TheBluePhoenix » Sun May 22, 2016 3:33 pm

Whats the problem with the original stats that i made- arent they good? This topic was supposed to be finished and ready for implementation
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DoomCarrot
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Re: flamethrower

Post by DoomCarrot » Sun May 22, 2016 6:20 pm

Well, the stats you posted were kind of blurry (as in I didn't really know what some of it meant). Also, those stats were made almost a year ago, and I thought it would good to just finalize it in a clear way.

What is wrong with the above stats though? Is it missing something?
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Re: flamethrower

Post by Rose » Mon May 23, 2016 7:06 pm

Hardeep wrote:Get rid of a little pierce armour, because most likely people will tuck them in castles and towers on the shoreline.
Other than that it seems fine.
(Castle units are supposed to be OP :D )
I think your stats are ok but I agree with harder on both parts :)
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Re: flamethrower

Post by DoomCarrot » Mon May 23, 2016 7:14 pm

Well,I reduced HP to 15 and PA to 2. So now an archer can take it out in 4-6 hits, depending on upgrades.
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Re: flamethrower

Post by Rose » Mon May 23, 2016 7:27 pm

That sounds perfect... to me anyhow
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Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCE

Post by Rose » Wed Jun 01, 2016 2:32 am

Any one else have a suggestion
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Re: flamethrower

Post by TheBluePhoenix » Thu Jun 02, 2016 5:18 am

TheBluePhoenix wrote:This sounds more aof suited than my original idea. Better make it as cool guy agreed : a handheld weapon and a light siege unit .stats:

Weapon holding unit( please think of a name)
Cost 4
Health:11
Ranged unit or infantry cant decide but lets go by infantry
Power 10(armoured units have some protection while others dont have any)
Speed 3
Pierce armour , armour 0
Conversion resistance 0%
Vision/sight 5
Range: affects all units in 1 direction for 2 blocks.
All units having pierce armour less than 4 will get burnt (-6 hp per turn) for 3 turns if attacked by it

Siege unit (name for this too req)
Cost 6
Health 15
Movement 1
Range affects till 4 blocks in 1 dirn
Attack power 10( same conDn as before)
Sight 8
Conversion res 50%
Pierce armour 2
Effect of burning same just more effective (-7 hp) and works for any unit with any armour
Final stats as per doom carrot suggestions
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Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCE

Post by COOLguy » Sat Apr 01, 2017 2:48 pm

Fire effects:
- large like fire ship
- small like fire archer
Thanks!
Josh

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Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Post by Stratego (dev) » Mon Sep 17, 2018 3:32 pm

please help me here with the latest accepted stats and image - thaaks!

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Gral.Sturnn
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Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Post by Gral.Sturnn » Mon Sep 17, 2018 7:03 pm

?

Theres several topics about this idea, from the rest I think this is the most upvoted one
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Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Post by Lynx Shafir » Tue Sep 18, 2018 8:11 am

The stats are far too old.
Need actualize and think concept.
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