lotr campaign team

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balint
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Re: lotr campaign team

Post by balint » Sun Oct 11, 2015 7:05 pm

Anybody up for continuing this? With the current map maker it will be way easier :)
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ejm29
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Re: lotr campaign team

Post by ejm29 » Sun Oct 11, 2015 9:56 pm

Im happy to help! :) I know alot about lotr

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balint
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Re: lotr campaign team

Post by balint » Tue Oct 13, 2015 2:04 pm

Do you have time to write the entries for each map? I already finished the moria test map and Im currently remaking the Uruk hai map. Any ideas about which battles should I make?
My current list:
journey to Bree
Moria (test version ready)
Falls of Rauros (Currently named Uruk hai)
Fangorn-side battle/A map in Fangorn
Battle of Helm's deep
Siege of Osgiliath
Siege of Cair Andros
Siege of Isengard
Sieg of Minath Tirith and the battle of the Pelenor fields
Ambush in Ithilien
Shelob's lair (the big spider. Sorry if misspelled)
Battle of the black gate
Battle of Dagorland (An old battle, there is a map of it in AoS)
Liberation of the Shire (It was only in the book)
Battle with the Umbar pirates

We could add pre-Story battles, and out of the main story parts like the battle of the five armies...
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Stratego (dev)
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Re: lotr campaign team

Post by Stratego (dev) » Tue Oct 13, 2015 4:05 pm

sounds cool! do it! :)

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balint
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Re: lotr campaign team

Post by balint » Tue Oct 13, 2015 6:14 pm

Daniel, is it possible to give many units to the Ai? Last time I tried Helms deep the Uruks just stood by the wall. And we would need to be able to use many enemy or add them in waves.
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Stratego (dev)
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Re: lotr campaign team

Post by Stratego (dev) » Tue Oct 13, 2015 6:37 pm

add them in waves as we discussed. is that ok?

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balint
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Re: lotr campaign team

Post by balint » Tue Oct 13, 2015 7:04 pm

Of course. I sent you another map :) A little bit reworked the basics and made the triggers.
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TheBluePhoenix
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Re: lotr campaign team

Post by TheBluePhoenix » Tue Oct 13, 2015 7:26 pm

The first map is quite confusing and impossible to complete within given turns. Please make it user friendly and guide the player to the next trigger
In 2nd map i killed all uruk hai ising legolas only. The rest couldnt even kill one uruk hai. Now thats nonsense.
The 3 rd map is perfect. just direct the user directly to the area where the reinforcements arrive. I did not even notice when they arrived and lost half of them without reason. Also it has a loophole. Th trigger of reinforcements is not turn based. So it can be triggered at the starting itself by self destructing the wall seperating the heroes at the starting itself
Nice campaign otherwise
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balint
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Re: lotr campaign team

Post by balint » Tue Oct 13, 2015 7:42 pm

Thanks for your feedback. The second map's new update has been just sent to Daniel.
Moria is truly a little confusing, I will try make it more user friendly.
Helm's deep: This map's triggering are mainly those ones which I made ro pass time and make a long map/massive fight, so that's nit ready so far :)
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ejm29
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Re: lotr campaign team

Post by ejm29 » Wed Oct 14, 2015 7:51 am

Cool! :)

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ejm29
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Re: lotr campaign team

Post by ejm29 » Wed Oct 14, 2015 8:00 am

balint wrote:Do you have time to write the entries for each map? I already finished the moria test map and Im currently remaking the Uruk hai map.
Id be happy to!
This may be a odd question. But should I just write the into here in plane text? Or is there a certain way I should do it. (Ie using an text editor) sorry if this is obvious. :)

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balint
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Re: lotr campaign team

Post by balint » Wed Oct 14, 2015 2:02 pm

Id you can it would be best in HTML, but if you don't know how to do that just send me a plain text and I'll make it.
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ejm29
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Re: lotr campaign team

Post by ejm29 » Wed Oct 14, 2015 8:02 pm

Ok! Ill make some when I get a chance! :)

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Alexander82
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Re: lotr campaign team

Post by Alexander82 » Wed Oct 14, 2015 8:38 pm

If you need some arts let me know
Age of Fantasy design leader

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balint
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Re: lotr campaign team

Post by balint » Wed Oct 14, 2015 8:40 pm

Thank you :)

At the moment Im trying to figure out why can't I save the changes made to the Moria mao and why did it reset all my changes....
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Stratego (dev)
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Re: lotr campaign team

Post by Stratego (dev) » Wed Oct 14, 2015 8:53 pm

dont play the map until it is over! game over event clears the map informations!

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balint
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Re: lotr campaign team

Post by balint » Wed Oct 14, 2015 9:06 pm

I never played it till end. Only the first few turn to see how it turned out.

And now Im getting a crash report on the Helm's deep map when I try to open the tile menu
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Stratego (dev)
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Re: lotr campaign team

Post by Stratego (dev) » Wed Oct 14, 2015 9:11 pm

please send me report.

and also get the fresh version it works nicely for me. (up ons server in 8 minutes)

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ejm29
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Re: lotr campaign team

Post by ejm29 » Fri Oct 16, 2015 8:27 am

balint wrote: Fangorn-side battle/A map in Fangorn
Which fangorn battle are you referring to? There are a couple in the book. Is this the raid by the riders of rohan? :)

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balint
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Re: lotr campaign team

Post by balint » Sun Oct 25, 2015 5:11 pm

I was thibking about 2.
Riders of Rohan, Fellowship vs. Uruks
Treebeard catch/hunt orcs
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ejm29
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Re: lotr campaign team

Post by ejm29 » Sun Oct 25, 2015 5:22 pm

Ok, ill get on it.

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balint
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Re: lotr campaign team

Post by balint » Sun Oct 25, 2015 7:44 pm

Anyobody want to design some new units for the campaign?
We would need:
Uruk pikeman
Rohir rider
Eldar warrior/spearmen/swordsman (goldish armour)
Eldar archer (goldish too)
Balrog
these are the ones i found out atm.
Hero units :
Glorfindel
Sauron
Elendil
Gil Galad
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Stratego (dev)
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Re: lotr campaign team

Post by Stratego (dev) » Sun Nov 01, 2015 1:30 pm

also i think we will need the giant spider, here is a sampe i ran into in my image collection from net.
Attachments
spider2.png
spider2.png (1.37 KiB) Viewed 8979 times
spiders.png
spiders.png (8.2 KiB) Viewed 8979 times

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Hardeep
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Re: lotr campaign team

Post by Hardeep » Sun Nov 01, 2015 3:23 pm

How do you guys even get into the LOTR storyline? Greyed out for me
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Stratego (dev)
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Re: lotr campaign team

Post by Stratego (dev) » Sun Nov 01, 2015 3:37 pm

do u have the dev version?

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Hardeep
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Re: lotr campaign team

Post by Hardeep » Sun Nov 01, 2015 6:45 pm

Daniel (the dev) wrote:do u have the dev version?
Yes
And i updated it about 3 seconds ago
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Stratego (dev)
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Re: lotr campaign team

Post by Stratego (dev) » Sun Nov 01, 2015 9:07 pm

ok, i have compiled a public version accidentally into the dev.
in 15 minutes will be there the forum version again.

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Hardeep
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Re: lotr campaign team

Post by Hardeep » Wed Nov 04, 2015 12:30 am

I have a serious problem with the heroes stats... they are all so weak. I suggest
Hobbits
+5 attack (elven blades)
+10 health
Frodo to have a crap ton of armour (mithril mail)

Aragorn
+12 attack (Andüril)
+20 health

Boromir
+8 attack (badass)
+20 health
+1 armour(pierce and melee, shield)

Gimli
+6 attack (beard)
+25 health (beard)
+1 melee armour (beard tangles weapon)

Gandalf
+20 attack (Glamdring)
+20 health
Some area affect attack spell at melee range(wizard blast or something)
There never was much hope... just a fool's hope

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Hardeep
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Re: lotr campaign team

Post by Hardeep » Wed Nov 04, 2015 2:06 am

*voice of barely supressed rage :evil:
When i modify a map, and i go to test all of the sweet triggers implemented. I DONT expect for not A SINGLE ONE to remain intact when i go to play IT to test the triggers. GoodDurnit! *Punches wall :cry: * And it helps that the Bloodern Bluggering LOAD FEATURE has been removed. DASHNERBITZ. :x
*calms down a bit
Its okay, ill do it again and immediately submit it, testing be durned, then you wonderful people can tell me how nothing works as it should...
HELGEDAD!
There never was much hope... just a fool's hope

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Hardeep
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Re: lotr campaign team

Post by Hardeep » Thu Nov 05, 2015 12:40 am

Hey guys if you update you can try out my reworked version of Moria and tell me what you think. Any problems or malfunctions you notice will be appreciated
There never was much hope... just a fool's hope

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