religious fervor IMPLEMENTED

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Alexander82
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religious fervor IMPLEMENTED

Post by Alexander82 »

Cost: 6
Researchable at: church, advancement center
Affect healer, missionary and their upgrades

Every friendly unit in a range of 4 of the healer/missionary receive +1 attack, +1 armor, +50% conversion resistance
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Darkknight
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Re: religious fervor

Post by Darkknight »

I think that this will make centurions useless because the effects it gives is better and healers are cheaper to make than centurions
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Alexander82
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Re: religious fervor

Post by Alexander82 »

Centurion are also a good fighting unit, and the 2 bonus would stack, so you would like to have both

Btw, centurions give bonus to attack and both type of armor
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COOLguy
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Re: religious fervor

Post by COOLguy »

I don't think the missionaries and healers should receive the bonuses from each other, but it looks fairly good. Maybe if it was just +1 armor and 50% conversion resistance?
Thanks!
Josh
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Alexander82
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Re: religious fervor

Post by Alexander82 »

What about +1 attack and 50% conv. res.? I think they would fight with more zeal for their faith
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COOLguy
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Re: religious fervor

Post by COOLguy »

You're right. That does make more sense.
Thanks!
Josh
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Alexander82
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Re: religious fervor

Post by Alexander82 »

It is settled then ;)
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Stratego (dev)
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Re: religious fervor

Post by Stratego (dev) »

i like it
thanks!
(+we need an image to go on voting with this.)
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Alexander82
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Re: religious fervor

Post by Alexander82 »

what about that?
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Religious Fervor 2.png
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Religious Fervor.png
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TheBluePhoenix
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Re: religious fervor

Post by TheBluePhoenix »

Nice enough
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

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Alexander82
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Re: religious fervor

Post by Alexander82 »

Daniel what you think about it?
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Re: religious fervor

Post by Stratego (dev) »

fairly good!

i have posted earlier some images on the current tech/upgrade images:
here viewtopic.php?f=10&t=4#p4

please either
a) select one from there (also modify it)
b) or modify yours a bit to seem similar (to avoid mixing styles)

thanks!
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Alexander82
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Re: religious fervor

Post by Alexander82 »

Ok, i'll try editing it
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Alexander82
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Re: religious fervor

Post by Alexander82 »

do you like this?
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COOLguy
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Re: religious fervor

Post by COOLguy »

The ends of the swords on top look thicker than at the hilt. But otherwise looks good.
Thanks!
Josh
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Alexander82
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Re: religious fervor

Post by Alexander82 »

The swords i used are taken frim the tileset daniel gave me. But i might try making it thinner
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COOLguy
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Re: religious fervor

Post by COOLguy »

I mean they look bent. Thicker at the top than the bottom.
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Josh
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Alexander82
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Re: religious fervor

Post by Alexander82 »

i made it slimmer on the tip
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Re: religious fervor

Post by COOLguy »

I think it looks good! Maybe a little slimmer at the very tip, but I think it is good! :)
Thanks!
Josh
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Alexander82
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Re: religious fervor

Post by Alexander82 »

like that?
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Re: religious fervor

Post by Stratego (dev) »

very nice! but it seems like the end of the blades are not really the ends of the same blades (their style is different)
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Alexander82
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Re: religious fervor

Post by Alexander82 »

you mean the hilt or the tip?
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Re: religious fervor

Post by Stratego (dev) »

no, the blade it is not the same tru all length.
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Alexander82
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Re: religious fervor

Post by Alexander82 »

this is how the blade looks without enything else
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Re: religious fervor

Post by Stratego (dev) »

yes, there is a bending in it, and also at eh upper 2/3rd part the blade becomes "convex"
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Alexander82
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Re: religious fervor

Post by Alexander82 »

now it should be ok
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Re: religious fervor

Post by Stratego (dev) »

awesome!
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Alexander82
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Re: religious fervor

Post by Alexander82 »

Ok the image is fine

About the effect should be:

Cost: 6
Researchable at: church, advancement center
Affect healer, missionary and their upgrades

Every friendly unit in a range of 4 of the healer/missionary receive +1 attack, +50% conversion resistance

Do you think the range is enough? Is the +1 attack fine or should it be a +2? Is +50% conv. res. enough too?
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Re: religious fervor

Post by Stratego (dev) »

stats: i think they are ok for starters, later we can modify it if not enough.
we can put the tech into vote.
thanks!
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Alexander82
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Re: religious fervor

Post by Alexander82 »

great!
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