Orc Javelineer - Fire Javelineer - IMPLEMENTED
- Alexander82
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Orc Javelineer - Fire Javelineer - IMPLEMENTED
Ranged unit with a decent range (orcs are strong and can easily throw a javellin to a good distance), useful to defend against flying units
I think it should cost 2 and have stats according to that cost
I think it should cost 2 and have stats according to that cost
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- Orc Javelineer.png (20.4 KiB) Viewed 7637 times
Last edited by Alexander82 on Sun Sep 20, 2015 5:54 pm, edited 1 time in total.
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- Alexander82
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Re: Orc Javelineer
Stats:
Cost: 2
HP: 18
Attack power: 8
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Builders: Tcs, Orc Camp
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- Alexander82
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Re: Orc Javelineer
This is a variant of my first idea, lacking the orcs of a way to fight wooden units, like ents and such, and to make it more different from the goblin archer.
This orc light up with a torch some rags tied to its javellins
This orc light up with a torch some rags tied to its javellins
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units
Builders: Tcs, Orc Camp
- Attachments
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- Orc Fire Javelineer.png (20.85 KiB) Viewed 7559 times
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- TheBluePhoenix
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Re: Orc Javelineer - Fire Javelineer
Good
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: Orc Javelineer - Fire Javelineer
please suggest no more orc ranged unit at the moment - until we change the approach a orcs has no ranged.
- Alexander82
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Re: Orc Javelineer - Fire Javelineer
Can we consider this unit as a anti wood units? This should be the one used against ships, siege weapons or anything else made of wood.
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Re: Orc Javelineer - Fire Javelineer
Hi,
Well this is what i made the Goblin Batrider for
.
Patroid
Well this is what i made the Goblin Batrider for
.
Patroid
- Alexander82
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Re: Orc Javelineer - Fire Javelineer
That's good. They are different approach to similar problems
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- DoomCarrot
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Re: Orc Javelineer - Fire Javelineer
No, this and batrider must be in game to balance ships. Because warships could still easily dispose of batriders,and orcs have nothing to destroy warships with...
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
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Re: Orc Javelineer - Fire Javelineer
Yes, that was my idea. Flying unit are very mobile but are easily taken down by ranged units. On the other side those javelineers can help defending the coast line at least against transports or ships that need to come close to the land
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- Alexander82
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Re: Orc Javelineer - Fire Javelineer
Animated Version
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- Orc Javelineer.gif (7.45 KiB) Viewed 7195 times
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- Orc Javelineer Animated.png (33.6 KiB) Viewed 7195 times
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- TheBluePhoenix
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Re: Orc Javelineer - Fire Javelineer
Change the frame speed To add continuity
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orc Javelineer - Fire Javelineer
Edited the flame
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- Orc Javelineer .gif (3.15 KiB) Viewed 7181 times
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- Orc Javelineer Animated.png (33.6 KiB) Viewed 7181 times
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- Alexander82
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Re: Orc Javelineer - Fire Javelineer
About that unit, can you make it in game? Orcs need some way to defend against ships
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Re: Orc Javelineer - Fire Javelineer
ok, i suggest it onto vote. thanks!
-
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Re: Orc Javelineer - Fire Javelineer
ok, i suggest it onto vote. thanks!
- Alexander82
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Re: Orc Javelineer - Fire Javelineer
Ok, i would have placed it as a basic unit (in tcs) just to balance that
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Re: Orc Javelineer - Fire Javelineer
ok, it can be TC unit.
- Alexander82
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Re: Orc Javelineer - Fire Javelineer
upgrade 1
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- Elite Orc Javelineer.gif (5.15 KiB) Viewed 7076 times
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- Elite Orc Javelineer Animated.png (19.02 KiB) Viewed 7076 times
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- Alexander82
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Re: Orc Javelineer - Fire Javelineer
upgrade 2
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- Master Orc Javelineer.gif (5.34 KiB) Viewed 7076 times
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- Master Orc Javelineer Animated.png (19.03 KiB) Viewed 7076 times
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- Alexander82
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Re: Orc Javelineer - Fire Javelineer
Stats:
Fire Javelineer
Fire Javelineer
Elite Fire JavelineerCost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
This unit will be a basic unit (can be used in games with no upgrades and it doesn't cost gems)
Master Fire JavelineerCost: 3
HP: 21
Attack power: 13
Range: 5
Armor: 1
Pierce armor: 1
Speed: 3
Sight: 8
Spell resistance: 30%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
Cost: 3
HP: 21
Attack power: 16
Range: 6
Armor: 2
Pierce armor: 2
Speed: 3
Sight: 9
Spell resistance: 50%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
Age of Fantasy design leader
- Alexander82
- Posts: 7969
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Re: Orc Javelineer - Fire Javelineer
basic unit reanimated
- Attachments
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- Orc Javelineer Animated.png (18.74 KiB) Viewed 7076 times
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- Orc Javelineer.gif (4.81 KiB) Viewed 7076 times
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Re: Orc Javelineer - Fire Javelineer
A very powerful raged unit, seems a little too OP.
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- Alexander82
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Re: Orc Javelineer - Fire Javelineer
It is mostly anti wooden (particularly anti-ships)
It shouldn't have bonus against anything that isn't a ent, a ship or a siege unit
It shouldn't have bonus against anything that isn't a ent, a ship or a siege unit
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- Alexander82
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Re: Orc Javelineer - Fire Javelineer
Corrected the team color
- Attachments
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- Orc Javelineer Animated.png (18.77 KiB) Viewed 7059 times
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- Orc Javelineer.gif (4.82 KiB) Viewed 7059 times
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Re: Orc Javelineer - Fire Javelineer
nioce, This unit should be ready for implementation
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