Age of Ash (renamed form Age of Haze)

Post Reply
User avatar
GeneralWadaling
Posts: 131
Joined: Sat Sep 12, 2020 2:40 am

Age of Ash (renamed form Age of Haze)

Post by GeneralWadaling »

This variant is heavily inspired by several classic RTS pieces by Westwood, namely Command and Conquer (Tiberium saga), C&C Red Alert, C&C Generals and (very little reference on) Dune; with also some reference on narrow variety of their mods.

I have long wished to create something that would absorb some elements from the above mentioned pieces in terms of weapons and background, but with its own twist.
However, as a purely hobbyist and an amateur spriter, I have no knowledge for coding to make it happen. Hence for long no actual progress beyond planning and sprite making has been made.

There goes the background of this Ao variant, though I've changed it for several times, but hopefully this will give a new good head start.
This variant is set in world which an catastrophe has converted near half of the global landmass into "White Gardens" or dubbed "White Zones", contaminated and inhabitable lands crawling with lifeforms mutated by a type mysterious matter released during the catastrophe commonly known as "Ashes of Pandora".
The time is set in the years after the catastrophe, which civilization has survived, adopted to the new world and rebuilt, and balance of power has been reshuffled, and eventually, new era of conflict - May it be battle for resources of survival, conquest of ambition, or continuation of what it was in the pre-catastrophe era. War, and the grey ash that covered this world, will be the dominating theme this age.

So far, ideas on the 6 factions:

The Federation of South Cradia control the Southern Cradia. Least affected by the catastrophe, the lands of Federation preserves some of the largest habitable zones and pre-catastrophe nations of the world. Taking advantage of the mostly untainted home soil, the Federation remained to be the most prosperous great power of the world in the post-catastrophe era.
Federation military prefers to field quality units of lesser quantity, with coordinated support. It prefers to use comparably well-equipped and well-trained troops in generally two forms - tactically flexible and versatile units capable of operating under complicated situations, and specialists excels in certain tactical tasks or theater.

The Northland People's United Front dominate the Northern Cradia. Hardened by turmoils of the catastrophe and forged in flames of reunification wars, the United Front is a rugged and ruthless great power reincarnated from the fractured Northern Bloc, always ready to crush conquer anything that stands in their path of.
United Front military is equally rugged as their people, and plays aggressively with emphasis of mechanized army and superior offensive firepower. The United Front uses overwhelming tactics to pressure and suppress its opponents and then finish them with a crushing blow.

The New Astrian Triumvirate rises from Astria Continent. Though diplomatic alliances and cooperation resources and knowledge are integrated, the Triumvirate quickly rises as great powers soon as the influence of continent Cradia declined. The ambitious yet immature Triumvirate is keen challenging other great powers with their own ideas.
Currently I haven't designate any features or playstyle for Triumvirate.

The Ember Independent Legions roams around the world, a loosely connected military organization with connections to free territories and nations that seek independence from grips of great powers. Inferior in terms of abundance of resource and technology, however, their resourcefulness and cunning are also not to be underestimated.
Legion primarily plays on very mobile forces and stealth, proficient at sudden and unpredictable tactics, and would prefer to infiltrate every corner as possible. Their resourcefulness and ingenuity on salvaged resources has supplemented them with redeployable production buildings and some cost effective weapons.

The League of Horizon Defense Pact rule the Eastern Cradia and Aron Sea. An defensive alliance for a long time in history which in the past they had defended their proud homeland and status as one prominent powers against the aggressive Northern Bloc and the greedy Southern Bloc, they are masters of defense.
Pact forces plays defensively, it prefers consolidated defenses over offense to blunt its enemy and use progressive area denial rather than aggressive contesting to push the enemy to corners. It also have access to unique tech trees and units from its member states to supplement their tactics.

The Illuminate Dynasty lurks in the White Zones. Its origins has been unclear, however, it emerged as a religious cult with sovereign and military since the catastrophe, and believed the "Ashes of Pandora" would be what can bring mankind on the path of ascension and evolution, without consideration on its harmful effects.
Dynasty forces fields bizarre weapons centering on biological weapons than machine technology, fighting on a different form of extreme warfare which includes units with capabilities to reduce enemy fighting strength physically and mentally. (actually its playstyle is't quite defined at this moment)
You can help by expanding it
User avatar
GeneralWadaling
Posts: 131
Joined: Sat Sep 12, 2020 2:40 am

Re: Age of Ash (renamed form Age of Haze)

Post by GeneralWadaling »

As usual the faction icons comes first
Attachments
Triumvirate
Triumvirate
TE 100px.png (1.85 KiB) Viewed 168 times
United Front
United Front
NF 100px.png (6.55 KiB) Viewed 168 times
Legions
Legions
IL 100px.png (1.81 KiB) Viewed 168 times
Pact
Pact
HL 100px.png (4.16 KiB) Viewed 168 times
Dynasty
Dynasty
Dyn 100px.png (3 KiB) Viewed 168 times
Federation
Federation
CA 100px.png (4.38 KiB) Viewed 168 times
You can help by expanding it
User avatar
GeneralWadaling
Posts: 131
Joined: Sat Sep 12, 2020 2:40 am

Re: Age of Ash (renamed form Age of Haze)

Post by GeneralWadaling »

Some building designs, for United Front and Federation
Attachments
NF War Factory.png
NF War Factory.png (3.21 KiB) Viewed 167 times
NF Prototyping Plant.png
NF Prototyping Plant.png (3.74 KiB) Viewed 167 times
NF Barracks.png
NF Barracks.png (2.43 KiB) Viewed 167 times
NF Barracks (Mech Inf Quarters).png
NF Barracks (Mech Inf Quarters).png (2.72 KiB) Viewed 167 times
NF Airbase.png
NF Airbase.png (2.87 KiB) Viewed 167 times
CA Tech Lab.png
CA Tech Lab.png (2.91 KiB) Viewed 167 times
CA Factory.png
CA Factory.png (2.92 KiB) Viewed 167 times
CA barracks.png
CA barracks.png (2.37 KiB) Viewed 167 times
CA Airborne Facility.png
CA Airborne Facility.png (3.23 KiB) Viewed 167 times
CA Adv Factory.png
CA Adv Factory.png (2.71 KiB) Viewed 167 times
You can help by expanding it
User avatar
GeneralWadaling
Posts: 131
Joined: Sat Sep 12, 2020 2:40 am

Re: Age of Ash (renamed form Age of Haze)

Post by GeneralWadaling »

Probably would want to discuss how infantries can be done in this variant.

Rather than doing all of them in the fashion of AoMW and AoWW which each type of infantry unit mostly only uses a specific weapon, I'd want some units that combines additional capabilities within.

By that, I don't mean the infantry's normal attack should have multiplier against everything, but giving the less-dedicated-role infantry units some abilities (weapon or tactical ability) to deal with different situations (taking inspiration from Wargame series). Such as you'll have light anti tank or MANPADS weapon ability (with cooldown) for some mainline infantries, and indoor assault action ability for some shock infantries.

Though, we'll still have some traditional dedicated weapon units you'll find in AoWW and AoMW. Including MANPADS team if you need cheap, dedicated and effective measures against air units and heavy weapon units such as ATGM teams and HMG teams.

Let me know what you think about this approach.
You can help by expanding it
Post Reply

Return to “New variant ideas”