Indochina Culture Group

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v094517
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Indochina Culture Group

Post by v094517 »

This is a culture proposal.
It comprises Tibet + Burma (including Yunnan, Bengal) + Rest of Mainland Southeast Asia.

Note: Tibetan Units may be more appropriately grouped/placed with Sinic, Chinese. I suggest the units to become Sinic since similar units were widespread within the historical area of Sinic influence, e.g. used by Jurchens.

Here is the list of in-game units/units already with images:

Culture Specific:
- Khmer Siege Crossbow Elephant
Small siege crossbow mounted on elephant. Field artillery capabilities without bonus against siege machine.
- Khmer Double Howdah Elephant
Cheap, short-ranged elephant archer.
- Nanzhao Skirmisher (Luojuzi?)
Armored skirmisher with additional capabilities against lighter cavalry/irregulars/structures. Last one potentially due to melee attack ability. Can go on mountains.
- Nanzhao Cavalry
Medium cavalry. High armors, especially pierce armor. 5 speed. Bonus against irregular/light cavalry + lighter/medium infantry, both especially against ranged.
- Tibetan Cataphract
Less armors/Hp than cataphract. Anti-Heavy Cavalry. Normal heavy cavalry speed, bonuses against heavy cavalry+ normal heavy cavalry bonus, with lower damage/higher armors/Hp.
- Tibetan Royal Guardsman
Armored spearman as heavy infantry. Capabilities against mounted/structures. Polearm wielder. Can walk on hills.
- Shan Crossbowman
Short-ranged heavy crossbowman with 1 action/turn, apply poison shot weapon effect ability. 4 speed. Can go on hills.
- Dha Infantry
Anti-lighter infantry, first strike. Low armor, higher pierce armor.
- Phkak Wielder
Anti-machine/building offensive infantry. Additional anti-mounted/anti-builder capabilities. Not polearm wielder.
- Meitei Cavalry
Mercenary Poison anti-cavalry horse skirmisher. High power attack ability.

Culture Neutral:
- Horse Skirmisher
- Spearman
- Skirmisher
- Guerilla
- Chariot
- Elephant
- Elephant Archer

Auxiliaries:
- Saka Foot Archer
- Confederation Horse Archer
- Cuman Horse Archer
- Kushan Lancer
- Mongol Lancer
- Chinese Siege Crossbow
- Light Hoplite
- Juanga
- Catamaran
- Wokou Junk
- Kattumaram
- Ronin
- Infantry Firelance
- Janissary (In Muslim Pack)

Culture Neutral Auxiliaries:
- Caravel
- War Caravel
- Handgonner
- Cannon
Attachments
dha_infantry1.png
dha_infantry1.png (1.12 KiB) Viewed 588 times
nanzhao_cavalry.png
nanzhao_cavalry.png (1.5 KiB) Viewed 650 times
meitei_cavalry.png
meitei_cavalry.png (1.61 KiB) Viewed 663 times
tibetan_royal_guardsman1.png
tibetan_royal_guardsman1.png (1.32 KiB) Viewed 868 times
phkak_wielder.png
phkak_wielder.png (1.19 KiB) Viewed 868 times
elephant ballista2.png
elephant ballista2.png (1.18 KiB) Viewed 868 times
shan crossbowman.png
shan crossbowman.png (639 Bytes) Viewed 868 times
double_howdah_elephant_archer (1).png
double_howdah_elephant_archer (1).png (1.28 KiB) Viewed 868 times
tibetan_cataphract (1).png
tibetan_cataphract (1).png (1.91 KiB) Viewed 868 times
nanzhao_skirmisher (1).png
nanzhao_skirmisher (1).png (1.38 KiB) Viewed 868 times
Last edited by v094517 on Wed Dec 13, 2023 3:28 pm, edited 27 times in total.
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v094517
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Re: Indochina Culture Group

Post by v094517 »

Feel free to post more unit ideas/images here, or improved current images if you want this culture group to be implemented. It currently most lacks barracks/factory, buffer/support, leader.

Optional: light cavalry, skirmisher cavalry, ranged chariot, melee chariot, bowman
Last edited by v094517 on Wed Nov 01, 2023 12:47 pm, edited 1 time in total.
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v094517
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Re: Indochina Culture Group

Post by v094517 »

Cultural Niche (please make amendments as you see fit):

General:
Relatively high resistance
Available in different culture barracks
Use of lighter Siege/Elephants (Indochina)
Strong leader aura buffs (slightly weaker stats for balance) to reflect personal nature of governance/rule (e.g. First Toungoo Empire)

Terrain:
Relatively faster in forest/marsh
Some units can go on hills
Some units are faster

Strong Against:
Lighter Cavalry
Archers
Irregular/Light Units

Moderately Strong Against:
General Structures
Support (High Resistance + Bonus + Ranged)
Medium Infantry
Heavy Cavalry
Light Siege

Moderately Weak Against:
Heavy Fortification
Heavy Siege
Heavy Infantry
Light Ships

Weak Against:
Gunpowder
Heavy Ships
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v094517
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Re: Indochina Culture Group

Post by v094517 »

Additional Units:

Bo/Raeu Spearman: Indochinese spearman. Hybrid bonuses between guerilla and spearman. 4 speed, ~2 pierce armor, low hp. Can go on hills. Maybe outside culture auxiliary for Sinic.

Indochinese archer (Viet archer?): 4 range, first strike, 2(?) pierce armor. Normal archer bonuses.

Nanzhao Lancer: Horse archer with mongol lancer bonus melee attack. 3 base armors, ~28 hp. Medium Cavalry. Ranged attack has lower range but higher damage. Also trainable by Steppe.

Nanzhao Pikeman: Pikeman with higher pierce armor. Also good against irregulars. Can go on hills.

Champa Marine (Mangpung?): Good speed on shallows. High bonus against ships. Anti-lighter infantry/anti-ranged. ~1/3 armors. Indochinese.

Yuyi Axeman: Indochinese, Nanzhao 2 action (or AOE) shock infantry, 100% Resistance. Medium infantry, anti-irregular/lighter infantry/cavalry.

Cultural Buffer (Lama):
Can apply third aura on leader/Tibetan, which improves mental resistance/others, weaker ability/aura on general indochinese units

Indochinese Leader (Sawbwa):
Chariot Lancer. Possibility to obtain third aura, but relatively fragile (for leader). Strong secondary (culture-specific) aura. Has ranged mode.

Indochinese Barracks (Ahmudan Garrison):
Trains Indochinese units. Can have Lama applied aura.
Attachments
indochinese_barracks4.png
indochinese_barracks4.png (1.14 KiB) Viewed 462 times
yuyi_axeman.png
yuyi_axeman.png (1.18 KiB) Viewed 528 times
champa_marine.png
champa_marine.png (1.2 KiB) Viewed 534 times
nanzhao_pikeman.png
nanzhao_pikeman.png (1.25 KiB) Viewed 553 times
nanzhao_lancer1.png
nanzhao_lancer1.png (1.39 KiB) Viewed 554 times
viet_archer2.png
viet_archer2.png (1.08 KiB) Viewed 562 times
bo_spearman1.png
bo_spearman1.png (986 Bytes) Viewed 570 times
indochinese_leader_ranged.png
indochinese_leader_ranged.png (2.28 KiB) Viewed 665 times
lama.png
lama.png (1003 Bytes) Viewed 793 times
indochinese_leader.png
indochinese_leader.png (2.19 KiB) Viewed 793 times
Last edited by v094517 on Thu Feb 01, 2024 3:13 pm, edited 24 times in total.
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v094517
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Re: Indochina Culture Group

Post by v094517 »

Images of Abilities/Auras:

Implementation Example:

Prayer Wheel: 3 range, 25% resistance, 1/2 armors, 1 sight, heal +2Hp/turn. Applied by Lama. Can be applied on all cultural units (including buffer/leader)

Dharma: 4 range, 75% resistance, 1 attack/ability power, 1 speed. Applied by Lama. Can be applied on buffer/leader.

Thissa ("allegiance"): 5 range, 25% resistance, 1 attack/ability power, 2/0 armors. Leader's base aura, or vice versa with Kyezu.

Kyezu ("obligation"): 5 range, 25% resistance, 1 attack/ability power, 0/2 armors. Aura applied on leader after tech, or vice versa with Thissa.

Indochinese units are (mostly?) affected by Blacksmith.

I made the auras stronger since this is a culture group dependent on auras without specific buffer applied abilities (if they all are auras).
Since lamas have conversion (and promote loyalty, while without heal), Prayer Wheel and Dharma can have long cooldowns/tech research.

Image of Tech(s):

Lacquer Elephant Leather Armor: Increases [Indochinese] armors by 1/1.
Attachments
tech_lacquer_elephant_leather_armor.png
tech_lacquer_elephant_leather_armor.png (893 Bytes) Viewed 593 times
kyezu.png
kyezu.png (609 Bytes) Viewed 713 times
prayer_wheel1.png
prayer_wheel1.png (526 Bytes) Viewed 739 times
dharma.png
dharma.png (472 Bytes) Viewed 739 times
thissa.png
thissa.png (587 Bytes) Viewed 739 times
Last edited by v094517 on Thu Nov 23, 2023 2:55 am, edited 2 times in total.
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v094517
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Re: Indochina Culture Group

Post by v094517 »

Preliminary Mega + other images.
Maybe 2x2 Mega can only allow units walking on hills to go in/be trained, but can be buildable on hills? (By definition would exclude most/all siege engines)

Champa Seaman: Irregular infantry, anti-irregular, anti-ship cheap unit. Good speed on shallows. 0/1 armors. Indochinese, Maritime.

Indochinese Bannerman: Bannerman for Indochinese. Maybe can switch auras, but auras not always activated?

Cavalry Indochinese Leader: Medium Cavalry Archer Indochinese, Nanzhao leader. Maybe with base having only low morale/other aura and allowing addition of additional Indochinese aura with tech due to [Indochinese ][Leader] category?

Mong Dong: Indochinese fast ship with higher relative speed in shallows + high pierce armor, 15 damage cannon main attack (due to disproportionately powerful cannons). No carry cap. Trainable by but not categorised as Maritime, Sinic.

Sinic Auxiliary Skirmisher: Indochinese, Sinic.

Note(s):

Sanseong ([Sinic] buildable, occupiable tower on hill/forest) could be available to Indochinese, since they have the most units that go on hills, and much of their historical area of operations was in inhospitable environments due to hill/forest (e.g. Tibetan Plateau, Yunnan Karsts). If so, I propose Chinese Worker to be available in Indochinese 2x2 Mega (and maybe renaming Sanseong).

All Tibetan and Nanzhao foot can walk on hills. Amendment: Tibetan could be classified as Sinic or just Tibetan, being an outside culture auxiliary to Indochinese available only in ~2x2 Mega (or other). Nanzhao units could be restricted by techs producible in barracks.

Most except Tibetans have improved speed in forests?
Attachments
auxiliary_skirmisher.png
auxiliary_skirmisher.png (1.25 KiB) Viewed 125 times
mong_dong4.png
mong_dong4.png (957 Bytes) Viewed 477 times
cavalry_indochinese_leader.png
cavalry_indochinese_leader.png (1.65 KiB) Viewed 511 times
indochinese_bannerman.png
indochinese_bannerman.png (1.42 KiB) Viewed 513 times
champa_seaman.png
champa_seaman.png (1.29 KiB) Viewed 526 times
indochinese_2x2_mega4.png
indochinese_2x2_mega4.png (3.67 KiB) Viewed 635 times
indochinese_3x2_mega1.png
indochinese_3x2_mega1.png (5.2 KiB) Viewed 636 times
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