hello devs, its me Pedro Constitute
one final message of the day, what are the plans for Dwarfs alchemist, is there anyway to allow the alchemist to have a more diverse spell slot / Skills? I realize the dwarfs alchemist are a niche pick, generally people will pick them over the small buffs it gives them, but it feels underpowered and not all that good, considering the dwarfs units already have the runes, and strong clerics and priest, but the alchemist feels less important and could use a new spell or potions to give the dwarf, my suggestion is additional movement speed, not anything involve with armor, but speed enhancement, since the alchemist already gives double strike to melee units, why not say a mead or beer drink (any liquor or potions) that enhances speed only, apply it to maybe only melee or even add it to shooter cast, maybe a drink that increase mental resistance (magic resistance really) or even have them provide oils for machines (alchemist works all kinds of liquids and materials not just drinks) that can provide speed for carts or even have them cast a spell / skill on an enemy called oil or lamp oil (that allows units to receive more fire damage) they have poison as their default ability so they don't need enhancement there, but generally buff to speeds, maybe a unique ability, throw lanterns (Liquid light) which can increase sight for dwarfs or even blind foes like proto flare cans, and lastly, drinks for boars to either enhance their speeds for or riders or even invisibility potion (this could be too strong so feel free to say no to it)
Dwarft alchemist
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- makazuwr32
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Re: Dwarft alchemist
Post by makazuwr32 »
Few updates later there will be rework of alchemist and addition of 3 new casters for dwarves.
Current alchemist is remnant of original and ridiculously overpowered dwarves from their first start and has temporary stats because we just can't remove it.
Also cheap infinite double strike does not fit for dwarves — makes them way too powerful.
As for what they will get exactly — please wait and you will see.
Right now here is sneak peek for those units:
Rune priest — buff support caster unit
Rune wizard — debuff and damage caster unit
Rune smith — caster unit that grants extra permanent stats to units and buildings
Bartender — provides dwarves with high quality alcohol
Brewmaster — provides dwarves with best quality alcohol and can fight on the frontline
Alchemist — wicked genius of dwarves with lots of unknown flasks to throw and test
Current alchemist is remnant of original and ridiculously overpowered dwarves from their first start and has temporary stats because we just can't remove it.
Also cheap infinite double strike does not fit for dwarves — makes them way too powerful.
As for what they will get exactly — please wait and you will see.
Right now here is sneak peek for those units:
Rune priest — buff support caster unit
Rune wizard — debuff and damage caster unit
Rune smith — caster unit that grants extra permanent stats to units and buildings
Bartender — provides dwarves with high quality alcohol
Brewmaster — provides dwarves with best quality alcohol and can fight on the frontline
Alchemist — wicked genius of dwarves with lots of unknown flasks to throw and test
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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