Editor units.

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Anchar
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Editor units.

Post by Anchar »

Editor units.
I thought that in AoG there is a lack of images that could act as main characters in the editor here are some for the human, I hope that later I will draw more for each faction.
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geroi14.png
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geroi13.png
geroi13.png (1.11 KiB) Viewed 1221 times
geroi12.png
geroi12.png (1.04 KiB) Viewed 1221 times
geroi2.png
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geroi1.png
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Anchar
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Re: Editor units.

Post by Anchar »

.
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rep geroi1.png
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Anchar
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Re: Editor units.

Post by Anchar »

+
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ins geroi22.png
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ins geroi21.png
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ins geroi1.png
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Anchar
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Re: Editor units.

Post by Anchar »

+
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wormgeroi2.png
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worm geroi.png
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Anchar
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Re: Editor units.

Post by Anchar »

Several robots, bots, cyborgs that I mentioned in Discord
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strog snaiper.png
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strog sekach.png
strog sekach.png (1.54 KiB) Viewed 1158 times
strog pp.png
strog pp.png (1.49 KiB) Viewed 1158 times
strog mashingun.png
strog mashingun.png (1.48 KiB) Viewed 1158 times
strog mashingun elite.png
strog mashingun elite.png (1.78 KiB) Viewed 1158 times
strog mashingun elite white.png
strog mashingun elite white.png (2.26 KiB) Viewed 1158 times
strog kibertank.png
strog kibertank.png (1.38 KiB) Viewed 1158 times
strog AT.png
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strog AT elite.png
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strog AT elite white.png
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Midonik
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Re: Editor units.

Post by Midonik »

I think these could be good for the upcoming robot faction so idk if I want to make them map editor. Do you want to make any maps with them right now?
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Anchar
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Re: Editor units.

Post by Anchar »

Before the faction of robots is still a very long time, I think, so long that it will be possible to remove them and insert them again. I'm not sure if I'll make a campaign for general use with them, but for myself I will definitely make minimaps, it's also possible that someone else will try to make a campaign because robots are very colorful for AoG.
Midonik
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Re: Editor units.

Post by Midonik »

The problem with adding now as map editor and changing into a race later is that we will likely need to rebalanced them in the process and if there are maps that focus on them those maps are likely to become unbeatable.
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Anchar
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Re: Editor units.

Post by Anchar »

Hmmm maybe not accept those cards then?
Midonik
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Re: Editor units.

Post by Midonik »

Well but then why add them? For what purpose?
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Anchar
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Re: Editor units.

Post by Anchar »

For personal use.
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Anchar
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Re: Editor units.

Post by Anchar »

+
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hero_gremlins2.png
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hero_gremlins.png
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Anchar
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Re: Editor units.

Post by Anchar »

After all, Ao is not only campaigns and multiplayer, but also a sandbox in the editor.
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Anchar
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Re: Editor units.

Post by Anchar »

I drew several mutants, some of them are crossed, there are also enslaved radio-controlled
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zombi.png
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zombi rep.png
zombi rep.png (2.01 KiB) Viewed 1105 times
zombi lezvie.png
zombi lezvie.png (1.47 KiB) Viewed 1105 times
zombi lezvie rep.png
zombi lezvie rep.png (2.03 KiB) Viewed 1105 times
zombi amalgamma.png
zombi amalgamma.png (1.9 KiB) Viewed 1105 times
mutant.png
mutant.png (1.88 KiB) Viewed 1105 times
amalgamma2.png
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amalgamma.png
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Anchar
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Re: Editor units.

Post by Anchar »

+
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zombie amalgamma.png
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Midonik
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Re: Editor units.

Post by Midonik »

Quite freaky
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