Arabians and ottomans

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GamerGhazi
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Joined: Mon Jan 24, 2022 10:36 am
Location: Narsingdi, Bangladesh
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Arabians and ottomans

Post by GamerGhazi »

This should make the middle easterns perfect
Mosque:
Turn markaz askari design into a mosque.
mosques should can train only imams and hakims
mosques should can research some religious techs and some new techs.
including sufism
Hafiz:
They should be the basic unit of imam khatib. And can be trained in 4 turns.
this type of units should've "revertion" instead of convertionor persuation which can covert a unit without fail. This will make them worthy of training for non-muslims.
"More knowledge" tech should be added which will turn Hafiz into imams. This tech can ve researched in mosques and advancement centers. This tech should take 4 turns to be researched.
Hakims:
they should be added like healers in middle eastern and can be trained in 2 turns they can only heal units.
Beduin warrior:
This beduin unit should've more attack power than swordsman unit but shou've less armor then swordsman. Should take 2 turns to be trained
Beduin Riders:
this unit should be more faster than ace light cavalry and should've more attack power than elite light cavalry but should've less armor and less hp than light cavalry. should take 3 turns to be trained.
"The sultanate" tech should be added which will allow Arabian and Ottoman units to be trained. Whithout this tech only beduins and mosque's can be trained. Can be researched in castles, Qeleahs, mosques and advancement centers.
Arabian Mounted Spearman:
This unit should be added as a middle eastern anti cavalry
Shoud've more attack power and speed than heavy lancers but less armor and hp than lancers.
should take 4 turns to be trained. Need "The sultanate" tech and" arabian stable" building to be trained
Arabian Mounted Archers:
this unit should be added as a middle eastern horse archers.
Should've more attack power and speed than heavy horse archers and less armor than horse archers.should take 4 turns to be trained. Need "the sultanate" tech and "arabian stable" building ti be trained.
Arabian Stable:
this building should train Arabian mounted Archers, swordsman, spearman, Mamelukes, camel archers and domedarii. Should take 4 turns to be built. Should need "the sultanate" tech to be built.
Arabian barracks :
this building should train arabic footman arabic spearman, arabic archer, beduin archer and beduin warrior. Should can research Damascus steel, arabian archery and mamelukes.Should take 4 turns to be built. Should need "The sultanate" tech to be built. Replace Markaz askari with this.
Qeleah:
this mega building should be a arabic castle which can train and research every arabic and ottoman unit( except beduins, ghazis, imam and hakims)and tech(except non-combat techs). But need "the sultanate" tech to be built. Should take 18 turns(without ambredextria) and 12 turns.
Arabic cavalry should be renamed Arabic mounted swordsman.
Bhuyian G
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