If you use clone power on a castle (under construction when i did it), it would spawn a castle that's overlapping partially with the first one.
It also summons a completely constructed castle, which seems a bit exploitable.
Clone power on castles IMPLEMENTED
Clone power on castles IMPLEMENTED
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- makazuwr32
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- Location: Moscow, Russia
Re: Clone power on castles
Clone spell is by far most overpowered gem spell, indeed.
Not sure how should we edit it though.
Not sure how should we edit it though.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Clone power on castles
The balance part aside, please fix the UI issues. The cloned castle is overlapping with the first one on 3 tiles.
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Re: Clone power on castles
I think i will make it not usable on any building
Is that ok?
Is that ok?
- makazuwr32
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Re: Clone power on castles
Let us not make it that drastical.
Not usable only on mega buildings and factories.
Not usable only on mega buildings and factories.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Clone power on castles
What does that leave, walls and towers?
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- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Clone power on castles IMPLEMENTED
Among buildings — walls, towers and tcs.
And also it is still usable on units.
And also it is still usable on units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.