(Priest) healer to druid upgrade - IMPLEMENTED

These suggestions are in the game

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Re: healer to druid upgrade

Post by Stratego (dev) » Sun Aug 30, 2015 11:18 am

i dont understand. base unit: priest? you mean healer?
and these images are too tall i think, we need a same sized as healer in height of character

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Alexander82
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Re: healer to druid upgrade

Post by Alexander82 » Sun Aug 30, 2015 12:08 pm

Yes, i'm proposing to rename the healer in priest (that would make more sense if the upgrade is called bishop)
If we stick with the name "healer" we should choose a name that is more fit, like Master Healer, Expert Healer, and so on

the new images are these 2 (the upgrade is something like 2 pixel higher cause of the hood)
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Upgraded unit 2.png
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Base Unit 2.png
Base Unit 2.png (20.72 KiB) Viewed 5519 times
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 2:04 pm

Change the face of the base unit. the purple one was better
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 2:11 pm

What about the abilities?? I see no bpdy talking or confirming them. I am posting them again (for the hundredth time) :roll:
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 2:14 pm

TheBluePhoenix wrote:And please tell me which upgrade u selected 1st or 2 nd. I have already suggested healing in nearby tiles in 2 different ways. Choose from them
1. 30% conversion for 4 tiles(+ 30% persuasion)
2. 50% conversion decreasing to 10% for 5 tiles(+15% persuasion)
Heal rate is same in both cases 12
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 2:15 pm

TheBluePhoenix wrote:
TheBluePhoenix wrote:It should be written as 50-0% (indicating the complete range) and 10% besides it separated by comma ( indicating the % decrease with each block)

I strongly suggest you to implement the abilities i described ( also note that in this case persuasion has only 15% increase to not make it op )

as the healer at present is just to weak

or the second option is that the priest can convert any unit within 4 unit range with 30% possibility (+30% after pursuasion.)

This upgrade (priest) will have a good chance to heal and convert a unit making it possible to make a comeback
Daniel which type af upgrade do you prefer
I will make my stats accordingly. Confirm its abilities
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 2:16 pm

TheBluePhoenix wrote:Okay so its confirmed that heal master or master healer will have the multiple conversion at a single time ability with decreasing % . and will be able to heal at 12 rate all units just around it. Dev please confirm. Rest stats remain same. Coolguy have any suggestions??
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 2:18 pm

This shows that i have asking dev for confirmations r
Epeatedly and dev is busy ignoring me :D 8-) 8-)
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Re: healer to druid upgrade

Post by Alexander82 » Sun Aug 30, 2015 2:24 pm

I made a darker color for the healer

Like a priest tunic
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Base Unit 4.png
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Base Unit 3.png
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Last edited by Alexander82 on Sun Aug 30, 2015 2:31 pm, edited 1 time in total.
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Re: healer to druid upgrade

Post by Alexander82 » Sun Aug 30, 2015 2:25 pm

For the abilities i think that improved stats, +1 speed, and area of effect for both healing and conversion would be great
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 4:19 pm

I dont like the name priest for a clurgyman(maybe i am wrong) Healer is better
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 4:21 pm

Dev please finalise and implement
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Re: healer to druid upgrade

Post by Stratego (dev) » Sun Aug 30, 2015 6:01 pm

BluePhoenix:
- sorry if u feel i am ignoring them, simply (as u mentioned) i had limited time to activate a unit.
- conversion changing with distance: i dont want to complicate the game so i try staying in the simpler way - but i will open a new thread copying your ideas there and if the monthly voting brings that there are many people 7-10 likes the changing probabalility of conversion than i will reconsider it - currently i feel that everyone (except u) wants more the healer upgrade than the distance-changing feature.
- naming: it is a little problemout to change the name of an existing unit (because we have many translations in languages i dont speak :)) so i will either keep priest, or if u can suggest other that is not only a prefixed version of healer (that i try to avoid) eg. master/great and so on - than i will consider them.
- image: thanks for all the images you do! ut here i will suggest one since i think you are mixing the hard and low contouring on same sprite (on cannon tower too) that looks not so coherent (imho)

and again please dont think i am ignoring you
- just i have limited time
- and i want to keep the game simple (and if i do not understand something at first glance - how many time i have - than that is probably more complex than it should be :) - just kidding, but can be true for some cases in this forum)

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Re: healer to druid upgrade

Post by Stratego (dev) » Sun Aug 30, 2015 6:19 pm

here are my image suggestions based on healer - only coloring and the newly suggested artifacts.
and as a reference the current healer.
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64_unit_high_priest.png
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32_unit_priest.png
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 6:23 pm

I was just jocking dev. u said u didnt have time for reading all posts so i copied them for yr ease. Also i suggest then that let the conversion probability for both healer and preacher(short and sweet) be 30 % . The difference being that healer converts only 1 unit per turn while the preacher converts all together. The heal rate for preacher be 10 and it heals all units around it while the healer heals any 1 unit within 2 tiles. The spell range shoud be +1 for upgrade
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Re: healer to druid upgrade

Post by Stratego (dev) » Sun Aug 30, 2015 6:24 pm

(images updated)

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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 6:25 pm

I suggest that the new healer be the purple one that alexander named monk
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Re: healer to druid upgrade

Post by Stratego (dev) » Sun Aug 30, 2015 6:28 pm

TheBluePhoenix wrote:I was just jocking dev. u said u didnt have time for reading all posts so i copied them for yr ease. Also i suggest then that let the conversion probability for both healer and preacher(short and sweet) be 30 % . The difference being that healer converts only 1 unit per turn while the preacher converts all together. The heal rate for preacher be 10 and it heals all units around it while the healer heals any 1 unit within 2 tiles. The spell range shoud be +1 for upgrade

nice ideas but again a new mechanism in the game can make it more complex, however you can open two new topics for them at the eg. "Unit balancing" sections (since u want to change their default behaviours):
1. healers: distance dependent conversion
2. healers: single or multiple unit conversion at a time

however the latter sound absolute op since i can dop a "preacher" into the middle of enemy and the whole army is mine...

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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 6:30 pm

I knew u would say that so i think persuasion should have no effect on the upgrade
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Re: healer to druid upgrade

Post by Alexander82 » Sun Aug 30, 2015 6:37 pm

Then just inctease the range and the % of conversion and make it heale aoe
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Re: healer to druid upgrade

Post by Stratego (dev) » Sun Aug 30, 2015 6:39 pm

TheBluePhoenix wrote:I knew u would say that so i think persuasion should have no effect on the upgrade
why? a unit upgrade yhould be very similar to its ancestor, same mechanisms, same effects, only bigger and better, or some new effects, we should not remove enything that the ancestor knew. - inmo.

so i think persuasion should affect both, and the new unit should only have extras related to its ancestor.

Alex: the unit is in the dev version check it i have changed properties. (not the range, for reason)

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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 6:49 pm

Ok then maybe not all units but 3 units. Sounds ok??
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Re: healer to druid upgrade

Post by TheBluePhoenix » Sun Aug 30, 2015 6:52 pm

And if you think even this is op then increase unit turn cost (4)and upgrade tech turn cost (7)
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Re: healer to druid upgrade

Post by Alexander82 » Sun Aug 30, 2015 8:23 pm

The game crashes when i try to make that upgrade
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Re: healer to druid upgrade

Post by Stratego (dev) » Sun Aug 30, 2015 9:38 pm

oh, please send me crash report - thanks.

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Re: healer to druid upgrade - IMPLEMENTED

Post by Stratego (dev) » Sun Aug 30, 2015 10:09 pm

thanks! fix is up on server in 10 minutes.

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Re: healer to druid upgrade - IMPLEMENTED

Post by Darkknight » Mon Aug 31, 2015 3:34 pm

So is the new unit a upgrade of a healer or is it a completly new unit?

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Re: healer to druid upgrade - IMPLEMENTED

Post by TheBluePhoenix » Mon Aug 31, 2015 5:40 pm

Upgrade. Dev when wilp it be on playstore update? Any problems faced regarding it?
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Re: healer to druid upgrade - IMPLEMENTED

Post by Alexander82 » Mon Aug 31, 2015 11:03 pm

I've tested it... I believe it's just slightly better than a normal healer... to really become more effective it should gain some speed
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Re: healer to druid upgrade - IMPLEMENTED

Post by TheBluePhoenix » Tue Sep 01, 2015 7:26 am

But i made it clear it should heal all units around it and convert 3 units in range . Speed cannot be increased as then the missinary becomes useless. I suggest you make an image for its upgrade also while i prepare some stats
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