Aimed shot for elf is stuck IMPLEMENTED
Aimed shot for elf is stuck IMPLEMENTED
When elves activate Aimed Shot it continues every turn and they cannot move again.
Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans
Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans
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Re: Aimed shot for elf is stuck
i am not sure i have changed it - @Savra have u changed there something?
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Re: Aimed shot for elf is stuck
are you using dev version ?
is the problem also out in google play?
is the problem also out in google play?
Re: Aimed shot for elf is stuck
its regular version, it was a player complaint
i double checked to verify
aimed shot for elves, except the 3 sentry archers
i double checked to verify
aimed shot for elves, except the 3 sentry archers
Re: Aimed shot for elf is stuck
I can confirm this, it happens to some of my elves, so we have to set it so it doesn't auto activate.
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Re: Aimed shot for elf is stuck
auto?
is it because of auto activation?
gosh, i though i messed u psomethong in code, an you check if you set it non-auto activated than works fine?
is it because of auto activation?
gosh, i though i messed u psomethong in code, an you check if you set it non-auto activated than works fine?
Re: Aimed shot for elf is stuck
using stand ground works, aimed shot does not activate and units are freed
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Re: Aimed shot for elf is stuck
ok, than i set all aim abilities (what else should i?) so AI will not activate it for the players.
Re: Aimed shot for elf is stuck IMPLEMENTED
i cannot answer that, i do not know enuf of how actual game mechanics work
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Re: Aimed shot for elf is stuck IMPLEMENTED
this is not a big mechanic: if you leave your units with actions and press next turn the system will try using that action for you
- builders will continue the construction
- arrowed units will shoot
- even melee units will attack if the target can not counterattack
- and even (this case) uses some of the spells/abilities of the unit if that has no cost and has no cooldown (eg. casts buff on allies, damages enemies with damaging abilities, and self buffs - like this aimed shot)
- builders will continue the construction
- arrowed units will shoot
- even melee units will attack if the target can not counterattack
- and even (this case) uses some of the spells/abilities of the unit if that has no cost and has no cooldown (eg. casts buff on allies, damages enemies with damaging abilities, and self buffs - like this aimed shot)