Cave troll - IMPLEMENTED

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ollie444
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Re: What happened to the troll?

Post by ollie444 » Mon Mar 16, 2015 6:46 pm

I think it would be easier for 1 in 2 turns, as if you look at a unit stats it has a action/turn ratio. Simply setting that to 1/2 would allow for 1 attack every two turns.

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Re: What happened to the troll?

Post by Stratego (dev) » Mon Mar 16, 2015 7:25 pm

ok i have the troll in with default stats and no specailities aat the moment.
(the engine can not have unit that attacks only on every 2nd turn, it will need engine modification then)

up oin server in 5 minutes.

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Re: What happened to the troll?

Post by Stratego (dev) » Mon Mar 16, 2015 7:33 pm

what about this idea: instead of attacking every other turn, the troll simply can not counterattack? (he is slow)

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ollie444
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Re: What happened to the troll?

Post by ollie444 » Tue Mar 17, 2015 4:59 pm

Yeah okay!

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Sat Aug 01, 2015 11:26 am

I edited the troll legs.
What do you think about them now?
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Sun Aug 09, 2015 11:55 pm

nice troll body!
only suggestion is this way you can not recognize the mace or whatever wheapon he has.

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Aug 10, 2015 1:15 am

ok, do you prefer if i edit the legs or the weapon?
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Mon Aug 10, 2015 7:56 am

legs are ok i think, so the weapon position - or outlining.

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Aug 10, 2015 10:20 am

How's that?
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Mon Aug 10, 2015 6:07 pm

what about something brown? it is still not visible i think.

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Aug 10, 2015 6:13 pm

Yes, you are probably right. I have been thinking about a spiked club.
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Aug 10, 2015 6:24 pm

What about that?
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Mon Aug 10, 2015 7:48 pm

seems cool! a little shanding and it is ready - i think. others? opinions?

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Aug 10, 2015 9:24 pm

Shadings added
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Aug 10, 2015 9:32 pm

another approach
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Tue Aug 11, 2015 6:49 pm

not bad! but the arm raising is unnatural.
you can try fix that way, OR! he can rest his mace on his shoulders as he stand/walk! what do u think?

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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Tue Aug 11, 2015 9:51 pm

Yes, the second one should go well. I will redraw the arm an try to make it more natural
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Tue Aug 11, 2015 10:18 pm

here it is
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ejm29
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Re: Cave troll - IMPLEMENTED

Post by ejm29 » Wed Aug 12, 2015 3:21 pm

That looks great! Your very skilled :)

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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Wed Aug 12, 2015 7:15 pm

ok! thanks! it is in up on server in 15 minutes!

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Wed Aug 12, 2015 7:17 pm

Thanks guys ^^
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Pepe
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Re: Cave troll - IMPLEMENTED

Post by Pepe » Sun Sep 27, 2015 5:24 pm

I would give them some spell resistance. In 1 of the games, all my super orc units were defeated with spells (either freezing or converting them)

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Sun Oct 04, 2015 11:37 am

edited the underwear. It wasn't correctly showing team colors.

Btw i also would add spell resistance, it's really annoying make such a costly unit, that you can only build in a mega building (costly itself) to have it made converted or killed easily...
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Mon Oct 26, 2015 10:49 am

i dont remember if i placed the image - did i?ű
convert: i am not sure, orcs are dumb also trolls even dumber the player should protect it other ways i think.

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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Oct 26, 2015 9:48 pm

Spell resistance is not aleways dependant on intelligence. Sometimes monsters have spell resistance related to their affinity with magic (a monster might be not able to cast magic but also might be immune to it) or just from other means (might be their head is big and made with a thick skull that make its little brain out of target for magic effects).
We might say that the troll skin makes him immune to magic or something like that.

Btw i might need to re-do the image, i'll post it asap.
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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Mon Oct 26, 2015 9:54 pm

here
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Tue Oct 27, 2015 1:27 am

Ok. But weapon was lost

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Alexander82
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Tue Oct 27, 2015 7:28 am

my mistake, i've uploaded the wrong image!
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Re: Cave troll - IMPLEMENTED

Post by Alexander82 » Sun Nov 08, 2015 1:33 am

Dan, this one should work with team color. Can you put it in the next update?
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Re: Cave troll - IMPLEMENTED

Post by Stratego (dev) » Sun Nov 08, 2015 5:38 am

it is in already. isnt it?

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