Ettin - IMPLEMENTED

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Alexander82
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Ettin - IMPLEMENTED

Post by Alexander82 »

Two headed giant. Every head has a distinctive personality and control a single arm (the one on its side).
I've edited a couple of images and melded them together

Here is a first result (i have to add shading and some details)

The unit in game should be a heavy hitter with a double attack
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Re: Ettin

Post by Alexander82 »

added some shading and some details
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Re: Ettin

Post by Alexander82 »

added shades on hair and mahe his skin more uniform
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Re: Ettin

Post by Alexander82 »

Stats
Cost: 10
Hp: 100 (bigger than a troll)
Attack power: 20
Range 1 (maybe 2 because it's a tall creature)
Armor: 3
Pierce armor: 3
Speed: 4
sight: 6
Action/turn: 2
Spell resistance: 50% (it has two personalities and you need to convert both), Trample (area attack)
Builder: tc, volcano
Last edited by Alexander82 on Tue Nov 03, 2015 11:17 pm, edited 4 times in total.
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Re: Ettin

Post by Stratego (dev) »

i suggest more shading or something the body parts look flat i think.
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Re: Ettin

Post by Alexander82 »

Which part mostly?
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Re: Ettin

Post by Alexander82 »

I reworked the arms a bit and increased the contrast between the parts in shadow and those in light
it should have a more "3d" look now
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Re: Ettin

Post by ejm29 »

That looks a lot better! Though in my opinion the feet look a tiny bit strange. A bit like he's walking on his claws :)
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Re: Ettin

Post by Alexander82 »

I might try to add some perspective.
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Re: Ettin

Post by Alexander82 »

here two possible solutions
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Ettin 3.png
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Re: Ettin

Post by ejm29 »

The first one looks a lot better! :P
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Re: Ettin

Post by patroid »

Hi


strongly reshaded small cub rework and feeds are different now.

THE SHADY SHADING MAN : patroid
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Re: Ettin

Post by Alexander82 »

The real slim shading man :D
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Re: Ettin

Post by ejm29 »

I can't see any difference..... are you sure you have not posted the same image again?
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Re: Ettin

Post by Alexander82 »

The shadows on the legs are fairly stronger and the tip of the club is different
Last edited by Alexander82 on Fri Aug 28, 2015 7:45 pm, edited 1 time in total.
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Re: Ettin

Post by ejm29 »

Ah! Ok, I can sort of see it now :)
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Re: Ettin

Post by Alexander82 »

Daniel what you think abou this unit?

The ettin is a classic fantasy creature, it is a pretty common one.
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Re: Ettin

Post by Stratego (dev) »

Ok! Please json it! Thanks!
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Re: Ettin

Post by Alexander82 »

Perfect!
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Re: Ettin

Post by Alexander82 »

Ok i'm pretty sure i'll need some hints

Code: Select all

{
   "unitTypeName":"UNIT_ETTIN",
   "unitType":98,
   "uiDefinition":{
      "visuals":[
      
      
         {
            "imgName":"64_unit_ettin.png",
            "type":"DEFAULT",
            "shiftIndicatorsDown":0,
            "typeExtra":0.0,
            "imgColumns":8,
            "imageDefParts":[
               {
                  "cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
                  "layer":"UNITS",
                  "shiftCol":0,
                  "shiftRow":0,
                  "clickable":true
               }
            ]
         }

         
         ]
   },
   
   "unitStatSheet":{
         "unit":{

            "isTechnology":false,
            "costTurn":3,
            "grantorShopItems":[244],
            "hpMax":100,
            "power":20,
            "rangeAttack":2,
            "armorPierce":3,
            "armorNormal":3,
            "sight":6,

            "unitSizeCol":1,
            "unitSizeRow":1,
            "isUnderConstruction":false,
            "isFactory":false,
            "isFactoryThatNotAffectsFactoryLimits":false,
            "isOccupiableBuilding":false,
            "isWalkableThrough":true,

            "powerAccuracyPenalty":0.0,
            "powerRange":0,
            "powerRangePenaltyPercent":0,
            "attackTypeBurningRock":false,
            "attackTypeArrow":false,

            "rangeWalk":4,            
            "trnWalkTerrain":[
               {"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
               {"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
            ],
            

            "convertRange":0,
            "convertResistance":0.0,
            "convertPossibility":0.0,
            "rangeHeal":0,
            "healRate":0,
            "rangeMend":0,
            "mendRate":0,
            "canBuild":false,
            "bonusMendingWhenConstructing":0.0,
            "bonusMending":0.0,
            "bonusHealing":1.0,

            "carryCapacity":0,
            "canBeCarried":true,
            "isCarriedUnitSurvivesIfIDie":false,
            "isCarrierCanCarryUnderConstruction":false,
            "isCarrierHidesCarriedUnits":true,
            "isCarrierLetCarriedUnitsToShoot":false,
            "isCarrierRemovesTerrainDrawbacks":false,

            "maxActionCount":2,
            "canOccupyBuilding":true,
            "canKillForest":false,
            "canFlyAsteroid":false,
            "isStealthUnit":false,
            "canSeeStealthUnits":false,

            
            "trnWeaponEffects":[
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
                  "effDefault":"EFFECT_FIRE_ARROWS",
                  "effOptions":null
               },
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
                  "effDefault":"EFFECT_US_SNIPER_ROCKET",
                  "effOptions":["EFFECT_US_SNIPER_ROCKET", "EFFECT_US_FIRE_ROCKET", "EFFECT_US_STINK_BOMB"]
               }
               
            ],


        "trnCategories":["U_WAR_UNITS"],
        "trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON"]{
   "unitTypeName":"UNIT_ETTIN",
   "unitType":98,
   "uiDefinition":{
      "visuals":[
      
      
         {
            "imgName":"64_unit_ettin.png",
            "type":"DEFAULT",
            "shiftIndicatorsDown":0,
            "typeExtra":0.0,
            "imgColumns":8,
            "imageDefParts":[
               {
                  "cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
                  "layer":"UNITS",
                  "shiftCol":0,
                  "shiftRow":0,
                  "clickable":true
               }
            ]
         }

         
         ]
   },
   
   "unitStatSheet":{
         "unit":{

            "isTechnology":false,
            "costTurn":3,
            "grantorShopItems":[244],
            "hpMax":100,
            "power":20,
            "rangeAttack":2,
            "armorPierce":3,
            "armorNormal":3,
            "sight":6,

            "unitSizeCol":1,
            "unitSizeRow":1,
            "isUnderConstruction":false,
            "isFactory":false,
            "isFactoryThatNotAffectsFactoryLimits":false,
            "isOccupiableBuilding":false,
            "isWalkableThrough":true,

            "powerAccuracyPenalty":0.0,
            "powerRange":0,
            "powerRangePenaltyPercent":0,
            "attackTypeBurningRock":false,
            "attackTypeArrow":false,

            "rangeWalk":4,            
            "trnWalkTerrain":[
               {"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
               {"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
            ],
            

            "convertRange":0,
            "convertResistance":0.0,
            "convertPossibility":0.0,
            "rangeHeal":0,
            "healRate":0,
            "rangeMend":0,
            "mendRate":0,
            "canBuild":false,
            "bonusMendingWhenConstructing":0.0,
            "bonusMending":0.0,
            "bonusHealing":1.0,

            "carryCapacity":0,
            "canBeCarried":true,
            "isCarriedUnitSurvivesIfIDie":false,
            "isCarrierCanCarryUnderConstruction":false,
            "isCarrierHidesCarriedUnits":true,
            "isCarrierLetCarriedUnitsToShoot":false,
            "isCarrierRemovesTerrainDrawbacks":false,

            "maxActionCount":2,
            "canOccupyBuilding":true,
            "canKillForest":false,
            "canFlyAsteroid":false,
            "isStealthUnit":false,
            "canSeeStealthUnits":false,

            
            "trnWeaponEffects":[
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
                  "effDefault":"EFFECT_INSTANT_TRAMPLE",
                  "effOptions":null
               },

        "trnCategories":["U_WAR_UNITS"],
        "trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON", "EFFECT_CAST_POISON_WEAPON"]},
        "trnCanNotCarryMe":{},
        "trnBuilders":{"unitTypes":["UNIT_TC","UNIT_MEGA_BUILDING_VOLCANO"]},
        "trnBonusList":[       
      {
         "modifier":3,         
         "unitList":{"categories":["U_MEGA_BUILDINGS"]}         
      },
        "trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
        "trnBestAgainstMeGround":{"categories":["U_ANTI_ARCHER"]}
            

         }
   },
   "soundDefinition":
      "soundPacks":[
         {"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
         {"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_SELECT_ORC_LAND_UNIT"},
         {"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_SELECT_UND_LAND_UNIT"},
         {"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_ORC"}         
         ]
   }
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Alexander82
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Re: Ettin

Post by Alexander82 »

Is that ok Daniel?
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Re: Ettin

Post by Stratego (dev) »

thanks for trying!

- there were many format errors, and was copied text into the middle of the same text.
- also you have deleted ] characters - dont do such that will ruin the format.
- also UNIT_ORC_BUILDING_VOLCANO is the name of the volcano type
- u did not set race
- also please try it in json formatter and that will tell you the format problems that u may have accidentally do.

(i am working on it)

...

ok it is in, io have removed him from the TC

i see that the image is not good in team coloring, would u fix it? thanks!
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Re: Ettin

Post by Alexander82 »

here

Btw, can't we make another building that allow us to train these units? Right now orcs strenght is too dependant on the chance to build a volcano. In maps where you are short on space you really loos most of your strongest options.
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Re: Ettin

Post by Stratego (dev) »

ok, we can have a cave or something (maybe what can be built on hills only? (although that would decrease the usability on some maps)
and in cave can have the big troll, and ettin produced.
we would need a good image for the "cave-mountain".
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Re: Ettin - IMPLEMENTED

Post by Alexander82 »

I'll make one now, i think there is no need to make it buildableon ills only, like the volcano that you can build anywhere you have space. On the other hand i would make it buildable on forest (after all is a simple cave).
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Re: Ettin - IMPLEMENTED

Post by Alexander82 »

What about that?
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Re: Ettin - IMPLEMENTED

Post by Stratego (dev) »

i like my idea having carved cave and a assembled cave separately :)

image: it is 2Dish, we need one that looks 3D - maybe start from the 1x1 tile mountain image and "carve" a cave into it.
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Re: Ettin - IMPLEMENTED

Post by Alexander82 »

ok, i've just edited a cave i've found right now :D
i didn't want to exceed the 32x32 limit to save slots
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Re: Ettin - IMPLEMENTED

Post by Stratego (dev) »

slots?
no, it can exceed 32px upwards if u want no problem.
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Re: Ettin - IMPLEMENTED

Post by Alexander82 »

do you like that?
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