Ettin - IMPLEMENTED
- Alexander82
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Ettin - IMPLEMENTED
Two headed giant. Every head has a distinctive personality and control a single arm (the one on its side).
I've edited a couple of images and melded them together
Here is a first result (i have to add shading and some details)
The unit in game should be a heavy hitter with a double attack
I've edited a couple of images and melded them together
Here is a first result (i have to add shading and some details)
The unit in game should be a heavy hitter with a double attack
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- Alexander82
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Re: Ettin
added some shading and some details
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- Alexander82
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Re: Ettin
added shades on hair and mahe his skin more uniform
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- Alexander82
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Re: Ettin
Stats
Cost: 10
Hp: 100 (bigger than a troll)
Attack power: 20
Range 1 (maybe 2 because it's a tall creature)
Armor: 3
Pierce armor: 3
Speed: 4
sight: 6
Action/turn: 2
Spell resistance: 50% (it has two personalities and you need to convert both), Trample (area attack)
Builder: tc, volcano
Last edited by Alexander82 on Tue Nov 03, 2015 11:17 pm, edited 4 times in total.
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Re: Ettin
i suggest more shading or something the body parts look flat i think.
- Alexander82
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- Alexander82
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Re: Ettin
I reworked the arms a bit and increased the contrast between the parts in shadow and those in light
it should have a more "3d" look now
it should have a more "3d" look now
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- Alexander82
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- Alexander82
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Re: Ettin
here two possible solutions
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- Ettin 3.png (24.03 KiB) Viewed 5363 times
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- Alexander82
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- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ettin
The shadows on the legs are fairly stronger and the tip of the club is different
Last edited by Alexander82 on Fri Aug 28, 2015 7:45 pm, edited 1 time in total.
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- Alexander82
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Re: Ettin
Daniel what you think abou this unit?
The ettin is a classic fantasy creature, it is a pretty common one.
The ettin is a classic fantasy creature, it is a pretty common one.
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Re: Ettin
Ok! Please json it! Thanks!
- Alexander82
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- Alexander82
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Re: Ettin
Ok i'm pretty sure i'll need some hints
Code: Select all
{
"unitTypeName":"UNIT_ETTIN",
"unitType":98,
"uiDefinition":{
"visuals":[
{
"imgName":"64_unit_ettin.png",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":8,
"imageDefParts":[
{
"cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}
]
},
"unitStatSheet":{
"unit":{
"isTechnology":false,
"costTurn":3,
"grantorShopItems":[244],
"hpMax":100,
"power":20,
"rangeAttack":2,
"armorPierce":3,
"armorNormal":3,
"sight":6,
"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,
"rangeWalk":4,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
{"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
],
"convertRange":0,
"convertResistance":0.0,
"convertPossibility":0.0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0.0,
"bonusHealing":1.0,
"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,
"maxActionCount":2,
"canOccupyBuilding":true,
"canKillForest":false,
"canFlyAsteroid":false,
"isStealthUnit":false,
"canSeeStealthUnits":false,
"trnWeaponEffects":[
{
"weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
"effDefault":"EFFECT_FIRE_ARROWS",
"effOptions":null
},
{
"weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
"effDefault":"EFFECT_US_SNIPER_ROCKET",
"effOptions":["EFFECT_US_SNIPER_ROCKET", "EFFECT_US_FIRE_ROCKET", "EFFECT_US_STINK_BOMB"]
}
],
"trnCategories":["U_WAR_UNITS"],
"trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON"]{
"unitTypeName":"UNIT_ETTIN",
"unitType":98,
"uiDefinition":{
"visuals":[
{
"imgName":"64_unit_ettin.png",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":8,
"imageDefParts":[
{
"cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}
]
},
"unitStatSheet":{
"unit":{
"isTechnology":false,
"costTurn":3,
"grantorShopItems":[244],
"hpMax":100,
"power":20,
"rangeAttack":2,
"armorPierce":3,
"armorNormal":3,
"sight":6,
"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,
"rangeWalk":4,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
{"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
],
"convertRange":0,
"convertResistance":0.0,
"convertPossibility":0.0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0.0,
"bonusHealing":1.0,
"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,
"maxActionCount":2,
"canOccupyBuilding":true,
"canKillForest":false,
"canFlyAsteroid":false,
"isStealthUnit":false,
"canSeeStealthUnits":false,
"trnWeaponEffects":[
{
"weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
"effDefault":"EFFECT_INSTANT_TRAMPLE",
"effOptions":null
},
"trnCategories":["U_WAR_UNITS"],
"trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON", "EFFECT_CAST_POISON_WEAPON"]},
"trnCanNotCarryMe":{},
"trnBuilders":{"unitTypes":["UNIT_TC","UNIT_MEGA_BUILDING_VOLCANO"]},
"trnBonusList":[
{
"modifier":3,
"unitList":{"categories":["U_MEGA_BUILDINGS"]}
},
"trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
"trnBestAgainstMeGround":{"categories":["U_ANTI_ARCHER"]}
}
},
"soundDefinition":
"soundPacks":[
{"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
{"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_SELECT_ORC_LAND_UNIT"},
{"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_SELECT_UND_LAND_UNIT"},
{"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_ORC"}
]
}
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- Alexander82
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Re: Ettin
thanks for trying!
- there were many format errors, and was copied text into the middle of the same text.
- also you have deleted ] characters - dont do such that will ruin the format.
- also UNIT_ORC_BUILDING_VOLCANO is the name of the volcano type
- u did not set race
- also please try it in json formatter and that will tell you the format problems that u may have accidentally do.
(i am working on it)
...
ok it is in, io have removed him from the TC
i see that the image is not good in team coloring, would u fix it? thanks!
- there were many format errors, and was copied text into the middle of the same text.
- also you have deleted ] characters - dont do such that will ruin the format.
- also UNIT_ORC_BUILDING_VOLCANO is the name of the volcano type
- u did not set race
- also please try it in json formatter and that will tell you the format problems that u may have accidentally do.
(i am working on it)
...
ok it is in, io have removed him from the TC
i see that the image is not good in team coloring, would u fix it? thanks!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ettin
here
Btw, can't we make another building that allow us to train these units? Right now orcs strenght is too dependant on the chance to build a volcano. In maps where you are short on space you really loos most of your strongest options.
Btw, can't we make another building that allow us to train these units? Right now orcs strenght is too dependant on the chance to build a volcano. In maps where you are short on space you really loos most of your strongest options.
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Re: Ettin
ok, we can have a cave or something (maybe what can be built on hills only? (although that would decrease the usability on some maps)
and in cave can have the big troll, and ettin produced.
we would need a good image for the "cave-mountain".
and in cave can have the big troll, and ettin produced.
we would need a good image for the "cave-mountain".
- Alexander82
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Re: Ettin - IMPLEMENTED
I'll make one now, i think there is no need to make it buildableon ills only, like the volcano that you can build anywhere you have space. On the other hand i would make it buildable on forest (after all is a simple cave).
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- Alexander82
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Re: Ettin - IMPLEMENTED
What about that?
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Re: Ettin - IMPLEMENTED
i like my idea having carved cave and a assembled cave separately
image: it is 2Dish, we need one that looks 3D - maybe start from the 1x1 tile mountain image and "carve" a cave into it.
image: it is 2Dish, we need one that looks 3D - maybe start from the 1x1 tile mountain image and "carve" a cave into it.
- Alexander82
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Re: Ettin - IMPLEMENTED
ok, i've just edited a cave i've found right now
i didn't want to exceed the 32x32 limit to save slots
i didn't want to exceed the 32x32 limit to save slots
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Re: Ettin - IMPLEMENTED
slots?
no, it can exceed 32px upwards if u want no problem.
no, it can exceed 32px upwards if u want no problem.
- Alexander82
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Re: Ettin - IMPLEMENTED
do you like that?
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