version 1.167
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version 1.167
version 1.166 is published
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Re: version 1.167
new version uos
thanks to Savra
Savra please help me with changes!
thanks!
daniel
thanks to Savra
Savra please help me with changes!
thanks!
daniel
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Re: version 1.167
Added:
Humans:
Cataphracts
Elves:
Mounted forms for shielder
Orcs:
Sabertooth Raiders
Undead:
Skeleton Cataphract
Monster Cataphract
Dwarves:
Boar Cataphract
Holy light tech
Blessing tech (shared with humans)
Scaledfolks:
Komodo lancer
Dragolia flame kin
Dragolia warder
Exuviawalker transforms with techs
Also some rebalancing and bug fixes.
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Re: version 1.167
update uos already
SAvra: please help me with changes -thanks!
daniel
SAvra: please help me with changes -thanks!
daniel
Re: version 1.167
I'll send 3 map fixes later today for the update:
[scenario] Isengard - removed a trigger that named an empty space, should stop glitching
[scenario] Coalition Camp - ai wouldn't produce so i made all bldgs orc and it seems fine now
[preset multiplay] Insurrection - my map, polished some areas that looked too symmetric, minimal change but big improvement for troop movement
[scenario] Isengard - removed a trigger that named an empty space, should stop glitching
[scenario] Coalition Camp - ai wouldn't produce so i made all bldgs orc and it seems fine now
[preset multiplay] Insurrection - my map, polished some areas that looked too symmetric, minimal change but big improvement for troop movement
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Re: version 1.167
new upodate uos already
- cliff walkability fixes
- shop restructure
Savra please help me with changes - thx.
- cliff walkability fixes
- shop restructure
Savra please help me with changes - thx.
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Re: version 1.167
new version uos 10.
from now the
- Cave Wall grey
- Cave Wall brown
is not shotable over or no spell can be casted over
(it should be not flyable over either but that is not yet working i think)
uos 10 please give me feedback if that works good or not.
thanks!
from now the
- Cave Wall grey
- Cave Wall brown
is not shotable over or no spell can be casted over
(it should be not flyable over either but that is not yet working i think)
uos 10 please give me feedback if that works good or not.
thanks!
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Re: version 1.167
changes so far:
-------------------
New units/techs: Volatile magma
New multiplayer map:Insurrection 49x49
Change:Nerfing Orc towers and Volcano
Change:Little structure change in upgrades section last pages
Fix:Cliff walkability fixes
uos already
and there might be something else @Savra please list here if u have time to - thanks!
-------------------
New units/techs: Volatile magma
New multiplayer map:Insurrection 49x49
Change:Nerfing Orc towers and Volcano
Change:Little structure change in upgrades section last pages
Fix:Cliff walkability fixes
uos already
and there might be something else @Savra please list here if u have time to - thanks!
Re: version 1.167
Scaledfolks also aquired a carnotaur prowlerStratego (dev) wrote: ↑Mon Mar 28, 2022 8:36 pmAdded:
Humans:
Cataphracts
Elves:
Mounted forms for shielder
Orcs:
Sabertooth Raiders
Undead:
Skeleton Cataphract
Monster Cataphract
Dwarves:
Boar Cataphract
Holy light tech
Blessing tech (shared with humans)
Scaledfolks:
Komodo lancer
Dragolia flame kin
Dragolia warder
Exuviawalker transforms with techs
Also some rebalancing and bug fixes.
Here their tower nerfs are as follows:Stratego (dev) wrote: ↑Tue Apr 12, 2022 7:51 am changes so far:
-------------------
New units/techs: Volatile magma
New multiplayer map:Insurrection 49x49
Change:Nerfing Orc towers and Volcano
Change:Little structure change in upgrades section last pages
Fix:Cliff walkability fixes
uos already
and there might be something else @Savra please list here if u have time to - thanks!
4+2 rng max (magmatic bullet has +1 rng to this)
36+12 attack max
8 sight max
Tech's for magnetic bullet have changed:
Magmatic bullet 1-2, +1 rng
Searing magma 1-2, +6 attack
Volatile magma 1, aoe 1, 50% reduction, max
(Volcano is the same as stone shelter in all these)
Stone pile:
Only, non-giant, non-mechanical, non-dragon units can enter these.
- makazuwr32
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Re: version 1.167
I'd say volatile magma tech must give 1/35% aoe instead of 1/50%.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.167
thanks!
and they also uos already from now.
and they also uos already from now.