Giant snail IMPLEMENTED
Giant snail IMPLEMENTED
A big creature (it should be bigger than a human but not too much) snail. It would cost 2, have plenty of hp and armor (let's remember that the fact it counts as a big creature mean that anti infantry weapons wont have much effect on it), 1 speed and no attack. Basically, the ultimate cheap tc holder. Maybe it could shoot some sludge from its mouth with some debuff effect.
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- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Giant snail
I remember playing a game where alien snail was made of explosive chemicals that explode upon death so that could b used too
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Giant snail
I feel like we have too many exploding bugs xd
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Re: Giant snail
I love the idea of giant snails, but the use case can already be fulfilled using the big red lobsters, or the bug swarms. I will think on this.
Re: Giant snail
The war pincers cost 3 turns. Beelzeflies would be an even bigger investment early I think. This snail could be more efficent for just holding while trading off basically everything else.
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Re: Giant snail
Is it just a large creature in the amount of 1 in the image? Or are there several?
Re: Giant snail
I think 1 per image is going to be good.
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Re: Giant snail
Looks good
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Re: Giant snail
I made it apply -3 speed when hitting, might be a little bad.
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All help will be welcome.
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