Templar Commander - templar leader
Templar Commander - templar leader
Cost 8
hp 45
attack 10
range 1
armour 5/3
speed 5
sight 5
Heal rate 10
CR 100%
Abilities:
*group heal weak
range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1
*dismiss propaganda
*promote loyalty
hp 45
attack 10
range 1
armour 5/3
speed 5
sight 5
Heal rate 10
CR 100%
Abilities:
*group heal weak
range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1
*dismiss propaganda
*promote loyalty
Last edited by L4cus on Thu Feb 10, 2022 3:35 am, edited 1 time in total.
Re: Templar Commander - templar leader
I will make it though
Re: Templar Commander - templar leader
Here is my work hope it is good
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- Templar Captain
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Re: Templar Commander - templar leader
fell in love T_T
- godOfKings
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Re: Templar Commander - templar leader
The shield looks too small compared to the head, either make helmet slightly smaller or shield slightly larger, and sword looks like its protruding out of his shoulder, like he doesnt have a hand and instead fit the sword into his shoulder
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
Here I change the shield into bigger
Re: Templar Commander - templar leader
Templar Commander
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- Templar Commander
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Re: Templar Commander - templar leader
its sublime! T_T
- godOfKings
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Re: Templar Commander - templar leader
How about if the sword holding image is similar to the vanguard shield knight version? As in below the horse neck
vanguard shield knight
Shield looks fine by me, although u could also use the round shield, just slightly bigger would work too
vanguard shield knight
Shield looks fine by me, although u could also use the round shield, just slightly bigger would work too
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
Maybe diamond shape shield is good though because that shape was commonly used by the Knight Templars that time. And I used to put sword over the neck of horse to be seen the image that it commands its army using his sword such as Centurion in Roman Faction
- godOfKings
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- Joined: Fri Sep 22, 2017 4:50 pm
Re: Templar Commander - templar leader
May b, but dont copy the design from vanguard shield knight, its more 2d-ish compared to the shield u drew, ur shield drawing is much better i think
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
tots agree, how about stats? are they good?
- godOfKings
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Re: Templar Commander - templar leader
Yes i guess
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
I change the shield though
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- Templar Commander
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Re: Templar Commander - templar leader
I like it.
Maybe they should also have Divine Right aura too, similar to Komturs?
Maybe they should also have Divine Right aura too, similar to Komturs?
Green is the correct color, other colors are "less correct".
- godOfKings
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- Joined: Fri Sep 22, 2017 4:50 pm
Re: Templar Commander - templar leader
Then it will make both bishop and komtur obsolete at the same time, but considering 8 turn cost, i dont know
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
templar comander's group heal could be diffent
current bishop group healing has 5 range, 3 effect range, +12hp, 1 cooldown, 85% distance (how healing decrese when being further from the effect tile)
i suggest a worse version:
range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1
even so, divine right aura seems too powrfull for this unit, at least we make it 9 turns...
also, since templar have an upgrade, should this unit have an upgrade as well?
current bishop group healing has 5 range, 3 effect range, +12hp, 1 cooldown, 85% distance (how healing decrese when being further from the effect tile)
i suggest a worse version:
range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1
even so, divine right aura seems too powrfull for this unit, at least we make it 9 turns...
also, since templar have an upgrade, should this unit have an upgrade as well?
- godOfKings
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Re: Templar Commander - templar leader
Leader units usually dont have upgrades, plus this is already as capable as cavalier
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
OK!i think its decided, lets just wait for the aproval
Re: Templar Commander - templar leader
By the way I just created another templar unit as archer you check if it will be good to be added
Re: Templar Commander - templar leader
dont see the idea of a bowman very atractive...i mean, historically templar knights were shock troops, it could be bow sergeant, not a templar knight, so black or brown clothes, even so i think bow and crossbow crusaders fill that role pretty well...
- godOfKings
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- Joined: Fri Sep 22, 2017 4:50 pm
Re: Templar Commander - templar leader
Ow yes, i forgot that crusaders were the cheap units, swordsman, armored spearman, archer, light cav, they had all the cheap versions so do templars really need these same units as well? We could make crusaders not random in the future if necessary and also let all crusader units have stats of 3 turn units so it wouldnt b not worth the cost
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
thats right...
are sergeants really needed if we ahve crusaders?
my answer would be yes, they have a similar role than armored spearman, but being religious tag, on the other hand sergeants are heavy infantry while crusaders infantry are all medium...
are sergeants really needed if we ahve crusaders?
my answer would be yes, they have a similar role than armored spearman, but being religious tag, on the other hand sergeants are heavy infantry while crusaders infantry are all medium...
Re: Templar Commander - templar leader
Range and heal amount can easily be modified by unit stats.L4cus wrote: ↑Thu Feb 10, 2022 3:26 am templar comander's group heal could be diffent
current bishop group healing has 5 range, 3 effect range, +12hp, 1 cooldown, 85% distance (how healing decrese when being further from the effect tile)
i suggest a worse version:
range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1
even so, divine right aura seems too powrfull for this unit, at least we make it 9 turns...
also, since templar have an upgrade, should this unit have an upgrade as well?
Area of effect and cooldown change needs new effect, so at least 3 new jsons in case of group heal.
Btw. With such group heal there is no reason for heal with also 10 hp healed.
If we go for alternative leader for religious faction, why not just have a divine right aura with heal and no group heal.
Or go with completely different aura, that would stack with it, but only increase defensive stats and healing.
Age of Strategy design leader
Re: Templar Commander - templar leader
oh thats true, i like the first option more: divine right and normal heal (no group heal)
that way is easier to implement than making a whole new aura and think about its effect
at least u have something planed...
that way is easier to implement than making a whole new aura and think about its effect
at least u have something planed...
- godOfKings
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Re: Templar Commander - templar leader
And i like more the new defensive aura idea, heal which is better is debatable, but considering most templars already have heals so i think a single target instead of group heal is better
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Templar Commander - templar leader
What about holy service, since their main reason was to protect pilgrims, or holy sites of the holy land...
Holy service
Range 3
Attack +1
Armour +1/+0
CR +20%
Heal rate +2
Holy service
Range 3
Attack +1
Armour +1/+0
CR +20%
Heal rate +2