Templar Commander - templar leader

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L4cus
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Templar Commander - templar leader

Post by L4cus »

Cost 8
hp 45
attack 10
range 1
armour 5/3
speed 5
sight 5
Heal rate 10
CR 100%

Abilities:
*group heal weak

range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1

*dismiss propaganda
*promote loyalty

Image
Last edited by L4cus on Thu Feb 10, 2022 3:35 am, edited 1 time in total.
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Marine25
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Re: Templar Commander - templar leader

Post by Marine25 »

I will make it though
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

Good! :)
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Marine25
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Re: Templar Commander - templar leader

Post by Marine25 »

Here is my work hope it is good
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

fell in love T_T
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godOfKings
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Re: Templar Commander - templar leader

Post by godOfKings »

The shield looks too small compared to the head, either make helmet slightly smaller or shield slightly larger, and sword looks like its protruding out of his shoulder, like he doesnt have a hand and instead fit the sword into his shoulder
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Marine25
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Re: Templar Commander - templar leader

Post by Marine25 »

Here I change the shield into bigger
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Marine25
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Re: Templar Commander - templar leader

Post by Marine25 »

Templar Commander
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

its sublime! T_T
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godOfKings
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Re: Templar Commander - templar leader

Post by godOfKings »

How about if the sword holding image is similar to the vanguard shield knight version? As in below the horse neck

vanguard shield knight

Shield looks fine by me, although u could also use the round shield, just slightly bigger would work too
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Marine25
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Re: Templar Commander - templar leader

Post by Marine25 »

Maybe diamond shape shield is good though because that shape was commonly used by the Knight Templars that time. And I used to put sword over the neck of horse to be seen the image that it commands its army using his sword such as Centurion in Roman Faction
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godOfKings
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Re: Templar Commander - templar leader

Post by godOfKings »

May b, but dont copy the design from vanguard shield knight, its more 2d-ish compared to the shield u drew, ur shield drawing is much better i think
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

tots agree, how about stats? are they good?
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godOfKings
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Re: Templar Commander - templar leader

Post by godOfKings »

Yes i guess
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Marine25
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Re: Templar Commander - templar leader

Post by Marine25 »

I change the shield though
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b2198
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Re: Templar Commander - templar leader

Post by b2198 »

I like it.
Maybe they should also have Divine Right aura too, similar to Komturs?
Green is the correct color, other colors are "less correct".
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godOfKings
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Re: Templar Commander - templar leader

Post by godOfKings »

Then it will make both bishop and komtur obsolete at the same time, but considering 8 turn cost, i dont know
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Templar Commander - templar leader

Post by L4cus »

templar comander's group heal could be diffent

current bishop group healing has 5 range, 3 effect range, +12hp, 1 cooldown, 85% distance (how healing decrese when being further from the effect tile)

i suggest a worse version:
range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1

even so, divine right aura seems too powrfull for this unit, at least we make it 9 turns...

also, since templar have an upgrade, should this unit have an upgrade as well?
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godOfKings
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Re: Templar Commander - templar leader

Post by godOfKings »

Leader units usually dont have upgrades, plus this is already as capable as cavalier
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

OK!i think its decided, lets just wait for the aproval
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Marine25
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Re: Templar Commander - templar leader

Post by Marine25 »

By the way I just created another templar unit as archer you check if it will be good to be added
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

dont see the idea of a bowman very atractive...i mean, historically templar knights were shock troops, it could be bow sergeant, not a templar knight, so black or brown clothes, even so i think bow and crossbow crusaders fill that role pretty well...
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Re: Templar Commander - templar leader

Post by godOfKings »

Ow yes, i forgot that crusaders were the cheap units, swordsman, armored spearman, archer, light cav, they had all the cheap versions so do templars really need these same units as well? We could make crusaders not random in the future if necessary and also let all crusader units have stats of 3 turn units so it wouldnt b not worth the cost
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

thats right...
are sergeants really needed if we ahve crusaders?
my answer would be yes, they have a similar role than armored spearman, but being religious tag, on the other hand sergeants are heavy infantry while crusaders infantry are all medium...
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Re: Templar Commander - templar leader

Post by Endru1241 »

L4cus wrote: Thu Feb 10, 2022 3:26 am templar comander's group heal could be diffent

current bishop group healing has 5 range, 3 effect range, +12hp, 1 cooldown, 85% distance (how healing decrese when being further from the effect tile)

i suggest a worse version:
range 3
effect range 1
healing rate 10
decrese by range 50%
cooldown 1

even so, divine right aura seems too powrfull for this unit, at least we make it 9 turns...

also, since templar have an upgrade, should this unit have an upgrade as well?
Range and heal amount can easily be modified by unit stats.
Area of effect and cooldown change needs new effect, so at least 3 new jsons in case of group heal.

Btw. With such group heal there is no reason for heal with also 10 hp healed.

If we go for alternative leader for religious faction, why not just have a divine right aura with heal and no group heal.
Or go with completely different aura, that would stack with it, but only increase defensive stats and healing.
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

oh thats true, i like the first option more: divine right and normal heal (no group heal)

that way is easier to implement than making a whole new aura and think about its effect

at least u have something planed... :roll:
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Re: Templar Commander - templar leader

Post by godOfKings »

And i like more the new defensive aura idea, heal which is better is debatable, but considering most templars already have heals so i think a single target instead of group heal is better
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: Templar Commander - templar leader

Post by L4cus »

What about holy service, since their main reason was to protect pilgrims, or holy sites of the holy land...

Holy service
Range 3
Attack +1
Armour +1/+0
CR +20%
Heal rate +2
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