Version 1.011

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Stratego (dev)
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Version 1.011

Post by Stratego (dev) »

Version 1.010 is published
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Version 1.011

Post by Midonik »

Thank you, @Stratego (dev). Without you, we wouldn't be able to add space combat for another year or so.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Stratego (dev)
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Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.011

Post by Stratego (dev) »

this is very basic, but yes itis cool we have such!
- we can ask for campaingns that start with a little space fight or something.
- maybe we can insert map to the first position of existing campaigns.
- also we need some "bonus" things, like pike against cavalry things, i have no anyidea but would be good on space...
-- wait eg. cheap bomber planes that deal huge damage to big ships?
- also we can think of some space terrains/features as currently we dont have any except asteroids.
-- like black hole-s having some aura that will do somethign on ships (eg. slowing?)
-- i played many with Masters of Orion I and II and fromthat the wormhole idea is nice, however that would nede coding.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.011

Post by Stratego (dev) »

will be published soon!
--------------

New human units and techs: combat medics image thanks to Anchar, idea StormSaint
New space units - destroyer classes:
New scenario map, Galactic skirmish
Balance changes and fixes:
Goliath defender can no longer be transported in apcs/hovercrafts
artillery ships and submarines can no longer be converted
insectoid railgun AA and the AA ship ability attack decreased
terrain clearing costs 2 for all races
slowing from larva's goo can be removed by mends and heals
grubs no longer drop corpses
humans no longer gain range from the projectile techs, they only get speed from last two tiers of their engine techs
chameleons cost 3
ICBM's bonus to buildings fixed
desert will no longer decrease the attack of any mechanical units/field guns
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