Basically a normal ranged (with sightly more range) ship thats good against living water units
Harpoon ship:
Requirements: ballistics ( maybe)
Made at docks and tcs
Cost:5-6
Hp:105
Attack: 21
Range:6
Min:2
Armor:2
Pierce:4
Speed:3
Sight:7
Action:1/1
Heal rate:6
Mental resistance: 20%
Movement uses action
Bonus:
+16 against [alive] [water]
+28 against [beast][alive][water]
Description: a war ship that was redesign with a giant ballista that shoot's out Harpoons to combat sea creatures.
Reinforce Harpoon ship:
Requirements: metal plating 1, range weapon 1, improve sailing 1, improve sail 1, extra room 1, improve engineering 1.
Hp:121
Attack:24
Range:7
Min:2
Armor:2
Pierce:4
Speed:3
Sight:8
Action:1/1
Heal rate: 9
Mental resistance: 20%
Movement uses action
Bonus:
+18 against [alive][water]
+30 against [beast][alive][water]
Description: an improve harpoon ship with a ballista with better precision and better operators, considered a treat to most sea creatures.
Advance harpoon ship:
Requirements: metal plating 2, range weapon 2, improve sailing 2, improve sail 2, extra room 2, improve engineering 2.
Hp:137
Attack:27
Range:8
Min:2
Armor:2
Pierce:4
Speed:3
Sight:9
Action:1/1
Health rate:12
Mental resistance:20%
Movement uses action
Bonus:
+20 against [alive][water]
+32 against [beast][alive][water]
Description:
A bane to anything that lives in the sea, it can accurately shoot down any sea creature that dares to be anywhere near it's range.
Harpoon ship
- Puppeteer12
- Posts: 111
- Joined: Thu Apr 22, 2021 3:42 am
Harpoon ship
A master of puppetry and manipulation, working from the shadows.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Harpoon ship
1 thing that i do not approve here is such massive range and bonuses it has.
Also i must remind that we will get later, when someone will make images, a ballista ship for humans. After that we will see if this one is needed and what stats must it have.
Also i must remind that we will get later, when someone will make images, a ballista ship for humans. After that we will see if this one is needed and what stats must it have.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Harpoon ship
I think range should be toned to merblin harpoonist levels, add either a standard anti ship, or anti merfolk bonus(50% or 200%,but cant be build in tcs, and bad building rate then)
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Harpoon ship
We will see.
I do not agree though with anti-specific race bonuses though for now (like anti-merlocks, anti-warfell or anti-kobolds, exceptions are: vampires vs werewolves, fire vs trolls and hydras; if why unit has such specific bonus is explained than it may be added alas).
Bonuses definitely must be changed though, right now they are too good. Also another problem is that this ship is literally useless against undeads.
I do not agree though with anti-specific race bonuses though for now (like anti-merlocks, anti-warfell or anti-kobolds, exceptions are: vampires vs werewolves, fire vs trolls and hydras; if why unit has such specific bonus is explained than it may be added alas).
Bonuses definitely must be changed though, right now they are too good. Also another problem is that this ship is literally useless against undeads.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Harpoon ship
Good point, theres already plenty anti units as it is, too many, and design will plummet
Re: Harpoon ship
Btw warship also useless against undeads, destroyer even more so, entire human Fleet is pretty useless against ud by default
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Harpoon ship
On their own yes.
But they can carry foot non-giant units.
Including priests with exorcism for example.
But they can carry foot non-giant units.
Including priests with exorcism for example.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Harpoon ship
Well, priests cant exorcise ships, so propably best bet is fire archers and mages