Waterbug cruiser IMPLEMENTED

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Midonik
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Waterbug cruiser IMPLEMENTED

Post by Midonik »

A large ship (I think the design should be based around irl waterbugs but not litterally look like them - no insect head for example, but the oval shape and slope on top would be nice) with large, mechanical, mandibles-like scythes in front, that allow it damage ships in melee, especially effective against smaller ships - so destroyers and down, ineffective against submarines.
Idea by @Typhoon
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Anchar
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Re: Waterbug cruiser WAITING IMAGE

Post by Anchar »

How will it be better than an insectoid submarine? He will have many lives and that's it?
Midonik
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

The submarines are more effective against cruiser and carriers, this ship will be best against destroyers. Yes, it will be tanky, and probably have a higher damage than the punching submarine, but higher cost and in shipyard only. Of course, it won't have the stealth.
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LordOfAles
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Re: Waterbug cruiser WAITING IMAGE

Post by LordOfAles »

I made something based from the first post in topic.
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waterbug cruiser.png
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Midonik
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

It needs to be a ship so I'd get rid of the legs. It should also be bigger I think and it needs to face the right.
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Or even this
Or even this
unit_rep_ship_battle.png (2.67 KiB) Viewed 1829 times
The size of this
The size of this
unit_hum_ship_cruiser_balistic.png (1.98 KiB) Viewed 1829 times
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LordOfAles
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Re: Waterbug cruiser WAITING IMAGE

Post by LordOfAles »

64x128 images are fine?
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Midonik
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

Yes, for a crusier class, but, like the one I attached, you should get onto the second tile with the "length' of the ship (like the railgun cruiser in game does atm) but only with the height (so, for example, the guns on the attached grey battleship). Otherwise it will look wierd when the ship is near shore.
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LordOfAles
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Re: Waterbug cruiser WAITING IMAGE

Post by LordOfAles »

Enjoy.
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waterbug cruiser.png
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Midonik
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

I think the shading and the waves could be improved. The cracks dont look quite right either.
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Anchar
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Re: Waterbug cruiser WAITING IMAGE

Post by Anchar »

?
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unit_hum_ship_cruiser_railgun 8.png
unit_hum_ship_cruiser_railgun 8.png (1.39 KiB) Viewed 1494 times
unit_hum_ship_cruiser_railgun 7.png
unit_hum_ship_cruiser_railgun 7.png (1.66 KiB) Viewed 1494 times
Midonik
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

This is meant to be a water only unit. It doesn't need legs.

Also I'm afraid the angle is too frontal, I don't think it will look right next to other units.
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Anchar
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Re: Waterbug cruiser WAITING IMAGE

Post by Anchar »

These are not legs, these are braids.
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

Translation issue I think - braids are a type of hair do.

I think I know what you mean though - it's another pair of scythes, the weapons of this ship, right? If so then that's totally fine.

I still think the angle might need some work though. Needs to be a little more side view (not fully of course).
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Anchar
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Re: Waterbug cruiser WAITING IMAGE

Post by Anchar »

Haha the translator didn't even translate your first sentence.

Maybe that's better?
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Midonik
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

I think so
Can you add the waves?
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Anchar
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Re: Waterbug cruiser WAITING IMAGE

Post by Anchar »

.
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Midonik
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Re: Waterbug cruiser WAITING IMAGE

Post by Midonik »

Nice
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