Dwarves are knows for their deep connection with their ancestors and these are the ones who establishes this connection.
Trainable at: Kingdom under Mounain only, needs same upgrade as Monk and Cleric firstly.
Cost - 6 turns
Hp - 20
Attack - 0
Actions/turn - 1, can't get double strike.
Armor - 1/1, can get all dwarven armor upgrades (not for mechanical units ones though)
Spell Resist - 100%
Abilities:
Spirit guidance - +1 vanishing to target spirit. Range - 3.
Spirit touch - Target Spirit gains permanently randomly: +1 to damage, +1 to armor, +1 to p.armor, +2 to Vanishing (25% chance for each). Range - 3.
Summon Ancestor's Spirit - Summons random spirit of dwarves using nearby corpse for help (melee range):
1. Dwarven Warrior's Spirit - Same stats as normal warrior exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
2. Dwarven Crossbowman's Spirit - Same stats as normal crossbowman exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
3. Dwarven Boar Rider's Spirit - Same stats as normal Boar Rider (unupgraded) exept has no armor, can't gain any upgrades and stregthen buff, has 2 speed in water. Has Vanishing 3. Counts as undead unit.
4. Dwarven Billman's Spirit - Same stats as normal billman exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
Summon Mountain King's Spirit - Summons from target corpse Mountain King's Spirit (Melee range, 6 turns cooldown):
Stats of Mountain King's Spirit:
Hp - 60
Attack - 15, 40% bonus to giants
Actions/turn - 1
Armor - 0/0
Speed - 3 (1 in water)
Sight - 5
Abilities:
(one of 3:)
Group Attack 1/Group Attack 2/Group Attack 3
Vanishing 3
Counts as undead unit.