New unit - reptile. New effect 'splash' - ANSWERED

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Brian
Posts: 5
Joined: Mon Jun 15, 2015 6:59 pm

New unit - reptile. New effect 'splash' - ANSWERED

Post by Brian »

An amphibious unit that can cross the water. Would be faster in the water(4 speed) than on land(2 speed). Also has stronger attack rate from the water.

The reptile unit could also have a splash effect(range 2) to extinguish any burning structures. Splash would only cancel the burning effect. Structure would still require worker to mend.
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DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: New unit - reptile. New effect 'splash'.

Post by DoomCarrot »

Deffinately an age of fantasy unit.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: New unit - reptile. New effect 'splash' - ANSWERED

Post by Alexander82 »

reptiles are units for skalefolks. I'm setting that as ANSWERED
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