Primitive unit: Trapper

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Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Primitive unit: Trapper

Post by Badnorth »

Trapper Description: Special trained warriors that has the ability to ensnare and trap units. Weak on direct combat.
Trapper Idea: Weak Ranged unit with Abilities - Ensnare, Place caltrops, Dig Wolf Hole And as on-hit attack Tranquilizer Dart.
Stats:
Trapper
Produced at: Primitive Hut.
Passive effect:
Tranquilizer Dart - Weaken Unit -3 power on targeted unit. Not stacking.
Cost: 4
Hp: 13
att: 2
Rng: 3
spd: 3
armor: 0/1
sight: 4
Mental Resistance: 40%
Bonuses:
(Amazon Blowdart Bonuses)
50% Foot, Flying.

Abilities:
Lay Caltrops - Place unit_bld_trap_caltrops on rng 1, Cd 3.
Dig Wolf Hole - Place unit_bld_trap_wolf_hole on rng 1, Cd 6.
Ensnare unit - Targeted Unit gets -2 spd and -1/1 armor. (Rng 2, Cd 1, Last 3, The more Hp the harder it succeeds. Stacking).

Categories:
Ranged, Foot, Primitive.
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Spear_snake
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Joined: Wed Mar 17, 2021 9:24 pm

Re: Primitive unit: Trapper

Post by Spear_snake »

looks nice
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Spear_snake
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Re: Primitive unit: Trapper

Post by Spear_snake »

i think that cost 4 is high, a worker is only 3
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Hyuhjhih
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Re: Primitive unit: Trapper

Post by Hyuhjhih »

Cost 4 is good. Btw, the net throwers Ability can be also considered , like trapped in a net.
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Badnorth
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Re: Primitive unit: Trapper

Post by Badnorth »

Yes. Cost 4 is suited at this unit. Because it has Ensnare (Lesser net thrower ability) and Tranquilizer Dart.
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Badnorth
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Re: Primitive unit: Trapper

Post by Badnorth »

Appearance will be close to Unit Blowgunner. Only with an inventory containing ropes and stuff.
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Badnorth
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Re: Primitive unit: Trapper

Post by Badnorth »

Like this. I only added the net.
Attachments
unit_trapper.png
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Badnorth
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Re: Primitive unit: Trapper

Post by Badnorth »

Edited stats. Replaced with ranged attack instead of having an ability with Tranquilizer Darts.

Moved Topic to ranged section.
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