Military academy.

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TrueSlav
Posts: 381
Joined: Sat Apr 18, 2020 6:33 am
Location: Gulag No.22

Military academy.

Post by TrueSlav »

The military academy would be a building that would be able to reserch some new techs and produce ace units.
Ace units idea:
https://www.ageofstrategy.net/viewtopic.php?f=55&t=9746
Support the new project set in the 1850s to the 1930s.
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
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Shark guy 35
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Re: Military academy.

Post by Shark guy 35 »

I was going to post this, and you stole it from me :cry: . It's a great idea nonetheless
"A good plan, violently executed now, is better than a perfect plan next week".
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ZakTheBuilder1
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Re: Military academy.

Post by ZakTheBuilder1 »

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TrueSlav
Posts: 381
Joined: Sat Apr 18, 2020 6:33 am
Location: Gulag No.22

Re: Military academy.

Post by TrueSlav »

New techs for the academies to reserch- doctrines!

Doctrines would be techs that buff certain units and unlcok new ones.
Reserching one of them excludes the player from reserching the others.

***IMPORTANT***
This concept requires a lot of balancing and debates to even get implemented.


Here's some of them:

Avaible to USSR:

1.Deep battle doctrine- Tank oriented, adds +25% damage for tanks and +2 speed.

new units:

Desant infantry- enters the battle as a T-34/76 tank. It's only diffrence from the defualt tank is
it's abillity to spawn Soviet SMG infantry but only once.

Shook troopers- quick and powerfull, low health being it's weakness this unit will be great when mixed
with tanks. Stats same as the German panzerjager but +1 speed and the abillity to throw an RG-42 grenade.


2.Scorched Earth doctrine- Infantry oriented, adds the abillity for certain units to throw a molotov
cocktail and adds +15% of thermal damage against infantry and structures.

New abilities and units:

Certain artillery units gain the abillity to launch an incidinary shell which heavily damages structures
and infantry.

Political commisarr- Can use propaganda leaflets on enemy units, making them question their own morals, has the
probability to convert said units.

Avaible to Germany:


1.Blitzkrieg doctrine- tank oriented +25% damage and +2 speed

new units:
Mechanized infantry- A fast moving infantry unit that can convert into an Sd.Kfz. 8 half track.


2.Defensive doctrine- Structure oriented. Enables the player to build new fortification structures.
+10% health to strutures.

With this doctrine Some artillery units can launch smoke shells on large distances, confusing enemy units.

New units:

Luftwaffe engineers- These can throw demolition charges that heavily damage enemy structures.

Cemented Panther turrets- Hard to hit and destroy.

S-mines- More costly than normal mines. +100% damage against infantry.
Support the new project set in the 1850s to the 1930s.
Forum link:
viewforum.php?f=359
Discord link:
https://discord.gg/BwnPATZtfr
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