magic missile loses anti building properties IMPLEMENTED

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Huttensohn
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magic missile loses anti building properties IMPLEMENTED

Post by Huttensohn »

Okay it happened, magic missile lost its anti building properties. However, this makes some things even more unbalanced than they used to be, for example for elves, Bladesinger with magic missile was their major tower killer. The change itself is fine, it you give races who depend on it other anti building options.

There are also some campaign maps that depend on destroying buildings with magic missiles. I'm afraid all those don't work anymore.
Last edited by Huttensohn on Thu Nov 19, 2020 8:00 am, edited 1 time in total.
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makazuwr32
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Re: magic missile loses anti building properties

Post by makazuwr32 »

Wait, wait, wait.

@Stratego (dev) everything was fine with magic missles in dev version.
Fix this please, FAST.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Huttensohn
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Re: magic missile loses anti building properties

Post by Huttensohn »

Okay, thank you. I'm relieved. I totally understand that devs want to change that some time in the future. but just removing it without giving something else is a bit.. off.

So magic missile deals a static 30 damage at the moment, without any damage bonuses to anything.
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makazuwr32
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Re: magic missile loses anti building properties

Post by makazuwr32 »

of course right now making htis change will just kill many units or at least make them loose half or even more of their potential.
And because we did not make any replacements ready for it it is bad idea to remove anti-building bonuses for now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: magic missile loses anti building properties

Post by Stratego (dev) »

makazuwr32 wrote: Thu Nov 19, 2020 5:10 am Wait, wait, wait.

Stratego (dev) everything was fine with magic missles in dev version.
Fix this please, FAST.
i have not changed it

please ask alex for fix in next pack - thanks!

if it comes out it is a code bug, let me know.
Huttensohn
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Re: magic missile loses anti building properties

Post by Huttensohn »

in the ingame unit descriptions and in the help , it says 30 damage without any bonuses
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Alexander82
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Re: magic missile loses anti building properties

Post by Alexander82 »

It has been temporarily restored but those bonuses will be removed later when we'll add the elemental spells with such purposes (firebolt for humans and, probably, a earth or plant related spell for elves).
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