Okay it happened, magic missile lost its anti building properties. However, this makes some things even more unbalanced than they used to be, for example for elves, Bladesinger with magic missile was their major tower killer. The change itself is fine, it you give races who depend on it other anti building options.
There are also some campaign maps that depend on destroying buildings with magic missiles. I'm afraid all those don't work anymore.
magic missile loses anti building properties IMPLEMENTED
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magic missile loses anti building properties IMPLEMENTED
Last edited by Huttensohn on Thu Nov 19, 2020 8:00 am, edited 1 time in total.
My Name is Trior in age of Modern wars (second most multiplayer wins)
- makazuwr32
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Re: magic missile loses anti building properties
Wait, wait, wait.
@Stratego (dev) everything was fine with magic missles in dev version.
Fix this please, FAST.
@Stratego (dev) everything was fine with magic missles in dev version.
Fix this please, FAST.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: magic missile loses anti building properties
Okay, thank you. I'm relieved. I totally understand that devs want to change that some time in the future. but just removing it without giving something else is a bit.. off.
So magic missile deals a static 30 damage at the moment, without any damage bonuses to anything.
So magic missile deals a static 30 damage at the moment, without any damage bonuses to anything.
My Name is Trior in age of Modern wars (second most multiplayer wins)
- makazuwr32
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Re: magic missile loses anti building properties
of course right now making htis change will just kill many units or at least make them loose half or even more of their potential.
And because we did not make any replacements ready for it it is bad idea to remove anti-building bonuses for now.
And because we did not make any replacements ready for it it is bad idea to remove anti-building bonuses for now.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: magic missile loses anti building properties
i have not changed itmakazuwr32 wrote: ↑Thu Nov 19, 2020 5:10 am Wait, wait, wait.
Stratego (dev) everything was fine with magic missles in dev version.
Fix this please, FAST.
please ask alex for fix in next pack - thanks!
if it comes out it is a code bug, let me know.
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Re: magic missile loses anti building properties
in the ingame unit descriptions and in the help , it says 30 damage without any bonuses
My Name is Trior in age of Modern wars (second most multiplayer wins)
- Alexander82
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Re: magic missile loses anti building properties
It has been temporarily restored but those bonuses will be removed later when we'll add the elemental spells with such purposes (firebolt for humans and, probably, a earth or plant related spell for elves).
Age of Fantasy design leader