Warhammer Knight
Warhammer Knight
Unit description : A knight armed with a warhammer , deals heavy blows to heavy units .
Cost: 4
Hp: 30
Att: 9
Spd: 5
Armor: 2/1
Sight: 5
Bonuses :
85% Heavy mounted
120% Heavy foot melee
175% Armored siege machines
Affected by blacksmith upgrades .
Cost: 4
Hp: 30
Att: 9
Spd: 5
Armor: 2/1
Sight: 5
Bonuses :
85% Heavy mounted
120% Heavy foot melee
175% Armored siege machines
Affected by blacksmith upgrades .
- Attachments
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- unit_warhammer_knight.png (1.72 KiB) Viewed 1964 times
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- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Warhammer Knight
Great warhammer knight,but is little i think about the bonus:
100% gains heavy foot melle
160% gains heavy cavalry
75% gains sheild bearer
110% gains big sheild bearer
220% gains siege machine
25% gains buildings
100% gains fortifield buildings
360% gains mega buildings
100% gains heavy foot melle
160% gains heavy cavalry
75% gains sheild bearer
110% gains big sheild bearer
220% gains siege machine
25% gains buildings
100% gains fortifield buildings
360% gains mega buildings
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Warhammer Knight
I not a joke,i will have need a hammer unit,mounted but is a hammer,why not?dont say this unit can put just on aof.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Warhammer Knight
Yes I too think this'll be useful as a Maceman/Knight hybrid but no one can hear us.
If I remake stats this will be my ver of stats and I will not add bonuses to buildings since it is reserved for axe knight like units but I think it is viable to this unit.
Trained at : Town center, stables
Unit description : A knight armed with a warhammer.
Cost: 5
Hp: 30
Att: 12
Spd: 5
Armor: 2/2
Sight: 5
Bonuses :
100% Heavy cavalry slow
100% Heavy foot melee
120% Heavy cavalry except slow
200% Armored siege machines
Affected by blacksmith cavalry upgrades .
If I remake stats this will be my ver of stats and I will not add bonuses to buildings since it is reserved for axe knight like units but I think it is viable to this unit.
Trained at : Town center, stables
Unit description : A knight armed with a warhammer.
Cost: 5
Hp: 30
Att: 12
Spd: 5
Armor: 2/2
Sight: 5
Bonuses :
100% Heavy cavalry slow
100% Heavy foot melee
120% Heavy cavalry except slow
200% Armored siege machines
Affected by blacksmith cavalry upgrades .
Last edited by Badnorth on Thu Oct 01, 2020 1:20 am, edited 2 times in total.
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Warhammer Knight
Warhammers were commonly used by knights and were very effective against heavy armour.Morningwarrior wrote: ↑Sun Aug 23, 2020 5:28 am I not a joke,i will have need a hammer unit,mounted but is a hammer,why not?dont say this unit can put just on aof.
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- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Warhammer Knight
Exacly
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Warhammer Knight
Would a poleaxe be more appropriate?
- Shark guy 35
- Posts: 1294
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Re: Warhammer Knight
I don't think poleaxes were used by cavalries but I could be wrong.
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- phoenixffyrnig
- Posts: 774
- Joined: Fri Nov 29, 2019 1:07 pm
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Re: Warhammer Knight
Not for a mounted unit I don't think, it's a two handed weapon.
Yes, there is definitely a niche for an anti heavy-unit cavalry. And a second tier upgrade I think.
Regarding boni, remember that heavy cav are split between normal and slow, I think this guy should be the primary counter to shield knights. Current stats would have him one shotting knights and mounted templars after 1 attack upgrade, and bog standard shield knights with 2 upgrades - possibly a bit too strong.
I'm thinking maybe 100% Vs HeavyCav, 125% Vs HeavyCav Slow.
150% would also one shot a Guardian, and with blacksmithery, it would also do for Knight Templars and Elite Foot Knights. Either boni or base attack needs bringing down even for a 5 turn cost. (I actually can't believe I'm saying this, but) I think he might be a bit OP
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Re: Warhammer Knight
Oh, sorry. I didn't read my sources carefully.
Re: Warhammer Knight
Ok, I updated the 2nd stats
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Re: Warhammer Knight
Hoplite, Praetorian, heavy shield knight and other heavy units will be quickly decimated if this stats are applied. Will need new stats I think. However the second stats isn't stronger than it is before.
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