Fire Spread from fire archer - ANSWERED

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Alex486
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Fire Spread from fire archer - ANSWERED

Post by Alex486 » Tue Apr 21, 2015 12:49 pm

In medieval times, fire was a major issue.

I think besides the bonus fire damage from the fire archer, adjacent buildings, should be able to catch fire. Maybe 1 tile per turn should be allowed to spread. The spread would be random.

To stop the spread, a worker is required to fix the building, or the player could choose to raze a building to act as a fire brake.

Process wise:
Turn 1: Player 1 attacks player 2's building with a fire archer. Building is now on fire. Player 2 does not put the fire out.
Turn 2: Fire spreads to adjacent building before players 1 takes turn number 2.

The nastiness of this could be as follows:
There is a wall 5 tiles wide. Wall tile 1 is on the far left, wall tile 5 is on the far right and wall tile 2, 3, 4 are in between in numeric order
Turn 1: Player 1 attacks wall tile 2 with a fire archer. Player 2 does nothing about the fire
Turn 2: Fire spreads to wall tile 3 from tile 2. Player 1 attacks wall tile 5, Player 2 does nothing about the fire
Turn 3: Fire spreads to wall tile 1 from tile 2, fire spreads from wall tile 3 to wall tile 4.

From a strategy standpoint, player 2 would need to keep workers in a fortress or near by to put it out. It would also, make targeting fire archers a priority over other units.

To make this from being too nasty, we could reduce the spread damage duration or tiles that are receiving spread damage receive damage at a reduced rate. Also we could create a new unit called fireman or something to that effect that has low HP (like enough for a swordmen to kill on 1 blow), cannot be hurt with archer range units, and can put fire out with a range of 6, and has multiple shots per turn.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

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ollie444
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Location: UK

Re: Fire Spread from fire archer

Post by ollie444 » Tue Apr 21, 2015 6:26 pm

Suggestions

It could only spread to weakened defenses
or
Slower spreading

I don't like the idea of a fire extinguisher unit

Ness

Re: Fire Spread from fire archer

Post by Ness » Tue Apr 21, 2015 6:38 pm

Good idea.
Maybe fire should have 25% change to spread next building per one burning effect.

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Alexander82
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Re: Fire Spread from fire archer

Post by Alexander82 » Tue Apr 21, 2015 7:06 pm

I think that this would make the fire archer too strong and would require it to cost more, making him loose the purpose of being a unit good against siege weapons
Age of Fantasy design leader

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RiverRaider 1097
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Re: Fire Spread from fire archer

Post by RiverRaider 1097 » Tue Apr 21, 2015 11:45 pm

I believe also that the fire should spread as fire does but the damage should be quicker. Maybe Compensate with higher production time 6 or an 8 )
and remember,wherever your at,there you are

Alex486
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Location: North Carolina, USA

Re: Fire Spread from fire archer

Post by Alex486 » Wed Apr 22, 2015 11:00 am

Maybe fire spread could be weaker, maybe half of what normal fire damage.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

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RiverRaider 1097
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Re: Fire Spread from fire archer

Post by RiverRaider 1097 » Wed Apr 22, 2015 12:42 pm

I don't see how it could be any weaker,I see no change in damage of a unit from turn to turn now. I think after 3 turns it should be a pile of ash if left alone
and remember,wherever your at,there you are

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COOLguy
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Re: Fire Spread from fire archer

Post by COOLguy » Fri Mar 30, 2018 8:05 pm

I think this would change and complicate things a little too much.
Thanks!
Josh

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