Jouster
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Jouster
Hp:55
Damage:16
Armor:4
Pierce armor:4
Speed:5
Range:2
Sight:6
Cost:6
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.
Damage:16
Armor:4
Pierce armor:4
Speed:5
Range:2
Sight:6
Cost:6
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Jouster
Well we do already have heavy lancers...
Why add jousters
There the same thing
Why add jousters
There the same thing
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
Yeah,but,jouster is a renaissance unit.he used for duels
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Jouster
but did these guys faught in the battle field?
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Jouster
From my understanding - jouster would be someone specialized in jousting tournaments in equipment designed for them. Jouster would be then late medieval (renaissance was the ending of jousting tournaments) showman. Jousting was great sport, which could also better the lance skills of knights. But jousting equipment was not designed for war. On the contrary jousting armor often had only frontal side part really reinforced (the place were jousting lance could strike).
So no. No jouster in the game imho.
So no. No jouster in the game imho.
Age of Strategy design leader
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Jouster
Why not just make as an upgrade to Hvy lancer and call it... "Chevalier"
Which would have
Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0
Same bonuses as a Lancer
Which would have
Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0
Same bonuses as a Lancer
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
Does Lancer need another upgrade?
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.
Age of Strategy design leader
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
besides the comment on balance, Gendarmes were the epitome of french cavalry (even though they had massive losses)
~Gral.Sturnn
Re: Jouster
Gendarme would be fine for a name. I just didn't read your post.
Age of Strategy design leader
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
Wow the designer leader of AOS,coment in my post!,i honored thanks endru.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
Is not a upgrade of lancer is only a unit,not a upgrade but is a new unit.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Jouster
Stats are too high for aos.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
The only way to solve this is, to decrease the "normal" damage and then add a charge ability (what cavalry actually did) and then we can balance lancers all round
~Gral.Sturnn
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Jouster
I say we set topic as ANSWERED. Lancers already fullfil "cavalry which is anti-cavalry" role. And they are very effective at that. If we set the jouster's stats according to real life then his damage would be 3 or 4 at best against other cavalry, if he even manages to hit them.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Jouster
~Gral.Sturnn
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Fun Unit - Jouster
Not actually used in combat, therefore could be a fun unit. Thought I'd put it here because I had an image
- Attachments
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- Jouster.png (2.18 KiB) Viewed 2172 times
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Re: Jouster
Merged.
I personally feel like fun units should be a little more out of place and jouster eould feel great as weaker lancer map editor unit.
Something like 3 power with +200% with half of lancer bonuses and either 30hp and 3/0 armor or speed 6, 25hp, 2/0 armor.
But I am waiting for fun unit propositions.
I personally feel like fun units should be a little more out of place and jouster eould feel great as weaker lancer map editor unit.
Something like 3 power with +200% with half of lancer bonuses and either 30hp and 3/0 armor or speed 6, 25hp, 2/0 armor.
But I am waiting for fun unit propositions.
Age of Strategy design leader
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- Squirrel5555
- Posts: 860
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- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
in reality I was thinking of the jouster being a weaker cavalry than the light cavalry done in 2 turns.
Hp:10
atk:4
Armor0/1
Speed:4
Range:1
Heal bonus:1
Spell resistence:0%
Sigh:6
Cost:2
Actions:1
Bonus +25% vs melle foot and archers foot
Bonus +50% vs mounted units
Bonus + 75% vs elephants.
Hp:10
atk:4
Armor0/1
Speed:4
Range:1
Heal bonus:1
Spell resistence:0%
Sigh:6
Cost:2
Actions:1
Bonus +25% vs melle foot and archers foot
Bonus +50% vs mounted units
Bonus + 75% vs elephants.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Jouster
But jouster unit on real battlefield?
How then do we recruit them? Train people to figgt in tournaments and then send them on a real battle.
Or maybe just announce to the world that on specific date in specific place there would be jousting tournament. Various sportsman come and a bummer there is abattle here. Well, fight then. With your frontal only armors, lances designed to not do much damage (to avoid killing the other guy) and horses that would tire themselfes quickly, but look awesome.
No - it cannot be recruitable.
The image looks great, so it can be used on some campaigns where single unit represents single person.
But they don't fit to be regular unit.
How then do we recruit them? Train people to figgt in tournaments and then send them on a real battle.
Or maybe just announce to the world that on specific date in specific place there would be jousting tournament. Various sportsman come and a bummer there is abattle here. Well, fight then. With your frontal only armors, lances designed to not do much damage (to avoid killing the other guy) and horses that would tire themselfes quickly, but look awesome.
No - it cannot be recruitable.
The image looks great, so it can be used on some campaigns where single unit represents single person.
But they don't fit to be regular unit.
Age of Strategy design leader
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
and that in reality now I'm not thinking of making a great knight with an extremely long spear and steel armor, although the image above could also be created referring to another unit of the unique type for each player, which I have in mind and do something more like "a militia assembled done very fast in 2 shifts but with not at all very high status" my intention is now and like that, not to make a very powerful unit although the image shown may generate another unit.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Jouster
Militia-like cavalry for 2 turns seems viable. But needs proper idea and separate topic.
Jouster unit completely doesn't fit that, neither it's topic.
Jouster unit completely doesn't fit that, neither it's topic.
Age of Strategy design leader
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Jouster
It is meant to be a fun unit, as I specified in my first post. Take it or leave it.
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- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Jouster
Well the end of jouster finally,but not yet.i need more to thing about this,militia cavalry.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!