Coastal fortress/walls
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Coastal fortress/walls
Basically a water version for walls and fortresses.
The images would be the same with a different base to fit water.
Stats might be different of course.
The images would be the same with a different base to fit water.
Stats might be different of course.
Age of Fantasy design leader
- Sunrise Samurai
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- Location: Florida, U.S.
Re: Coastal fortress/walls
Not exactly sure about this. I think it would need to be very different.
The glorious sun rises again
- General Brave
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Re: Coastal fortress/walls
I say yes, much better instead of using Stone Bridge.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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Re: Coastal fortress/walls
You inspired me to suggest this
http://www.ageofstrategy.net/viewtopic.php?f=83&t=5227
http://www.ageofstrategy.net/viewtopic.php?f=83&t=5227
The glorious sun rises again
- LordOfAles
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Re: Coastal fortress/walls
I agree, making a water blockade with walls could be fun
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
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Re: Coastal fortress/walls
And it would be helpful protecting your ships.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Coastal fortress/walls
I think their sea coastal walls and towers should have bracing on them for both looks and the fact that saves are crashing into them.
Re: Coastal fortress/walls
So, can I get a tower? Just the gaurd tower would be fine. We can settle for 1 coastal defence and we can make it a lighthouse style look like some towers were that were built near the see. Mainly as a multi purpose use.
I also would need the wall. Then I can supply the slight adjustments needed and we can go from there.
I also would need the wall. Then I can supply the slight adjustments needed and we can go from there.
- General Brave
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Re: Coastal fortress/walls
How's this for the coastal walls set?
Hold on.
Still need that guard tower and the wall, maybe the gate.
Hold on.
Still need that guard tower and the wall, maybe the gate.
- Attachments
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- Coastal walls set.png (58.4 KiB) Viewed 4299 times
Re: Coastal fortress/walls
Well, this is the best I could do from scratch.
Re: Coastal fortress/walls
Hmm, need new stats for tower, as for wall it could have same stats as land variant.
Coastal watchtower:
Cost:6
Hp:75
Atk:8 burning passive
Rng:8
Sight:8
Heal:4
Cap:2
Arm:3
P.arm:6
Res:100%
Bonuses: 100% bonus to ships. Standard bonus to infantry.
Coastal watchtower:
Cost:6
Hp:75
Atk:8 burning passive
Rng:8
Sight:8
Heal:4
Cap:2
Arm:3
P.arm:6
Res:100%
Bonuses: 100% bonus to ships. Standard bonus to infantry.
Re: Coastal fortress/walls
This seems better.
@Stratego (dev) can you get me the walls main image? And how do these look to you?
@Stratego (dev) can you get me the walls main image? And how do these look to you?
- Attachments
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- Coastal fortress 2.png (3.3 KiB) Viewed 4186 times
- General Brave
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Re: Coastal fortress/walls
So how I haven't seen these images, I say they do well, stats shouldn't really change, the coastal Fortress seems a bit the same size of a regular Tower, so it should stay at the size of it was on the ground or perhaps taller.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Coastal fortress/walls
Perhaps make the Coastal Fortress the same Style as that Coastal Tower except taller.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Coastal fortress/walls
Let's stick with one for now. It can have fire arrows and the such still, but it should have a good vision range since I made it somewhat like a beacon as well to guide ships in from sea and spot for any enemy ships.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Coastal fortress/walls
A light house instead?
Buff ship and sees stealth?
Building it still a problem
And a fortress on a coast with 8 range is as effective as this in water with lower.
May just design changes for normal one when stays on water tile.
For wall I think warfell cud grow crystals in water, (range 3 some sort of engineer/mage)
Buff ship and sees stealth?
Building it still a problem
And a fortress on a coast with 8 range is as effective as this in water with lower.
May just design changes for normal one when stays on water tile.
For wall I think warfell cud grow crystals in water, (range 3 some sort of engineer/mage)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Coastal fortress/walls
And if u insist as a fortress, (i see not potencial in it
1.have regular towers on ground
2.how build on water?
3.human navy offence can't benefit
4.water defence from amphibians from ground with ranged and towers.)
A.
Make a tech what allows to build regular ones on water.
If have advancement center, get some use for it.
B.
Tower 1-unlock with buying unit.
If separate may add a special attack via warfell tear researches,
Like vortex, sock wave,
Water bolt.
Than cud have a mage tower like designs.
And more interesting than a copy of fortress on water.
Tower 2.
Lighthouse tipe - unlock with tech research.
1.have regular towers on ground
2.how build on water?
3.human navy offence can't benefit
4.water defence from amphibians from ground with ranged and towers.)
A.
Make a tech what allows to build regular ones on water.
If have advancement center, get some use for it.
B.
Tower 1-unlock with buying unit.
If separate may add a special attack via warfell tear researches,
Like vortex, sock wave,
Water bolt.
Than cud have a mage tower like designs.
And more interesting than a copy of fortress on water.
Tower 2.
Lighthouse tipe - unlock with tech research.
Last edited by Lynx Shafir on Mon Feb 04, 2019 7:58 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Coastal fortress/walls
Actually, I looked through the forums and found out that the mend ship was originally supposed to build things, this water fortress is going to be buildable as well as the coastal walls and the docks, and any other aquatic things besides ships maybe, will all be buildable by that.
I've mentioned this before.
I've mentioned this before.
Re: Coastal fortress/walls
And I might just make another one to add to this one as well.
- General Brave
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- Location: The Four Point Military Academy.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Coastal fortress/walls
For humans I don't like water walls idea
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Coastal fortress/walls
1 exact walls I want to be other races privilege (elf and undead)
(While ork and scale folk may have /has offence towers and cheap water units, amphibians )
While human and dwarf must rely on ship building and Coast=ground defence
Clear difference in race tactics
2humans can't build effective on water
In wiev of game play
Also logically u can't build a wall from a ship to water
3WARFELL will be able to summon crystal wall on water - visible advance.
4.improving Ships is much more important than wasting turns on a wall what can be jinked or shoted through :
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Coastal fortress/walls
I think a coastal defence would still work for humans, by the looks of their race now it seems the idea is variety in structures and units to be used to counter every situation, the walls would be a good means of countering enemies like merlocks, mermen, merblins, and undead who all have trouble taking out walls with sea units, orcs giants are slow on water and could be taken out before they reach the walls. The ghost vessel has cannonballs but those have a cool. Elves have nothing. This takes advantage of those races weaknesses.
Re: Coastal fortress/walls
Maybe upgrade the attack of the coastal watchtower to ten
insert quote here