Roman Legionaire - IMPLEMENTED
Re: Roman Legionaire - ACCEPTED
I think same attack and bonuse as swordsman,
And double hp and more armour.
Patroid
And double hp and more armour.
Patroid
Re: Roman Legionaire - ACCEPTED
maybe a small bonus on horse units too. because they had spears.
This is Hungary and winter is coming.
Re: Roman Legionaire - ACCEPTED
Cost:4
Hp:25
Attackpower:10
Range:1
Armor:3
Pierce Armor:04
Speed:3
Sight:4
Action/turn:1
Spell resistance:0
Bonuses:
Buildings: 100% swordsman 50%
units that have a bonus against him:Axe Thrower 100% Siege units 200%
I hope i summarized it goodly and now we can implement
(If therevare now suggestions.
Patroid
Hp:25
Attackpower:10
Range:1
Armor:3
Pierce Armor:04
Speed:3
Sight:4
Action/turn:1
Spell resistance:0
Bonuses:
Buildings: 100% swordsman 50%
units that have a bonus against him:Axe Thrower 100% Siege units 200%
I hope i summarized it goodly and now we can implement
(If therevare now suggestions.
Patroid
Re: Roman Legionaire - ACCEPTED
Good. I like it. I was fixing to put together some 'compromise' stats from above, but you beat me to it.
Thanks!
Josh
Josh
Legionary - IMPLEMENTED
Strong infantry unit
excelent to destroy enemy infantry, archers make only 1 damage to it
cost 10, hp 50, power 20, range 1, armor 8, pierce armor 8, speed 4, sight 5, spell resistance 100%
speciall attack: throw pilum, power 7, range 4, pierce armor 3, can be used only every third turn
excelent to destroy enemy infantry, archers make only 1 damage to it
cost 10, hp 50, power 20, range 1, armor 8, pierce armor 8, speed 4, sight 5, spell resistance 100%
speciall attack: throw pilum, power 7, range 4, pierce armor 3, can be used only every third turn
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Re: Legionary
isnt it a duplicate of this?
http://www.ageofstrategy.net/viewtopic.php?f=76&t=694
http://www.ageofstrategy.net/viewtopic.php?f=76&t=694
- DoomCarrot
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Re: Legionary
NOT if they have a special, here I go again
Roman legionaries were the pinnacle of military strength and training. Like navy seals of the ancient world. They had large shields which could in a sense, lock together, forming a near impenatrable and VERY formiddable shield wall.
How about these guys are crappy units BY THEMSELVES but they gain +1 armour for every adjacent legionaire? This would make them a very strategic unit, and although you would need to put many turns into creating 5+ legionaires, an army of them would be a VERY dangerous force. Anybody like?
Roman legionaries were the pinnacle of military strength and training. Like navy seals of the ancient world. They had large shields which could in a sense, lock together, forming a near impenatrable and VERY formiddable shield wall.
How about these guys are crappy units BY THEMSELVES but they gain +1 armour for every adjacent legionaire? This would make them a very strategic unit, and although you would need to put many turns into creating 5+ legionaires, an army of them would be a VERY dangerous force. Anybody like?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Legionary
Dude, yes it is.
1) Roman legionnaire just got voted in
2) a special ability just like that was suggested for him
But it is a good idea
Daniel, this is a duplicate.
1) Roman legionnaire just got voted in
2) a special ability just like that was suggested for him
But it is a good idea
Daniel, this is a duplicate.
Thanks!
Josh
Josh
- DoomCarrot
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Re: Legionary
I see no such thing in that topic that is anything like my special though....
They just made a spartan/swordsmen hybrid in that topic, no special abilities.
They just made a spartan/swordsmen hybrid in that topic, no special abilities.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Legionary - IMPLEMENTED
You did not read the whole thread, then. Additionally, balint mentioned that very same idea in another thread.
Thanks!
Josh
Josh
- DoomCarrot
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Re: Legionary - IMPLEMENTED
Well, they mentioned a turn based ability, like the berserk rage. A special activated for a turn or two that made the unit op for a short time and than a cooldown.
I am instead suggesting that the unit be pathetically weak by itself (like swordsman or weaker weak) but when in formation with 4 or 5 of them they are ALWAYS very strong, until the formation is broken or until they are picked off.
I am instead suggesting that the unit be pathetically weak by itself (like swordsman or weaker weak) but when in formation with 4 or 5 of them they are ALWAYS very strong, until the formation is broken or until they are picked off.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Legionary - IMPLEMENTED
It doesn't really matter anymore anyways though, seeing the unit just got voted in. Can't wait to play with it however it turns out
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
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Re: Roman Legionaire - ACCEPTED
Dan, you should change the sprite of the unit in the dev version
You should place there the one with the gladius and the shield team color based
You should place there the one with the gladius and the shield team color based
Age of Fantasy design leader
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Re: Roman Legionaire - ACCEPTED
ok! it will be that in 10 minutes up on server.
- Alexander82
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Re: Roman Legionaire - ACCEPTED
How do I use this in a map?
Re: Roman Legionaire - ACCEPTED
I mean making one
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Re: Roman Legionaire - ACCEPTED
use some other unit until i put it into the tileset.
after with one step we can replace them to new.
after with one step we can replace them to new.
- Alexander82
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Re: Legionary - IMPLEMENTED
Legates could provide the boosters
There never was much hope... just a fool's hope
Roman legionair - ANSWERED
I dont know if this is in game already.
Skill: change
Can change from a legionair with a hasta (spear) to a legionair with a gladius (sword)
He can also throw a pilum (throwing spear) every 2-3 turns
Great defending power due to his scutum (shield)
Can also move faster than defenders (marching)
Skill: change
Can change from a legionair with a hasta (spear) to a legionair with a gladius (sword)
He can also throw a pilum (throwing spear) every 2-3 turns
Great defending power due to his scutum (shield)
Can also move faster than defenders (marching)
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
- makazuwr32
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Re: Roman legionair
First even basic swordman has beeter speed than defender.
Second i disagree with changing basic unit. As hero/map editor unit maybe.
Third - throwing your weapon (sword) to enemy? there wasn't anything like that in that time. Also you just can't throw precisely your sword to make a good hit. They haven't good aerodynamics.
Forth there is in game already Regular Roman Legionare.
Second i disagree with changing basic unit. As hero/map editor unit maybe.
Third - throwing your weapon (sword) to enemy? there wasn't anything like that in that time. Also you just can't throw precisely your sword to make a good hit. They haven't good aerodynamics.
Forth there is in game already Regular Roman Legionare.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
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Re: Roman legionair
I think u read wrong makazuwr, but I believe there is a map editor roman unit that throws spears but has stats of melee infantry, principies?Lawrence wrote:He can also throw a pilum (throwing spear) every 2-3 turns
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
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Re: Roman legionair
That one is different. He is more like skirmisher unit.
But i'm not wrong - each warrior in Roman Legionaries had only long sword or spear. Not both and no throwing swords/spears/something else.
Also for them we can vote already to make them trainable.
Just think - the unit Lawrence suggest is:
both anti-cavalry AND anti-buildings. Has great armor (at least same as current legionare) = hard to kill by archers. Can throw something for additional damage. I think for one unit it is a bit WAAAAAAAAAY to much.
Or his cost for that must be something like 10-15 turns. For each this superhero legionare.
But i'm not wrong - each warrior in Roman Legionaries had only long sword or spear. Not both and no throwing swords/spears/something else.
Also for them we can vote already to make them trainable.
Just think - the unit Lawrence suggest is:
both anti-cavalry AND anti-buildings. Has great armor (at least same as current legionare) = hard to kill by archers. Can throw something for additional damage. I think for one unit it is a bit WAAAAAAAAAY to much.
Or his cost for that must be something like 10-15 turns. For each this superhero legionare.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Roman legionair
Hi,
Nearly every sinle Legionare had a multiple pilum (spear to throw).
His idea is ingame as campaign/mapEditor unit called hastati.
Hastati was Eary Roman Unit that basically developed into the so called legionare.
patroid
Nearly every sinle Legionare had a multiple pilum (spear to throw).
His idea is ingame as campaign/mapEditor unit called hastati.
Hastati was Eary Roman Unit that basically developed into the so called legionare.
patroid
Re: Roman legionair
I think there is already a roman legionnaire and hastati in the game so - ANSWERED
Thanks!
Josh
Josh