castle balancing - IMPLEMENTED

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Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

castle balancing - IMPLEMENTED

Post by Alex486 » Sun Oct 12, 2014 11:40 am

There should be limits on how many castle one can have at a time. Have several games now that is dogged down by castles which line every landing point and no one can make any headway.

Maybe make them linked to the number of towns since they can make units.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

Stratego (dev)
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Joined: Fri Apr 25, 2014 9:28 pm

Re: castle balancing

Post by Stratego (dev) » Sun Oct 12, 2014 3:58 pm

woa, how many castles are there?

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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: castle balancing

Post by COOLguy » Sun Oct 12, 2014 9:08 pm

Yes now castles are the key to victory. They are the only unregulated producing building.
Thanks!
Josh

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: castle balancing

Post by Dgkfadomo777 » Mon Oct 13, 2014 5:37 am

Well build more castles and use trebuchets to kill the castles :D jk but yeah they kind of are hard to beat but battering rams trebuchets and assasins do fine against them

RBD
Posts: 11
Joined: Sat Nov 01, 2014 1:57 am

Re: castle balancing

Post by RBD » Tue Nov 04, 2014 12:04 am

Don't make the limit to castles too strict though--they take a lot of space and a lot of time to build, and if you have trouble breaking a line of castles from sea, then it sounds like you gave the player too much time to build up (unless the map size is truly huge, in which case you should attack by land from a different direction [and if you can't it's probably a poorly designed map you shouldn't have played on in the first place! :P ]).

Stratego (dev)
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Re: castle balancing - IMPLEMENTED

Post by Stratego (dev) » Wed Mar 30, 2016 8:30 pm

castles are now restricted.

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