Enemy waypoints IMPLEMENTED

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Detros
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Enemy waypoints IMPLEMENTED

Post by Detros » Wed Mar 21, 2018 10:59 pm

I can see enemy waypoints. Just on few units, though, probably duneix is just not using them too much.

One can sometimes see where workers can build. And one used to see where in fog enemy units can go but now it seems to be hidden.
But not waypoints. Did I miss it all this time? Or is it a new thing? If the second, then is it a feature or bug?

Stratego (dev)
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Re: Enemy waypoints

Post by Stratego (dev) » Thu Mar 22, 2018 4:33 am

you should not see enemy waypoint, so u say it is visible to enemy?

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Sunrise Samurai
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Re: Enemy waypoints

Post by Sunrise Samurai » Thu Mar 22, 2018 10:27 am

I can confirm this. Never thought much about it because nobody uses waypoints for any fine movement, unless using orc dragons.
Currently residing at the local ninja academy. I'm still watching though.

Stratego (dev)
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Re: Enemy waypoints IMPLEMENTED

Post by Stratego (dev) » Thu Mar 22, 2018 9:13 pm

OK, in next ot is fixed

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Detros
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Re: Enemy waypoints

Post by Detros » Thu Mar 22, 2018 11:54 pm

Sunrise Samurai wrote:I can confirm this. Never thought much about it because nobody uses waypoints for any fine movement, unless using orc dragons.
I am using it for the movement only in some PVE missions.
In multiuplayer, though, I am used to place waypoints as marks of where to go or what to do there. Or rather what to ponder next turn.

Stratego (dev)
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Re: Enemy waypoints

Post by Stratego (dev) » Fri Mar 23, 2018 5:53 am

Detros wrote:
Sunrise Samurai wrote:I can confirm this. Never thought much about it because nobody uses waypoints for any fine movement, unless using orc dragons.
I am using it for the movement only in some PVE missions.
In multiuplayer, though, I am used to place waypoints as marks of where to go or what to do there. Or rather what to ponder next turn.

maybe there could be a notepad ingame for writing strategy for next turn :)
or signposts like
"attack here"
"build here castle"
"there is an elephant in this TC"
:)

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Sunrise Samurai
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Re: Enemy waypoints IMPLEMENTED

Post by Sunrise Samurai » Fri Mar 23, 2018 3:38 pm

Nice idea. I don't suppose we could get the ai to respond to such notes, like "build a castle here" or else "move this unit here"

Also, notes like this can be seen by allies, to help coordinate efforts.
Currently residing at the local ninja academy. I'm still watching though.

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