Catapults under construction...but able to move IMPLEMENTED

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duneix
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Catapults under construction...but able to move IMPLEMENTED

Post by duneix » Thu Sep 22, 2016 8:10 am

Hi !

I noticed a bug:
When a catapult is being built by workers, it cannot move. But if the research heavy catapult is completed, then it can moves, even if the construction is not completed :)

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DoomCarrot
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Re: Catapults under construction...but able to move

Post by DoomCarrot » Thu Sep 22, 2016 1:29 pm

Yes, this is a bug with ships being built as well I have noticed. (warship being built, get advanced warship upgrade, warship being built becomes a ship with half health).

It is kind of a cheap loophole, because you can start building like 10 catapults or something the turn before you get heavy catapult, and you get a bunch of free 1 hp heavy cats. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
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Re: Catapults under construction...but able to move

Post by Stratego (dev) » Thu Sep 22, 2016 7:52 pm

the fix is up on server in 20 minutes.

before fix these were saved and the new unit was altered ny old values:
- HP value if unit was injured/under construction.
- isUnderConstruction
- IsDisabled

and now these are also set to prev. value.
- reminedMovement
- remainedActions

please feedback me if it is working fine.

thanks!

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Hardeep
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Re: Catapults under construction...but able to move

Post by Hardeep » Thu Sep 22, 2016 9:57 pm

DoomCarrot wrote:Yes, this is a bug with ships being built as well I have noticed. (warship being built, get advanced warship upgrade, warship being built becomes a ship with half health).
You speak of the Alemen's flagship
There never was much hope... just a fool's hope

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DoomCarrot
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Re: Catapults under construction...but able to move IMPLEMEN

Post by DoomCarrot » Thu Sep 22, 2016 11:26 pm

If your alefleet is made up of half built ships, then that explains quite a bit.... :P
The day is coming when a single carrot, freshly observed, will set off a revolution.

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