Assassin easily detectable IMPLEMENTED

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benedictarnold
Posts: 34
Joined: Tue Jun 30, 2015 2:27 am

Assassin easily detectable IMPLEMENTED

Post by benedictarnold » Tue Nov 24, 2015 6:55 am

There is a bug that allows a player to discover the location of assassins.

The image preview on matches shows each enemy players location as a pixel in areas of the map that are revealed. This includes assassin units that are normally invisible.

A player can use this and discover the location of enemy assassins without using dogs.

Stratego (dev)
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Posts: 9423
Joined: Fri Apr 25, 2014 9:28 pm

Re: Assassin easily detectable

Post by Stratego (dev) » Tue Nov 24, 2015 7:17 am

nice pull! :)

will be fixed in next update.

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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Assassin easily detectable IMPLEMENTED

Post by COOLguy » Tue Nov 24, 2015 2:24 pm

There is a much easier way to find the assassins. Just select nearby enemy units. The move range will show up and you can tell where the assassins are because the enemy can't walk on them.

This also works to "see" past fog of war.

The only way to defend from this is to keep your own units away from your assassins, or to garrison your assassins.
Thanks!
Josh

Stratego (dev)
Site Admin
Posts: 9423
Joined: Fri Apr 25, 2014 9:28 pm

Re: Assassin easily detectable IMPLEMENTED

Post by Stratego (dev) » Tue Nov 24, 2015 4:15 pm

yes, please open a new issue on that. and please give suggestions (how should movements be shown)

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