injured unit is stuck - IMPLEMENTED

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patroid
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injured unit is stuck - IMPLEMENTED

Post by patroid » Tue Oct 21, 2014 9:43 am

Hi
Nearly all older campaigns are destroelyed since
tge update. Often you play a bit and all works but
If a enemy troop destroyed a few of your man
And no other is near to them you can kill the
Rest with a bow man cause they dont move
Anymore.

Please fix this cause if not i loose the fun on
Thr game.

Patroid

Stratego (dev)
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Re: campaigns

Post by Stratego (dev) » Tue Oct 21, 2014 12:50 pm

Gosh! Which campaign which nap?

draakjee
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Re: campaigns

Post by draakjee » Tue Oct 21, 2014 7:44 pm

It's also on the new maps, i can only remember 1 map though: Portal, from the campagin mercaneries

Stratego (dev)
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Re: campaigns

Post by Stratego (dev) » Tue Oct 21, 2014 10:44 pm

the Portal map is fixed i think - get the latest dev. version.
But is contacted Oliver the map designer to check on it.

patroid: please give exact maps that also has problems - thanks.

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patroid
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Re: campaigns

Post by patroid » Sat Oct 25, 2014 7:53 pm

Hi
I has been campaign mercencaries.

There you can walk away with a bow man.

And if yiur other units are killed the enemy dont move
Uf you dont move but they are in range.
That mean yiu ever win(it only costs turns)

Patroid

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ollie444
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Re: campaigns

Post by ollie444 » Fri Oct 31, 2014 12:03 pm

Yeah, on portal I meant it to be like that. I want to add in a trigger for when the healer dies, but I agree it is a bit too op for player. I will edit a bit.
How do you download dev version though?

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balint
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Re: campaigns

Post by balint » Fri Oct 31, 2014 12:27 pm

In portal map I am nassacred by the spartans.
This is Hungary and winter is coming.

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ollie444
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Re: campaigns

Post by ollie444 » Fri Oct 31, 2014 1:06 pm

Wait... so what do you want me to do to the map then?

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balint
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Re: campaigns

Post by balint » Fri Oct 31, 2014 5:31 pm

maybe give the player more units, or remove the archers.
This is Hungary and winter is coming.

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Re: campaigns (balancing)

Post by Stratego (dev) » Fri Jan 02, 2015 5:42 am

do we have here any unfinished business?
please summarize the needs of modification - thanks.

draakjee
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Re: campaigns (balancing)

Post by draakjee » Fri Jan 02, 2015 6:21 pm

i'm not sure if it's the same problem, but when an enemy is wounded (not dead). And when you are out of his range, than he also won't move

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Re: campaigns (balancing)

Post by Stratego (dev) » Fri Jan 02, 2015 6:25 pm

actually a critically injured one will stop attacking and goes to the nearest helaing point (a building or a healer) if no such than maybe he stucks there - is this the situation? if so please open a new topic in the issues section.

draakjee
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injured unit is stuck

Post by draakjee » Fri Jan 02, 2015 6:31 pm

Daniel (the dev) wrote:actually a critically injured one will stop attacking and goes to the nearest helaing point (a building or a healer) if no such than maybe he stucks there - is this the situation? if so please open a new topic in the issues section.
yes, when there is no heal option, he won't move anymore

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patroid
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Re: injured unit is stuck

Post by patroid » Fri Jan 02, 2015 7:14 pm

Yeah right so it hasnt crashed everything-sorry.
But that is the fault i foun out!!

Patroid

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balint
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Re: injured unit is stuck

Post by balint » Fri Jan 02, 2015 11:56 pm

same here, but if makes the game mode realistic. Because if 3 arrow is in your back and a javelin is in your left arm, you would stay there too :)
This is Hungary and winter is coming.

Nykidxxx
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Re: injured unit is stuck

Post by Nykidxxx » Sat Jan 03, 2015 4:03 am

pfft tell that to the bloodlusting warriors of Valhalla :twisted:

Well if there is no healer, and a soldier who just sits down and doesnt move cause he got injured, I'm sure most superior officers would kill those bums themselves :roll:

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AI slight "problem"

Post by bamboo » Sat Mar 28, 2015 2:52 pm

sometimes, when I get a unit controlled by AI down on health, aka I hit it with a bowman or a catapult (I think taking 40% of the health is enough), it would stop moving, the only time it has fixed it self is when a healer came and healed it....I guess by healing it updated the unit?....

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Re: AI slight "problem"

Post by DoomCarrot » Sat Mar 28, 2015 3:00 pm

For some reason units tend to "shut down" because of the way the AI is programmed I think...

If you have almost won the game, the AI will just give up entirely sometimes, not sure why...
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Re: AI slight "problem"

Post by Stratego (dev) » Sat Mar 28, 2015 7:02 pm

not moving: i know the bug, i will hunt that down (actually as i know it does it only if there is no TC or tower where he can heal himself, othervise he goes to healing.
give up: the last post is dont really understand - how does it "gives up"?

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Re: AI slight "problem"

Post by DoomCarrot » Sun Mar 29, 2015 2:10 am

Basically, at the end of a game, if I am completely, and I mean completely overwhelming an AI, like I have 3000 points and he has 500, and he is down to a tc and a few units, than the entire player just stops moving/attacking, and basically the game is over, i just have to tediously finish everybody off.
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Re: AI slight "problem"

Post by Stratego (dev) » Sun Mar 29, 2015 4:54 am

sounds bad.
ok i will try it.

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Re: injured unit is stuck

Post by Stratego (dev) » Thu Apr 23, 2015 3:51 pm

(topics merged.)

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Re: injured unit is stuck

Post by Stratego (dev) » Thu Mar 17, 2016 9:03 pm

I belileve it is fixed now - please confirm.
thanks

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