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Canals IMPLEMENTED

Posted: Sun Apr 07, 2019 12:18 am
by Daltonnlopezz
You guys should look into letting players build canals and create rivers while in game.

Re: Canals

Posted: Tue Apr 09, 2019 12:58 pm
by LordOfAles
We could if you can explain how did you imagine it to work.

Re: Canals

Posted: Tue Apr 09, 2019 3:52 pm
by Gral.Sturnn
LordOfAles wrote: Tue Apr 09, 2019 12:58 pm We could if you can explain how did you imagine it to work.
So you are not dead after all, huh?

Re: Canals

Posted: Tue Apr 09, 2019 6:08 pm
by LordOfAles
Yes i am.

Re: Canals

Posted: Fri Apr 19, 2019 10:38 am
by Daltonnlopezz
Using a worker, you would need to start the building selection next to a default water tile and select the new canal build function.

Maybe you'll have to connect to another default water tile in order for the canal to be used, not sure.

Would be very useful for transporting units. Some maps it's very time/turn consuming to do so.

Re: Canals

Posted: Fri Apr 19, 2019 10:41 am
by godOfKings
its not possible to choose whether a certain terrain is adjacent to the place u want to build it, (like game cannot understand if there is a water tile next to the land tile on which u want to place the canal) also buildings cannot b chosen as terrain

Re: Canals

Posted: Fri Apr 19, 2019 10:45 am
by makazuwr32
But we can make canals as "land bridges" for ships. They alas shoud prevent movement through them for land units.

Re: Canals

Posted: Fri Apr 19, 2019 10:49 am
by godOfKings
ok, could work, so how about: it can b built on any forest or grassland tile, removes terrain drawbacks, and can carry only ship category units?

Re: Canals

Posted: Fri Apr 19, 2019 10:58 am
by makazuwr32
Well i think that it must be grass only tile. Not in forests.
Otherwise agree.

Re: Canals

Posted: Sat Apr 20, 2019 8:40 am
by Daltonnlopezz
Agree about grassland.

Thank you guys for everything! Been playing this game for a long time. Mostly solo and not multiplayer but appreciate every bit of this game.

Re: Canals

Posted: Sun May 26, 2019 10:30 pm
by Puss_in_Boots
Uh, shouldn't we think about how this could abuse AI? :|

If I beat a map I couldn't before, like maximus' betrayal, I can build canal just outside of the rock base, and AI will struggle to get past because they have horrible ship logistics.

Re: Canals

Posted: Mon May 27, 2019 6:05 am
by godOfKings
Canals can b destroyed, ships in canals will also b destroyed being grounded, in betrayal map, the river is only 1 tile away from bridge so ships can b atked by melee ai units, canals cannot b built on rock terrain

Re: Canals

Posted: Mon May 27, 2019 12:34 pm
by Puss_in_Boots
Not the rock, I meant the ground tiles before the bridge that also counts as water tile. So maybe 7 p. Armor, but siege have bonus as rocks could fill a canal and arrows definitely cannot.

With an hp of 6 for quickly building a path that can easily be plugged.

Re: Canals

Posted: Mon May 27, 2019 1:18 pm
by Stratego (dev)
isnt it a duplicate post?