Allies-Field Tents

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HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Allies-Field Tents

Post by HokanPL » Tue Oct 25, 2016 4:12 pm

Needed for Allied infantry. Useful to be built initially but infantry rarely play a major part in RA battles. The exceptions are Rocket soldiers who make effective anti-aircraft defences and don't suffer from loss of power, and Tanyas who also need tech centres to be built.

Cost: 2
HP: 800
Attack Power: 0
Range: 0
Armor: Wood (1)
Speed: 0
Sight: 2
Action/turn: 1/1
Carry capacity: 3
Size: 1x2 (1 row, 2 columns) ;)
Max amount of buildings: -1
Buildings unlocked: Sandbag, Pillbox, Camouflaged Pillbox
Units unlocked: Rifle Infantry, Rocket Soldier, Engineer, Jeep, APC
Recruitable Units: Rifle Infantry, Rocket Soldier, Engineer, Spy, Thief, Medic, Mechanic, Tanya Adams
Builders: Bulldozer
Attachments
Allies-Tents.png
Allies-Tents.png (3.27 KiB) Viewed 1375 times
Last edited by HokanPL on Thu Oct 27, 2016 9:32 am, edited 1 time in total.

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MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Allies-Field Tents

Post by MightyGuy » Tue Oct 25, 2016 8:29 pm

very nice! could you tell me about the rules of age of alert about making units,structures and stats? i would help. thank you so much! :D
A.K.A SacredNut

HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: Allies-Field Tents

Post by HokanPL » Wed Oct 26, 2016 8:59 am

My main source is: http://ra.afraid.org/ Data there like type of armor and health are taken from game .ini files
Because my dream is to create conversion to Android first, I would like to implement every unit and structure from there. BUT later I don't have anything against adding something new :)

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MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Allies-Field Tents

Post by MightyGuy » Wed Oct 26, 2016 9:53 am

thankyou so much! :D and goodluck!
A.K.A SacredNut

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