Main Menu Adjustments IMPLEMENTED

Ideas about the main menu, the menu structur, upgrades part visuality or how they work and so on.
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LordOfAles
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Main Menu Adjustments IMPLEMENTED

Post by LordOfAles » Sun Sep 01, 2019 1:56 pm

Based from most strategy games that ever existed in the market everywhere, the current main menu is kinda unusual unlike other strategy games. I think the current main menu might have confused some people that were getting started. To familiarize interface to newbies and anyone, I suggest about some adjustment to make the main menu more neat and easily understandable with much more self explanatory titles as well.

These are the suggested changes for first page:

------

Single Player (Instead of "Campaigns")
Multiplayer (Instead of "Multiplayer Game")
Skirmish (Instead of "Random Game")
Shop (Instead of "Upgrades")
Map Editor (Instead of "Design A Map (Beta)")
Settings
Account
Other (Instead of Docs & Settings & Forum)

------ Now, when we click on "Other" (Sorted by importance mostly)...

Help
Map Editor Help (instead of Map Design Help)
Achievements
Friends (Is this possible to move to "Multiplayer" somehow?)
Maintenance And Speed Up (Instead of Maintenance, speedup)
How To Get Gems
Community Forum
Version Log
Send Logcat To Dev

------And, when we click "Single Player"...

Tutorials (Instead of "Tutorial Maps")

Campaigns (Instead of "Storylines")
Scenarios (Instead of "Skirmish Maps")

Maps From AoS/F/WW Fans (Depends on game)
Market Maps (Instead of "From Market")
My Maps (Instead of "Own Maps")

PLEASE NOTE that every button has to be in this exact order and has to have this exact name or the project might get ruined.
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Patrol3110
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Re: Main Menu Adjustments

Post by Patrol3110 » Sun Sep 01, 2019 2:01 pm

Yes, the main menu does need an update, and that looks brilliant. I guess it isn't much work and would be easy to implement. What you suggested overall looks better and good.
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samuelch
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Re: Main Menu Adjustments

Post by samuelch » Sun Sep 01, 2019 2:01 pm

Account can stay as Multiplayer Account.
The others are good
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Typhoon
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Re: Main Menu Adjustments

Post by Typhoon » Sun Sep 01, 2019 2:03 pm

It can save some confusion and additionally it will look a little bit cleaner.
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Stratego (dev)
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Re: Main Menu Adjustments

Post by Stratego (dev) » Sun Sep 01, 2019 3:00 pm

I like it, only change needed is "how to get gems" must be in main manu first page not under others.

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LordOfAles
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Re: Main Menu Adjustments

Post by LordOfAles » Sun Sep 01, 2019 3:02 pm

Alright. It's ok as long as map editor and settings are also there. Thanks!
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Stratego (dev)
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Re: Main Menu Adjustments

Post by Stratego (dev) » Sun Sep 01, 2019 3:27 pm

setting and mapeditor ca nnot be there (no space) i left them under others but ordered to the top.

ok now all is in with these modifications, please check in next update.

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Puss_in_Boots
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Re: Main Menu Adjustments IMPLEMENTED

Post by Puss_in_Boots » Sun Sep 01, 2019 6:01 pm

If we move random games into singleplayer, since they are usually played by one person with AI. We'll have enough space to put map editor in first page, since every map creator wants to use it on boot.
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Stratego (dev)
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Re: Main Menu Adjustments IMPLEMENTED

Post by Stratego (dev) » Sun Sep 01, 2019 6:05 pm

i dont want mapeditor in first page.
that is a background /backoffice feature.

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LordOfAles
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Re: Main Menu Adjustments IMPLEMENTED

Post by LordOfAles » Sun Sep 01, 2019 6:39 pm

Though I'm sure majority does. But that's completely your choice.
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LordOfAles
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Re: Main Menu Adjustments IMPLEMENTED

Post by LordOfAles » Thu Sep 05, 2019 3:48 pm

Upgrades stayed as "Upgrades" instead of "Shop". Is this intentional?
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Stratego (dev)
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Re: Main Menu Adjustments IMPLEMENTED

Post by Stratego (dev) » Thu Sep 05, 2019 4:08 pm

yes, as there were too many references to upgrade and "shop" has a feeling as pay to win game.

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LordOfAles
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Re: Main Menu Adjustments IMPLEMENTED

Post by LordOfAles » Sat Sep 21, 2019 12:33 pm

In AoF Scenarios are back to "Skirmish Maps". Why?
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Stratego (dev)
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Re: Main Menu Adjustments IMPLEMENTED

Post by Stratego (dev) » Sat Sep 21, 2019 6:08 pm

fixed thanks.
(it was because of other language translations anomaly)

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