Give/remove active ability trigger effect

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Sunrise Samurai
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Give/remove active ability trigger effect

Post by Sunrise Samurai » Mon Feb 12, 2018 10:22 pm

Trigger effect to give or remove active abilities to units. For example, a mage can lose the ability to cast fireball, and then be given the ability to raise dead. This gives full unit customization options for any hero unit we care to make.
Currently residing at the local ninja academy. I'm still watching though.

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LordOfAles
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Re: Give/remove active ability trigger effect

Post by LordOfAles » Mon Feb 12, 2018 10:40 pm

+1
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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Sunrise Samurai
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Re: Give/remove active ability trigger effect

Post by Sunrise Samurai » Tue Feb 13, 2018 2:23 am

Not sure if it is possible, but if stealth could be given as well it would be great for lesser units (like simulating rangers in AoF, for whatever race you want.)

Mostly want this for special order units. Who knows, we might see a campaign where a healer trades his priestly abilities for arcane bolts and necromancy.
Currently residing at the local ninja academy. I'm still watching though.

Stratego (dev)
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Re: Give/remove active ability trigger effect

Post by Stratego (dev) » Tue Feb 13, 2018 6:02 am

giving stealth is a different kettle of fish

lets call spells, transformations, etc: abilities (harder to implement for triggers)
stealth (ucan see all in faq section): special actions (easier to implement for triggers)

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Sunrise Samurai
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Re: Give/remove active ability trigger effect

Post by Sunrise Samurai » Tue Feb 13, 2018 11:50 am

So stealth is actually easier. I'm guessing this is a project to keep in mind for a later date if it is hard to implement.
Currently residing at the local ninja academy. I'm still watching though.

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