AOF Unit, tech flavour texts

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LordOfAles
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Re: AOF Unit, tech flavour texts

Post by LordOfAles »

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<string name="UNIT_TXT_SWORDSMAN">Warriors are the most common troop in human army. They are armed with simple swords, shields and leather armor. They are formed of mostly volunteers and patriots.</string>
<string name="UNIT_TXT_TC">A town is a busy place. All kinds of units can be produced and technologies can be researched here.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER">Many of the swift horse archers come from a small villages. They are trained for accuracy while both they and their targets are moving, thus making them perfect hit-and-run troops.</string>
<string name="UNIT_TXT_OUTPOST">Defenseless outposts are usually used to warn the lord of an incoming enemy advance. They can be taken down quite easily.</string>
<string name="UNIT_TXT_SPEARMAN">Usually conscripts, spearmens' only usage is to counter the cavalry, no matter how hard could that task be...</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN">Double Swordsmen focus on offensive rather than defensive. Equipped with sharp dual swords, they can strike twice per turn.</string>
<string name="UNIT_TXT_ARCHER_1">Elite Archers are equipped with significantly better bows and armor, obviously increasing their combat capabilities.</string>
<string name="UNIT_TXT_SKIRMISHER_1">These better versions of skirmishers are more skilled in throwing their javelins and defending from arrows.</string>
<string name="UNIT_TXT_SPEARMAN_1">Upgraded spearmen receive better spear and slightly better armor. Although it doesn't do much against other kinds of units, it significantly helps when it comes to fighting cavalry.</string>
<string name="UNIT_TXT_SWORDSMAN_1">Warriors are usually first to receive upgraded equipment as they are most expendable. They are much better at doing their job now, however.</string>
<string name="UNIT_TXT_KNIGHT_1">Upgraded knights turn into Heavy Knights. They are excellent at annihilating infantry, though they'd do good to remember to stay away from spears.</string>
<string name="UNIT_TXT_ARAGORN">Aragorn II, son of Arathorn II and Gilraen, also known as Elessar and Strider, was the 16th Chieftain of the Dúnedain of the North; later crowned King Elessar Telcontar (March 1, 2931 - FO 120 or SR 1541), the 26th King of Arnor and 35th King of Gondor - and first High King of Gondor and Arnor since the short reign of Isildur. He was a great ranger and warrior, and as Isildur's heir he bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring.</string>
<string name="UNIT_TXT_GANDALF">Gandalf (Norse; IPA: [gand:alf] - "Elf of the Wand" or "Wand-elf") the Grey, later known as Gandalf the White, and originally named Olórin (Quenya; IPA: [oˈloːrin] - "Dreamer" or "Of Dreams"), was an Istar (Wizard), sent by the West in the Third Age to combat the threat of Sauron. He joined Thorin and his company to reclaim the Lonely Mountain from Smaug, convoked the Fellowship of the Ring to destroy the One Ring, and led the Free Peoples in the final campaign of the War of the Ring.</string>
<string name="UNIT_TXT_BOROMIR">Boromir was a valiant warrior known in Gondor for his greatness, having already achieved great merit in Gondor prior to the Council of Elrond. He is the eldest son of Denethor II, who was Steward of Gondor during the War of the Ring, and his wife Finduilas. Even the people of Rohan admired him, particularly Éomer. He is the older brother of Faramir.</string>
<string name="UNIT_TXT_HUMAN_KING">Being the most important figures in the kingdom, kings are equipped with sharpest weapons, toughest armor and finest steeds. Despite spending a lot of time on the throne, they can and will take up arms if the need is dire, and they are very good at it.</string>
<string name="UNIT_TXT_FARAMIR">Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death. After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.</string>
<string name="UNIT_TXT_FARAMIR_RANGED">Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death. After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.</string>
<string name="UNIT_TXT_ARCHER_2">Most trained and best equipped archers are entitled "Master Archers". They are one of best marksmen in human empire after longbowmen.</string>
<string name="UNIT_TXT_AXE_THROWER_1">Elite Axe Throwers are equipped with sharper axes and slightly better armor. Other than that, there aren't many changes.</string>
<string name="UNIT_TXT_AXE_THROWER_2">These men have become so adept at throwing axes they can now throw them at archer range with high precision. Given their equipment, skirmishers are no problem for them either.</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN_1">These elites' blades are reforged to be sharper. Their war experience makes them a force to be reckoned with.</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN_2">Being veterans of many battles, these troops are banes of infantries and buildings. Their offensive capablities are rarely outmatched in the human empire.</string>
<string name="UNIT_TXT_FIRE_ARCHER">Fire archers sacrifice their range for additional damage to wood and buildings. As basic troops, they are pretty vulnerable.</string>
<string name="UNIT_TXT_FIRE_ARCHER_1">The fire archers gained an upgrade, fortunately for them, their better bows allow for more range. Their better armor may also save them from a fatal blow.</string>
<string name="UNIT_TXT_FIRE_ARCHER_2">Best fire archers humans can offer. They exceed at taking down burnable foes and buildings. Even better bows allow for more range.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER_1">Horse archers that are extraordinarily good at shooting from horseback are given better bows. With better gear they are more eager to fight their foes.</string>
<string name="UNIT_TXT_ORC_PHOENIX">Furies are kinds of phoenixes that are keen on attacking anything that isn't their kin, which is the reason for their name.</string>
<string name="UNIT_TXT_UND_TREASURE_SHIP">A loot that Ghost Vessels gain from shipwrecks are put into these small ships simply called "Treasure Ships". They are used at docks to speed up production.</string>
<string name="UNIT_TXT_UND_BUILDING_PHANTOM_GARRISON">A building that emits a menacing aura. Those that don't know what lies inside better stay away!</string>
<string name="UNIT_TXT_UND_PHANTOM_CRUSHER">Crushers are excellent at dealing with groups of weaker enemies, completely annihilating them with their flail.</string>
<string name="UNIT_TXT_UND_PHANTOM_AXEMAN">Axemen are good at fighting everything, including cavalry thanks to their weapon which curses the enemy on hit.  They are most common to be found in phantom garrisons.</string>
<string name="UNIT_TXT_UND_PHANTOM_PIKEMAN">Fearsome phantom pikemen are cavalrybanes. With their long pike they can take down about anything mounted.</string>
<string name="UNIT_TXT_UND_PHANTOM_SWORDMASTER">Phantom swordmasters shouldn't be messed with. With their dual swords they can deal a lot of damage, be it to building or infantry.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE">Spellcasters that get reanimated are turned into Skeleton Mages. They forgot all or most of their spells but learned how to use some undead ones.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE_ARMORED">Skeleton mages gain armor, making them sturdier.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE_GOLDEN">With golden armor, skeleton mages are more likely to survive otherwise fatal blows. At least  that's what their master thinks...</string>
Here are some. I'll continue with others later.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

new list with many many new unprocesseds strings, in every update we have about 10 extra missing flavour textings

LOL it exceeded the allowed post size! over 60 000 characters, i have to make another post with the rest

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<obsolete>

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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

here is the other half:

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<obsolete>

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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

LordOfAles wrote: Thu Sep 12, 2019 6:33 pm

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...
Here are some. I'll continue with others later.

Mega thanks! they are in! (above list does not contain these - thanks!)
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LordOfAles
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Re: AOF Unit, tech flavour texts

Post by LordOfAles »

Just an update: I did 65%. Stay tuned, I'm still working on them.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

awesome!
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Re: AOF Unit, tech flavour texts

Post by LordOfAles »

Very unfortualnately, my laptop died and all data is lost. Would be nice if someone else takes this job (and does it good)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

noooo,
always save your data! also sorry for the laptop i hope you have not lost any other important data
- also if you work on any translation or texting send us the work you have already - dont wait to be 100%
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Re: AOF Unit, tech flavour texts

Post by Puss_in_Boots »

Make a new list and I will continue it.
OLÉ
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

ok, i have updated the prev posts.
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Re: AOF Unit, tech flavour texts

Post by General Brave »

Nevertheless I guess I have to send some of my descriptions.
Wise, Might, Loyalty. Forever stands Warfell.
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Re: AOF Unit, tech flavour texts

Post by Puss_in_Boots »

More Undead textings:

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<string name="UNIT_TXT_UND_BUILDING_SKULL_COVE">Many sailors, attracted to its glow, beach here. As they wait the rest of their days in disappointment of finding nothing of value, they slowly lose their minds and then their flesh. They serve their afterlife as crewmembers for the Undead vessels.</string> 
<string name="UNIT_TXT_UND_SKELETON_LANCER">From resurrection they pick up their worn lance and get back on horseback. Both lifeless, man and steed take on any other horse and men.</string> 
<string name="UNIT_TXT_UND_SKELETON_LANCER_ARMORED">They rise with armor made from rocks and minerals from the ground. They pick up their lances in better condition and mount their armored horses to ride into battle.</string> 
<string name="UNIT_TXT_UND_SKELETON_LANCER_GOLDEN">These particular riders and their mount are typically trained, and not resurrected ever again after their armored counterparts receive their gilded armor. Their weaponry and armor are the best of the skeleton lancers.</string> 
<string name="UNIT_TXT_UND_SKELETON_FLAIL_KNIGHT">These things like to hit hard. So hard in fact, one hit damages those around the struck opponent.</string>
<string name="UNIT_TXT_UND_SKELETON_FLAIL_KNIGHT_ARMORED">With more armor and more balls on chain they will cause more destruction.</string>
<string name="UNIT_TXT_UND_SKELETON_FLAIL_KNIGHT_GOLDEN">A mighty heavy hitter swinging around not 1, not 2, but 3 chained balls around!</string>
<string name="UNIT_TXT_UND_FIRE_SKULL_THROWER_GOLDEN">With its golden helmet, this skeleton is brave enough to score enemy structures with the mightiest of throws,</string>
<string name="UNIT_TXT_UND_SKELETON_SHIELDER">When bones are not tough enough they pick up their shields and brave the enemy attacks.</string> 
<string name="UNIT_TXT_UND_SKELETON_SHIELDER_ARMORED">Iron is proven to increase the endurance of soldiers.</string>
<string name="UNIT_TXT_UND_SKELETON_SHIELDER_GOLDEN">Their gilded armor insures their enemies do not get a good hit in.</string> 
<string name="UNIT_TXT_UNDEAD_SKELETON_WIGHT_HIGHLANDER_MELEE">Smart enough to know their way around sword and bow, this monster will alternate between the two and raise feral copies of itself from the fallen.</string> 
<string name="UNIT_TXT_UNDEAD_SKELETON_WIGHT_HIGHLANDER_RANGE">Smart enough to know their way around sword and bow, this monster will alternate between the two and raise feral copies of itself from the fallen.</string> 
<string name="UNIT_TXT_UNDEAD_SKELETON_WIGHT_HIGHLANDER_FERAL">Without weapon, without fear, it can charge into enemy forces with everything it has got.</string> 
<string name="UNIT_TXT_UNDEAD_BUILDING_BLOOD_FOUNTAIN">It is a well known fact that drinking blood heals their wounds.</string> 
<string name="UNIT_TXT_UNDEAD_BUILDING_GRAVEYARD_TOWER">Without help, it digs up its own corpses, but how?</string>
<string name="UNIT_TXT_ELF_THORN_ELEMENTAL">This giant can return the same amount of damage it gives when it attacks or is attacked.</string> 
OLÉ
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

they are in! thanks!

daniel
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Re: AOF Unit, tech flavour texts

Post by Puss_in_Boots »

Here we go, just let me unload this massively verbose tome right here and:

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<string name="UNIT_TXT_ELF_BUILDING_TEMPLE">The temple is where worldly magic is conjured, honed, and maintained. Many practitioners of natural magics come here to connect more closely with the world around them.</string> 
<string name="UNIT_TXT_BUILDING_ELF_WARDEN_HEADQUARTER">Trains the glade warriors who use more sophisticated means of warfare or more power and resistance than normal elves.</string> 
<string name="UNIT_TXT_ELF_GLADE_PROTECTOR">Glade protectors, with thier glaive and steed, often patrol around their territory chasing off the occasional scouts, but never armies.</string> 
<string name="UNIT_TXT_ELF_GLADE_GUARDIAN">Honed with equipment and training to withstand substantial amount of blows without faltering</string> 
<string name="UNIT_TXT_ELF_GLADE_SENTRY">Sentries are often placed to maintain good surveillance of an area. They are capable of taking fire and then returning it upon weaker foes.</string> 
<string name="UNIT_TXT_ELF_GLADE_VANGUARD">Less defensive warriors of glade affiliation. Vanguards may mop up untrained swords and spearmen.</string> 
<string name="UNIT_TXT_ELF_GLADE_DEFENDER">With an awesome freaking leopard and dual swords, these riders are able to defend their territory from any footman, do watch out for lancers.</string> 
<string name="UNIT_TXT_ELF_UNICORN_LANCER">A simple lancer on the magical unicorn.</string> 
<string name="UNIT_TXT_ELF_WISP">A creature of powerful influence. It is able to decrease production time by a grand total of 1 turn.</string> 
<string name="UNIT_TXT_ELF_CAPTAIN">One who may lead amongst other elves. Elf captains take their fight more serious than others.</string> 
<string name="UNIT_TXT_ELF_WORKER">Elf workers are not as adept wood workers as their ent counterparts, but they are cheaper labor nonetheless.</string> 
<string name="UNIT_TXT_ELF_ASSAULTER">Uses skirmishing shield and javelins just as other skirmishers do.</string> 
<string name="UNIT_TXT_ELF_MERMAN_KING">As handsome as Neptune himself, Merman King maintain order amongst the sea and their people.</string> 
<string name="UNIT_TXT_ELF_POISON_ARCHER">An elf who uses poison to weaken his prey.</string> 
<string name="UNIT_TXT_ELF_BOLAS_THROWER">Effectively slow down any prey that are caught in its range, limiting escape and resistance.</string> 
<string name="UNIT_TXT_DEAD_HUMAN1">A humanoid corpse</string> 
<string name="UNIT_TXT_DEAD_MOUNTED1">The corpse of a mount and its rider</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_DEER">A peaceful animal</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_DOLPHIN">A peaceful sea mammal</string> 
<string name="UNIT_TXT_DEAD_DRAGON">The remains of a mighty beast</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_CROC">An aggressive swimming creature</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_WOLF">An aggressive hunter.</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE">A mighty creature.</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_SNAKE_GREEN">A venomous threat</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_SNAKE_BROWN">A venomous threat</string> 
<string name="UNIT_TXT_DEAD_ARCHER1">The remains of a bow and arrow wielder</string> 
<string name="UNIT_TXT_DEAD_SPEARMAN1">The remains of a polearm user</string> 
<string name="UNIT_TXT_DEAD_SWORDMAN1">The remains of a swordsman</string> 
<string name="UNIT_TXT_NEUTRAL_MAN2">A civilian</string> 
<string name="UNIT_TXT_NEUTRAL_MAN3">Another civilian</string> 
<string name="UNIT_TXT_NEUTRAL_MAN4">A different civilian.</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_WHITE">A majestic creature</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_SADD_BROWN">A strong creature</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_SPOTTY">A beautiful creature</string> 
<string name="UNIT_TXT_NEUTRAL_KID_GIRL">A little girl</string> 
<string name="UNIT_TXT_NEUTRAL_OLD_LADY">An elderly woman</string> 
<string name="UNIT_TXT_DEAD_SHIP">A sinking ship</string> 
<string name="UNIT_TXT_NEUTRAL_PUMPKIN1">A great orange fruit.</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN2">Is it spooky month already?</string> 
<string name="UNIT_TXT_NEUTRAL_PUMPKIN3">A spooky orange froot</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN_BIG">The king of all fruit!</string> 
<string name="UNIT_TXT_NEUTRAL_HALLOWEEN_KID_VAMPIRE">A child dressed as a vampire. Don't get too close.</string> 
<string name="UNIT_TXT_NEUTRAL_HALLOWEEN_KID_GHOST">A child disguised as a white sheet with 2 holes.</string> 
<string name="UNIT_TXT_NEUTRAL_STONE_OBELISK">A powerful rock</string> 
<string name="UNIT_TXT_NEUTRAL_COLUMN1">A strong column</string> 
<string name="UNIT_TXT_NEUTRAL_COLUMN2">Decorative column</string> 
<string name="UNIT_TXT_NEUTRAL_COLUMN3">Structural column</string> 
<string name="UNIT_TXT_NEUTRAL_COLUMN4">An invincible column</string> 
<string name="UNIT_TXT_NEUTRAL_CRYSTAL">A shiny rock</string> 
<string name="UNIT_TXT_NEUTRAL_STONE_FIREALTAR1">An altar of fire</string> 
<string name="UNIT_TXT_NEUTRAL_STONE_FIREALTAR2">An altar of fire</string> 
<string name="UNIT_TXT_NEUTRAL_STONE_STATUE">A Symbolic Statue</string> 
<string name="UNIT_TXT_NEUTRAL_STONE_TOMB1">A resting place</string> 
<string name="UNIT_TXT_NEUTRAL_STONE_TOMB2">Cozy</string> 
<string name="UNIT_TXT_NEUTRAL_TORCH1">Hot!</string> 
<string name="UNIT_TXT_NEUTRAL_TORCH2">Burns</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD1">A dead tree</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD2">A dry tree</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD3">A dried tree</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD4">A lifeless tree</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD5">A withered tree</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD6">A fallen tree</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD7">A tree that lost life</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD8">A life that lost tree</string> 
<string name="UNIT_TXT_NEUTRAL_TREE_MAPLE1">A maple tree</string> 
<string name="UNIT_TXT_DEAD_MAGE">A mystical corpse</string> 
<string name="UNIT_TXT_DWARF_GIMLI">Gimli is chosen to represent the race of Dwarves in the Fellowship of the Ring</string> 
<string name="UNIT_TXT_BUILDING_TUNNEL">A tunnel dug by dwarves</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_WOOD_ELVES_HOUSE1">A home of an elf</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_SUN_ELVES_HOUSE1">A house of a sun elf</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_SUN_ELVES_HOUSE2">Housing for a sun elf</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_MOON_ELVES_HOUSE1">Home for a moon elf</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BLACK_SEWER_RAT">A lost animal</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BROWN_SEWER_RAT">A timid animal</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_GREY_SEWER_RAT">"Sewers don't exist in this era?" Squeak</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BROWN_TARANTULA">A fuzzy arachnid. Strongest one as of now.</string> 
<string name="UNIT_TXT_NEUTRAL_SHARKMAN">A shark and a man, he's sharkman!</string> 
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HIPPOGRIFF">Half eagle. Half horse.</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_MAUSOLEUM">Stores the dead</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_WARFELL_RIGHT_FLAG">A Banner Flag of Warfell</string> <string name="UNIT_TXT_BLD_NEUTRAL_WARFELL_CENTER_FLAG">Warfell's banner flag.</string> <string name="UNIT_TXT_BLD_NEUTRAL_WARFELL_LEFT_FLAG">The banner of Warfell</string> 
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_CAPTAIN">Not a true leader, but his twin great scythes care to disagree.</string> 
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_HALBERDIER">Its 2 headed halberd is more than enough for any man or mount.</string> 
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_SHIELDER">These phantoms originate from uncontrolled bursts of malignant magic. The magic's will may fester inside armor for ages to come rendering them hostile to all forces of magic or life.</string> 
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_TITAN">The hardiest of all phantom rouges. Don't let it get too close.</string> 
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_KNIGHT">A hardshell rider with an illusionary steed to give it extra speed. This leaves it more vulnerable to polearms however.</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_HUT">A very simple structure that shelters gnolls.</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_BEAST_PEN">Used to tame and train beastly mounts or feral dogs</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_ENCAMPMENT">A tall landform sprinkled in structures to provide ample defense and training for strong warriors and spiritual shamans.</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_OUTPOST">A defense outpost for primitive beasts</string> 
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_SPIKED_BARRIER">A caltrop, deals damage to its attackers.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_BANDIT">A quick and sturdy spear wielder. Very capable of taking down mounts or soldiers.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_BRUISER">Takes a preference to bashing prey or tearing down structures with great force.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_RAIDER">A resourceful rider that uses the scorpions' barb for coating the speartip in deadly toxins.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_HYENA">With a top speed of 60km/h, this predator is near impossible to escape on foot.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_ROGUE">Projectile weapons were unnecessary due to their speed and strength, but with fire attached they could bring a fort down.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_TRACKER">Trackers prefer to pursue their prey, keeping their distance as they lob poisoned tipped spears to avoid injury for the duration of the chase.</string> 
<string name="UNIT_TXT_HOBBIT">A small creature often mistaken for a youthful human</string> 
<string name="UNIT_TXT_NAZGUL">One of nine men corrupted by their ring</string> <string name="UNIT_TXT_NAZGUL_RIDER">Men corrupted by the ring</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_LANCER">These charging lancers' steed of choice is directly influenced by their size.</string> 
<string name="UNIT_TXT_BUILDING_DWARF_WALL">A powerful metal cast wall.</string> <string name="UNIT_TXT_BUILDING_DWARF_BRONZE_GATE">A bronze cast gate</string> 
<string name="UNIT_TXT_DWARF_MITHRIL_HAMMERER">Mithril, a lightweight sturdy metal alloy can be forged by dwarves of great skill.</string> <string name="UNIT_TXT_DWARF_MITHRIL_SHIELDER">These stalwart defenders are provided by the best smiths.</string> <string name="UNIT_TXT_DWARF_MITHRIL_BILLMAN">With powerful metal alloys and brutish strength, they can flick away almost any rider.</string>  
<string name="UNIT_TXT_DWARVEN_BERSERKER">These large dwarves rely on brute strength to overcome their opponents.</string> 
<string name="UNIT_TXT_DWARF_RAM_CRUSHER">With a design styled after domesticated mountain rams, they can bring down the greatest mountains.</string> 
<string name="UNIT_TXT_DWARF_WAGON">A fast and reliable mode of transportation</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_AXE_THROWER">With an abundance of lightweight axes and target practice, they will hit their mark almost every time.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_WARRIOR_1">A warrior of the shield and axe</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_WARRIOR_2">A master of the shield and axe.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BILLMAN_1">An experienced user of the bill</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BILLMAN_2">Has mastered the way of the Bill</string> 
<string name="UNIT_TXT_DWARF_HAMMER_FIGHTER_1">Cracks down on defenses with a mighty swing</string> 
<string name="UNIT_TXT_DWARF_HAMMER_FIGHTER_2">Far from the mightiest but hits harder than many others</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_AXE_THROWER_1">More careful, but also more forceful with their tomahawk throws.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_AXE_THROWER_2">Has the most expensive axes giftwrapped for their opponent's funeral.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_CROSSBOWS_1">This crossbow is loaded with stronger bolts.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_CROSSBOWS_2">A hollow Mithril shaft and tip with hawk feather fletching allows great puncturing at further distance</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SWORDSMAM">A fighter of the shortsword and shield variety</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SWORDSMAM_1">A swordsman of short variety</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SWORDSMAM_2">A well rounded swordsman capable of holding his own.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_MUSKETEER">A dwarf with a elongated gunpowder weapon.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_MUSKETEER_1">Practiced musketeer with a precise shot.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_MUSKETEER_2">Sharpshot with the most well kept muskets.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_REPEATING_CROSSBOWMAN">Can shoot bolts in quick succession</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_REPEATING_CROSSBOWMAN_1">Well practiced in the arts of shooting bolts one after another</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_REPEATING_CROSSBOWMAN_2">Quite talented in the discipline of firing bolts in rapid order</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BALL_THROWER">Throws a hefty ball with chain</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BALL_THROWER_1">Pummels opponents from a safe distance</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BALL_THROWER_2">Bashes foes while staying away from their counter range.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SHIELDER">Brings a towershield into battle for survivability</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SHIELDER_1">Outdoes its precursors with a cast iron shield</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SHIELDER_2">Outperforms mist shielders with its thunderingshield</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_AXEMAN">Brings a great axe into battle</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_AXEMAN_1">Wields a great ax into combat</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_AXEMAN_2">Unleashes a Dane ax in the battlefield</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SHORT_PIKER">Postures a mostly spearlike weapon to the frontlines</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SHORT_PIKER_1">Bares a cast iron short pike out on the front</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_SHORT_PIKER_2">Exposes a decorated cast iron short pike to compensate for his size</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_MACEMAN">Another favorite bashing weapon amongst dwarves</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_MACEMAN_1">Another excellent source of bruising, step right up!</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_MACEMAN_2">A punishing weapon brutal by design yet so simple.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_LANCER_1">The rider is preserved with more metal.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_LANCER_2">Riders are nearly able to obliterate rivals of equal strength without supporting fire.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_SCOUT">What boars lack in delicacy, they make up for as steeds.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_SCOUT_1">An up trained and equipped scout to brave the dangers of the land</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_SCOUT_2">Greatly equiped scout who may travel with little challenge it can't run away from</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_HALBERDIER">Holds its own against opponents on mount or on foot</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_HALBERDIER_1">Good at holding down areas attacked by footmen or horsemen</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_HALBERDIER_2">A melee rival of foot soldiers and cavalry.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_DOUBLE_AXEMAN">Two axes are better than one.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_DOUBLE_AXEMAN_1">Dual axe action, for swifter enemy dispersion.</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_DOUBLE_AXEMAN_2">The true strength of an axeman is calculated by how many axes they can wield</string> 
<string name="UNIT_TXT_DWARF_DWARVEN_MINER">Often loaded with currency to influence productivity by a mighty 1 turn</string> 
<string name="TECH_TXT_HUMAN_WEAPONS_RANGED_1">+1 damage, +1 range to all archers. Requirement for level 1 archers</string> <string name="TECH_TXT_HUMAN_WEAPONS_RANGED_2">+1 dmg, range to all archers. Requirement for level 2 archers</string> 
<string name="TECH_TXT_HUMAN_ARMORS_1">+1 armor, pierce. Requirement for level 1 soldiers</string> <string name="TECH_TXT_HUMAN_ARMORS_2">+1 armor, pierce. Requirement for level 2 soldiers</string> 
<string name="TECH_TXT_HUMAN_SHIELDS_1">+1 armor, pierce for infantry. Required for level 1 infantry.</string> <string name="TECH_TXT_HUMAN_SHIELDS_2">+1 armor, pierce for infantry. Required for level 2 infantry.</string> 
<string name="TECH_TXT_HUMAN_WEAPONS_MELEE_1">+1 dmg. Required for level 1 melee.</string> <string name="TECH_TXT_HUMAN_WEAPONS_MELEE_2">+1 dmg. Required for level 2 melee.</string> 
<string name="TECH_TXT_ELF_ENT_TOUGHNESS_1">+1 armor/pierce for ents</string> <string name="TECH_TXT_ELF_ENT_TOUGHNESS_2">+1 armor/pierce for ents</string> 
<string name="TECH_TXT_ELF_FENCING_FINESSE_1">+1 min melee dmg</string> <string name="TECH_TXT_ELF_FENCING_FINESSE_2">+1 min melee dmg</string> <string name="TECH_TXT_ELF_FENCING_FINESSE_3">+1 min melee dmg</string> 
<string name="TECH_TXT_ELF_PRECISION_SHOT_1">+1 min range dmg</string> <string name="TECH_TXT_ELF_PRECISION_SHOT_2">+1 min range dmg</string> <string name="TECH_TXT_ELF_PRECISION_SHOT_3">+1 min range dmg</string> 
<string name="TECH_TXT_ELF_TRIDENT_1">+1 damage for mermen</string> <string name="TECH_TXT_ELF_TRIDENT_2">+1 damage for mermen</string> <string name="TECH_TXT_ELF_TRIDENT_3">+1 damage for mermen</string> 
<string name="TECH_TXT_ELF_BALANCED_BLADES">Sword dancer gains an additional action</string> 
<string name="TECH_TXT_ELF_TRIDENT_THROW">Mermen can throw their tridents.</string> 
<string name="TECH_TXT_ELF_AIMED_SHOT">Archers gain ability to increase range temporarily.</string>
<string name="TECH_TXT_WISP_SUMMONING">Allows summoning of wisps</string> 
<string name="TECH_TXT_DWARF_ARMORS_1">+1 armor/ pierce</string> <string name="TECH_TXT_DWARF_ARMORS_2">+1 armor/ pierce</string> <string name="TECH_TXT_DWARF_ARMORS_3">+1 armor/ pierce</string> <string name="TECH_TXT_DWARF_ARMORS_4">+1 armor/ pierce</string> 
<string name="TECH_TXT_DWARF_IMPROVED_BARRELS_1">+1 dmg/range for firearms</string> <string name="TECH_TXT_DWARF_IMPROVED_BARRELS_2">+1 dmg/range for firearms</string> 
<string name="TECH_TXT_DWARF_HEAVY_CANNONS_1">+2 dmg</string> <string name="TECH_TXT_DWARF_HEAVY_CANNONS_2">+2 dmg</string> 
<string name="TECH_TXT_DWARF_REFINED_THROWING_WEAPONS_1">+1 dmg</string> <string name="TECH_TXT_DWARF_REFINED_THROWING_WEAPONS_2">+1 dmg</string> 
<string name="TECH_TXT_DWARF_SHIELDS_1">+1 armor/pierce for shielded bearers</string> <string name="TECH_TXT_DWARF_SHIELDS_2">+1 armor/pierce for shielded bearers</string> <string name="TECH_TXT_DWARF_SHIELDS_3">+1 armor/pierce for shielded bearers</string> <string name="TECH_TXT_DWARF_SHIELDS_4">+1 armor/pierce for shielded bearers</string> 
<string name="TECH_TXT_DWARF_WEAPONS_MELEE_1">+1 melee damage</string> <string name="TECH_TXT_DWARF_WEAPONS_MELEE_2">+1 melee damage</string> <string name="TECH_TXT_DWARF_WEAPONS_MELEE_3">+1 melee damage</string> <string name="TECH_TXT_DWARF_WEAPONS_MELEE_4">+1 melee damage</string> 
<string name="TECH_TXT_DWARF_WEAPONS_RANGED_1">+1 range/ damage</string> <string name="TECH_TXT_DWARF_WEAPONS_RANGED_2">+1 range/ damage</string> 
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER_2">A steady sharpshot on a galloping horse.</string> 
<string name="UNIT_TXT_KNIGHT_2">A knight of great wealth with weapons refined to kill</string> 
<string name="UNIT_TXT_HUMAN_LIGHT_CAVALRY_1">A lightweight rider on a swift horse may attack twice</string> 
<string name="UNIT_TXT_HUMAN_LIGHT_CAVALRY_2">Less lightweight than its predecessors, but with a healthier horse it can maintain speed while striking twice with technique</string> 
<string name="UNIT_TXT_SKIRMISHER_2">Well equiped and ranged to punish aggresive archers</string> 
<string name="UNIT_TXT_SPEARMAN_2">An excellent tool of cavalry punishment and deterrent</string> 
<string name="UNIT_TXT_SWORDSMAN_2">Honed by gear and training, they can make the occasional interlopers and their structures go away</string> 
<string name="UNIT_TXT_LANCER">First used in picking off infantry, they were retrained to duel other lancers and cavalry.</string> 
<string name="UNIT_TXT_LANCER_1">Greater equipment makes it quite fearsome in a charge</string> 
<string name="UNIT_TXT_LANCER_2">Excellent protection from anything but spears and poison, they shall joust to the occasional end.</string> 
<string name="UNIT_TXT_TEMPLAR_1">More taught in the religious output of righteous lightning than purifying fire.</string> 
<string name="UNIT_TXT_TEMPLAR_2">More taught in self righteous healing and individual strength.</string> 
<string name="UNIT_TXT_TEMPLAR_MOUNTED">A swift ride to justice and God</string> 
<string name="UNIT_TXT_TEMPLAR_MOUNTED_1">A staunch rider of heavenly alignment</string> 
<string name="UNIT_TXT_TEMPLAR_MOUNTED_2">Devoted rider in the way of the crippling lightning blade</string>
<string name="UNIT_TXT_HOSPITALLER_2">Well lectured in the way of purifying fire and performing miracles</string> 
<string name="UNIT_TXT_HOSPITALLER_MOUNTED">A swift carrier of God's message</string> 
<string name="UNIT_TXT_HOSPITALLER_MOUNTED_1">A rider of burning passion for Jesus' sacrifice</string> 
<string name="UNIT_TXT_HOSPITALLER_MOUNTED_2">The messenger of purifying flames and miracles</string> 
<string name="UNIT_TXT_HOSPITALLER">taught in healing practices and pure flames</string> 
<string name="UNIT_TXT_HOSPITALLER_1">Purifies thine enemy with flames of God's will</string> 
<string name="UNIT_TXT_BUILDING_HUMAN_EMBASSY">A building that enlists the help of foreign armies or religious orders</string> 
<string name="UNIT_TXT_SLINGER">A cheap range weapon, typically ineffective</string> 
<string name="UNIT_TXT_SLINGER_1">Rather insufficient weapon if not for self defense</string> 
<string name="UNIT_TXT_SLINGER_2">Sling put to its limits borne off the legend of David and the Goliath. Said to have ward off giants.</string> 
<string name="UNIT_TXT_HUMAN_DRAKE_KNIGHT_1">Imprinted on their riders from hatching, these pairs make up the most devastating force of the order's arsenal by sheer commitment.</string> <string name="UNIT_TXT_HUMAN_DRAKE_KNIGHT_2">These drakes are often born of a bloodline of loyal beasts. They are not quite tamed as they would be less effective in battle. Their caretakers often allow them to survive naturally for 2 seasons to return for the winter making them rarely available.</string> 
<string name="UNIT_TXT_HUMAN_IMPERIAL_DRAGON_KNIGHT">The Imperial order's dragons are of an intellectual yet powerful breed. They attend to churches and library and know well their noble sacrifice in war</string> 
<string name="UNIT_TXT_HUMAN_IMPERIAL_CAPTAIN">With the purest of heart and wisest of words one can hope to lead an imperial army one day.</string> 
<string name="UNIT_TXT_BUILDING_HUMAN_BREEDING_KEEP">Housing for the most outlandish of animals</string> 
<string name="UNIT_TXT_WAR_ELEPHANT_1">Elephants have long been a symbol of strength among mankind, A single elephant may stop a careless army.</string> 
<string name="UNIT_TXT_WAR_ELEPHANT_2">The mightiest of elephants are honored with precious metals as that is not what makes up this one's strength and robust.</string> 
<string name="UNIT_TXT_ELEPHANT_ARCHER_1">Best known for their low damage to health ratio or high health to damage ratio</string> 
<string name="UNIT_TXT_ELEPHANT_ARCHER_2">Great for maintaining health during archery</string> 
<string name="UNIT_TXT_ARCHER_POISON_1">An archer well suited for inflicting ongoing pain for its targets</string> 
<string name="UNIT_TXT_ARCHER_POISON_2">His arrows will find some way to seep poison through enemy armor</string> 
<string name="UNIT_TXT_HUMAN_LONGBOW_MAN_1">Can concentrate on his bow drawing technique to send the arrow farther</string> 
<string name="UNIT_TXT_HUMAN_LONGBOW_MAN_2">The most reknown sharpshots of mankind. Legend has it the holder of their drawing fingers can fire an arrow directly to the horizon line</string> 
<string name="UNIT_TXT_HUMAN_SERGEANT">The leader of his fellowmen often found in groups</string> 
<string name="UNIT_TXT_HUMAN_SERGEANT_1">Almost never caught alone they surround themselves in men</string> 
<string name="UNIT_TXT_HUMAN_SERGEANT_2">Usually lead their men to victorious battle without incident</string> 
<string name="UNIT_TXT_HUMAN_SHIELDER">A Withstanding personnel</string> 
<string name="UNIT_TXT_HUMAN_SHIELDER_1">Guardstanding trooper</string> 
<string name="UNIT_TXT_HUMAN_SHIELDER_2">Near unyielding defender</string> 
<string name="UNIT_TXT_BUILDING_HUMAN_HUNTING_LODGE">An isolated locale fit for nobility and royal blood. Especially for those of which have an affinity for hunting with projectile weapons</string> 
<string name="UNIT_TXT_HUMAN_SKARN_RANGE">A very capable bowman and swordsman equipped with a bow</string> <string name="UNIT_TXT_HUMAN_SKARN_MELEE">Very capable swordsman and bowman equipped with a sword</string> 
<string name="UNIT_TXT_HUMAN_BLUE_DRAGON">A dragon on near independent will. Serves on behalf of humans for resources</string> 
<string name="UNIT_TXT_HUMAN_BLUE_DRAGON_1">Supplemented with armor crafted of man, this dragon can put more pressure onto its opponents</string> 
<string name="UNIT_TXT_HUMAN_BLUE_DRAGON_2">Decorated in armor of human design, the dragon can fight to its limits.</string> 
<string name="UNIT_TXT_HALBERDIER_1">An upgraded halberd design for more cleaving</string> 
<string name="UNIT_TXT_HALBERDIER_2">Rare to survive 1 or 2 swings, this halberdier can safeguard a position against most melee opponents</string> 
<string name="UNIT_TXT_IMPERIAL_ARCHER">The ability to draw a bow and arrow within the imperial suit of armor is rare and an admirable show of strength</string> 
<string name="UNIT_TXT_HUMAN_IMPERIAL_LANCER">Believed to hold the strongest steed and lance the world has got to offer</string> 
<string name="UNIT_TXT_IMPERIAL_PIKEMAN">Vulnerable without a shield, they usually stay behind the frontlines until the opportunity to attack</string> 
<string name="UNIT_TXT_HUMAN_PEGASUS_RIDER">A knight on wings</string> 
<string name="UNIT_TXT_HUMAN_PEGASUS_RIDER_1">The flightly characteristic of a pegasus allow this knight to break limits horses couldn't allow</string> 
<string name="UNIT_TXT_HUMAN_PEGASUS_RIDER_2">Master of  the craft, these aces patrol the air and swoop down on slow and even suspecting prey</string> 
<string name="UNIT_TXT_HUMAN_GRYPHON_RIDER">The interceptors of the sky, they aggress on riders with extreme prejudice</string> 
<string name="UNIT_TXT_HUMAN_GRYPHON_RIDER_1">The safegaurd of the sky, no mounted rider is safe from their jabs</string> 
<string name"UNIT_TXT_HUMAN_GRYPHON_RIDER_2">The near perfect bird of prey for mounted riders.</string> 
<string name="UNIT_TXT_HUMAN_IMPERIAL_GRYPHON_RIDER">The greatest skylancers of their time believed to be greater than the imperial lancer</string> 
<string name="UNIT_TXT_HUMAN_CROSSBOWMAN">Easier to fire than bow and arrow. The strategic difference between the two is -1 dmg, +1 hp, and 50% more bonus against melee infantry.</string> 
<string name="UNIT_TXT_HUMAN_CROSSBOWMAN_1">Retains the same base range, but strikes melee infantry with more power</string> 
<string name="UNIT_TXT_HUMAN_CROSSBOWMAN_2">Retains the same base range, usually seen with 7 range and 8 damage from tech tree research.</string> 
<string name="UNIT_TXT_CATAPULT_CART">A catapult form optimized for speed yet unable to attack</string> 
<string name="UNIT_TXT_TREBUCHET_CART">A trebuchet form optimized for speed, unable to destroy buildings yet</string> 
<string name="TECH_TXT_HUMAN_METAL_PLATING_1">+1 armor/pierce for mechanical units</string> 
<string name="TECH_TXT_HUMAN_METAL_PLATING_2">+1 armor/pierce for mechanical units</string> 
<string name="TECH_TXT_HUMAN_REINFORCED_RAM_1"></string> <string name="TECH_TXT_HUMAN_REINFORCED_RAM_2">...</string> 
<string name="TECH_TXT_HUMAN_IMPROVED_TRAJECTORIES_1">+1 range of ranged siege units</string> 
<string name="TECH_TXT_HUMAN_IMPROVED_TRAJECTORIES_2">+1 range for ranged siege</string> 
<string name="TECH_TXT_HUMAN_HEAVY_PROJECTILES_1">+1 damage for ranged siege units</string> 
<string name="TECH_TXT_HUMAN_HEAVY_PROJECTILES_2">+1 damage of ranged siege</string> 
<string name="TECH_TXT_HUMAN_CATAPULT_WHEELS">Reduces friction</string> 
<string name="TECH_TXT_HUMAN_IMPROVED_SAILS_1">+1 speed to ships</string> 
<string name="TECH_TXT_HUMAN_IMPROVED_SAILS_2">+1 speed for ships</string> 
<string name="TECH_TXT_HUMAN_EXTRA_ROOM_1">Provides more capacity in transports</string> 
<string name="TECH_TXT_HUMAN_EXTRA_ROOM_2">Greater capacity in transports</string> 
<string name="TECH_TXT_UPGRADE_UNIT_CAVALRY_2">Upgrades all level 1 cavalry to the next level</string> 
<string name="TECH_TXT_UPGRADE_UNIT_INFANTRY_1">Upgrades all level 0 infantry to the first level</string> 
<string name="TECH_TXT_UPGRADE_UNIT_INFANTRY_2">Upgrades all level 1 infantry to the second level</string> 
<string name="TECH_TXT_UPGRADE_UNIT_CAVALRY_1">Upgrades all level 0 cavalry to the first level</string> 
<string name="TECH_TXT_ORC_SUMMON_DRAKE">Allows troll shaman to summon a drake</string> 
<string name="TECH_TXT_ORC_SUMMON_DRAGON">Bestows upon the troll shamans the enlightenment to summon a dragon</string> 
<string name="TECH_TXT_ORC_SUMMON_WYRM">Grants the greatest power of summoning the green wyrm at the cost of 6 sacrifices</string> 
<string name="TECH_TXT_HUMAN_WARFELL_SUPPORT">A document that grants the recipient a diplomatic favor from Warfell</string> 
<string name="TECH_TXT_HUMAN_KNIGHTHOOD">Allows knights to strike before their opponent does</string> 
<string name="TECH_TXT_ELF_JUMP">Allows elves to jump for greater movement</string> 
<string name="TECH_TXT_ELF_ROCK_THROWING_IMPROVED">...</string> <string name="TECH_TXT_ELF_ROCK_THROWING_SUPERIOR">...</string> 
<string name="TECH_TXT_HUMAN_IMPERIAL_DEFENSE">Allows a human player the protection of the Imperial order</string> 
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_SPECIAL_MOUNT_1">Upgrades non horse mounts from level 0</string> <string name="TECH_TXT_UPGRADE_UNIT_HUMAN_SPECIAL_MOUNT_2">Upgrades level 1 non horse mounts</string> 
<string name="TECH_TXT_ORC_UPGRADE_UNIT_SAVAGE_ELITE">Upgrades level 0 beasts</string> 
<string name="TECH_TXT_ORC_UPGRADE_UNIT_SAVAGE_MASTER">Upgrades elite beasts</string> 
<string name="TECH_TXT_ORC_MAGMATIC_BULLET">Allows greater reach for volcanic buildings</string> 
<string name="TECH_TXT_UNDEAD_CALCIFICATED_BONES_1">+1 armor and pierce for skeletons</string>
<string name="TECH_TXT_UNDEAD_CALCIFICATED_BONES_2">+1 armor and pierce for skelebros</string> 
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_ENGINEERING_1">Upgrades siege engines</string> <string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_ENGINEERING_2">Further upgrades siege engines</string> 
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_SAILING_1">Upgrades boats</string> 
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_SAILING_2">Upgrades water vessels to the next level</string> 
<string name="UNIT_TXT_BUILDING_SCALEDFOLK_KEEP">A large structure with the intention of holding its place and training lizards tp fight</string> 
<string name="UNIT_TXT_SCALEDFOLK_COBOLD_CONJUROR">Conjures up fire, dragons, beards and sparkles.</string> 
<string name="UNIT_TXT_SCALEDFOLK_RED_DRAGON">A dragon with an affinity for fire</string> 
<string name="TECH_TXT_SCALEDFOLK_TOUGH_SCALES">Upgrades lizardfolk</string> 
<string name="UNIT_TXT_SCALEDFOLK_KOBOLD_EMPEROR">Regarded as myth, they proclaim to be rightful rulers of the lands they dwell and the scaledfolk in them</string> 
<string name="UNIT_TXT_ORC_MERLOCK_CHAIN_FIGHTER">Hinders their opponents ability for group attacks</string> 
<string name="UNIT_TXT_ORC_MERLOCK_CHAIN_FIGHTER_ELITE">Well known for their ability to cripple forces while keeping their distance</string> 
<string name="UNIT_TXT_ORC_MERLOCK_CHAIN_FIGHTER_MASTER">They are the key to hunting down big game in a group. No seafaring group bears well without them</string> 
<string name="UNIT_TXT_ORC_GOBLIN_WATER_GUTTER">A weak imp of the sea</string> 
<string name="UNIT_TXT_ORC_GOBLIN_WATER_GUTTER_ELITE">A fiesty fiend of the sea</string> 
<string name="UNIT_TXT_ORC_GOBLIN_WATER_GUTTER_MASTER">A nasty little devil which bodes displeasure to all who encounter it at sea</string> 
<string name="UNIT_TXT_ORC_GOBLIN_WATER_CROCODILE_RIDER">The master of a crocodile</string> 
<string name="UNIT_TXT_ORC_GOBLIN_WATER_CROCODILE_RIDER_ELITE">These fiendish pairs work together to amass destruction</string> 
<string name="UNIT_TXT_ORC_GOBLIN_WATER_CROCODILE_RIDER_MASTER">The greatest of Nile beasts will only call one thing master.</string> 
<string name="UNIT_TXT_ORC_MERLOCK_LEADER">The most freakishly overgrown of merlock is chosen to lead their soldiers into battle</string> 
<string name="UNIT_TXT_ORC_MERLOCK_WARLORD">When the chosen leader is successful in battle he is given more control of the battlefield.</string> 
<string name="UNIT_TXT_ORC_MERLOCK_KING">These merlocks have wrangled their people under their control, they live and think as kings only without religion</string> 
<string name="UNIT_TXT_BUILDING_ORC_GOBLIN_CAMP">Trains goblins into the spacing roles most orcs lack</string> 
<string name="UNIT_TXT_ORC_ETTIN_ELITE">A two headed monster</string> 
<string name="UNIT_TXT_ORC_ETTIN_MASTER">Two heads are better than one they said</string> 
<string name="UNIT_TXT_ORC_PEON">Laboriously puts together the structures of orckind</string> 
<string name="UNIT_TXT_ORC_SAVAGE_ROCK_HURLER">Loves to knock down structures from a distance</string> 
<string name="UNIT_TXT_ORC_SAVAGE_ROCK_HURLER_ELITE">Skipping boulders all day long is fun</string> 
<string name="UNIT_TXT_ORC_SAVAGE_ROCK_HURLER_MASTER">Takes pride in destroying buildings over great distances beyond their vision</string> 
<string name="UNIT_TXT_ORC_TROLL_AXE_THROWER">Trolls among the smaller form have a tendency to emulate orc projectile throwers.</string> 
<string name="UNIT_TXT_ORC_TROLL_AXE_THROWER_ELITE">With their strength and speed they make great use of throwing axes designed by orcs.</string> 
<string name="UNIT_TXT_ORC_TROLL_AXE_THROWER_MASTER">Masterful trolls are clever enough to make throwing axes fit for their strength and male housing in caves where supplies aren't low.</string> 
<string name="UNIT_TXT_ORC_TROLL_BALL">Their chained throwing ball are most commonly used in sieges staged by orcs.</string> 
<string name="UNIT_TXT_ORC_TROLL_BALL_ELITE">The impact of its big balls and the returning flick of the chain are the first sightings of an attack from such creature</string> 
<string name="UNIT_TXT_ORC_TROLL_BALL_MASTER">Practiced to throws balls with extreme velocity, On a side POV their balls can be seen arcing over the horizon from a km (or .7 mi) away.</string> 
<string name="UNIT_TXT_ORC_GOBLIN_HALBERDIER">Goblin halberdiers have learned their way around cleave and jab.</string> 
<string name="UNIT_TXT_ORC_GOBLIN_HALBERDIER_ELITE">Elite halberdiers are a little less squishy, but have their strengths as well.</string> 
<string name="UNIT_TXT_ORC_GOBLIN_HALBERDIER_MASTER">The limits of goblin melee strength stands here.</string> 
<string name="UNIT_TXT_ORC_SLAVER_ELITE">Their whips are not for combat or torture, rather to increase productivity of construction detail.</string> 
<string name="UNIT_TXT_ORC_SLAVER_MASTER">They typically own property worked by slaves already. Their methods are most effective at getting the work done.</string> 
<string name="UNIT_TXT_ORC_SLAVER">Slavers are supervise the laborers, most especially with their whips</string> 
<string name="UNIT_TXT_ORC_DRAKE">Green Drakes are the youngest of their summonable variants and the weakest.</string> 
<string name="UNIT_TXT_ORC_WYRM">Green Wyrm are the most ancient of brings and are more greedy for blood than their other summonable variants. They require 6 bodies to be summoned, and are the strongest of all.</string> 
<string name="UNIT_TXT_ORC_ARCHER">Females are a rare sight among orc armies (even rarer amongst humans). They are seen taking low risk or high speed roles</string> 
<string name="UNIT_TXT_ORC_ARCHER_ELITE">Females who have taken a liking to archery will hone their skills until they can be considered elite.</string> 
<string name="UNIT_TXT_ORC_ARCHER_MASTER">Feared for their savage strength and precise accuracy. They are respected as masters of their craft.</string> 
<string name="UNIT_TXT_HUMAN_MILITIA">The cheapest possible recruit of human armies, they know how to start fires and not much more than that.</string> 
<string name="UNIT_TXT_HUMAN_MILITIA_1">Untrained, although the stronger equipment gives them a better fighting chance.</string> 
<string name="UNIT_TXT_HUMAN_MILITIA_2">Not seen on the frontlines, they are commonly seen safeguarding towns or archers.</string> 
<string name="UNIT_TXT_HUMAN_BALLISTA">The ballista is not easily maneuverable or foldable. It is seen as a sluggish impaler among human defenses. Not precise for single targets.</string> 
<string name="UNIT_TXT_HUMAN_BALLISTA_1">Ballistae and their bolts might change in material to make up for its shortcomings.</string> 
<string name="UNIT_TXT_HUMAN_BALLISTA_2">The most powerful sling operated ballistic projectile weapon of human design</string> 
<string name="UNIT_TXT_HUMAN_CATAPULT_1">Upgraded to increase effective range and mass of the ammunition.</string> 
<string name="UNIT_TXT_HUMAN_CATAPULT_2">Optimized catapult of human design. It's rare to find after its ammo has hit its mark.</string> 
<string name="UNIT_TXT_HUMAN_TREBUCHET_1">Hangs back during a siege to remain untouched while creating rubble</string> 
<string name="UNIT_TXT_HUMAN_TREBUCHET_2">It is rarely seen, many claim it doesn't exist, but none are alive who would atest to this fact.</string> 
<string name="UNIT_TXT_HUMAN_CATAPULT_CART_1">folds out into a level 1 catapult.</string> 
<string name="UNIT_TXT_HUMAN_CATAPULT_CART_2">folds out into a level 2 catapult.</string> 
<string name="UNIT_TXT_HUMAN_TREBUCHET_CART_1">folds out into level 1 treb</string> 
<string name="UNIT_TXT_HUMAN_TREBUCHET_CART_2">folds out into level 2 treb</string> 
<string name="UNIT_TXT_HUMAN_BATTERING_RAM_1">The battering ram, though flammable, is best used in offensives against ranged opponents while harboring infantry.</string> 
<string name="UNIT_TXT_HUMAN_BATTERING_RAM_2">The thundering ram's glistening yellow luster is often confused for a flash of lighting as the illusion is completed by the blasts of poundings on the walls</string> 
<string name="UNIT_TXT_HUMAN_WARSHIP_1">Reinforced hull and additional firing crew.</string> 
<string name="UNIT_TXT_HUMAN_WARSHIP_2">Armored hull and greater firing crew.</string> 
<string name="UNIT_TXT_HUMAN_CATAPULT_SHIP_1">A catapult mounted on a ship needs not worry about terrain although the ship itself is rather slow.</string> 
<string name="UNIT_TXT_HUMAN_CATAPULT_SHIP_2">The strongest catapult that can be mounted on a ship.</string> 
<string name="UNIT_TXT_HUMAN_TRANSPORTSHIP_1">Strengthened for safer travels</string> 
<string name="UNIT_TXT_HUMAN_TRANSPORTSHIP_2">Armored for the safest ferry</string> 
<string name="UNIT_TXT_HUMAN_GREAT_TRANSPORT_1">A great vessel strengthened for safe travel.</string> 
<string name="UNIT_TXT_HUMAN_GREAT_TRANSPORT_2">Armored for safer ferrying</string> 
<string name="UNIT_TXT_HUMAN_DESTROYER_1">A ship built for ramming into and destroying its target.</string> 
<string name="UNIT_TXT_HUMAN_DESTROYER_2">Ship specialised for ramming with extreme yield and low recoil.</string> 
<string name="UNIT_TXT_HUMAN_LABORER">The lowest class citizen, not exactly enslaved but works tirelessly to make a living.</string> 
<string name="UNIT_TXT_GENERAL_BRAVE">General Brave is the highest ranking officer among the states of Warfell. Once ousted for his dual account exploits, he returned to the besieged citystate of Cliffell after learning the ancient techniques of green dragon spamming to push back all offenders to the brink of surrender, sacrificing many of his own to save many more of his own. He learned to summon independently from blood sacrifices and uses this army building technique to maintain sovereignty.</string>  <string name="UNIT_TXT_WARFELL_GUARDIAN">A transformation learned by General Brave, he sacrifices his ability to create dragons to become the dragon himself. This increases his strength and survivability until transorming back.</string> 
<string name="UNIT_TXT_LIGHT_TYPHOON">The light side pf typhoon, the reflection you see off the surface of sea.</string> <string name="UNIT_TXT_DARK_TYPHOON">The dark side of Typhoon, the deep waters the sun doesn't even dare to give light or color to.</string> 
<string name="UNIT_TXT_PATROL">Patrol is an effective scout and vanguard commander, capable of providing strength to his allies, detecting hidden threats, and using wolves as allies.</string> 
<string name="UNIT_TXT_SAMUELCH">This sharp and cunning fox with a dark mane and coat deploys several hunting tactics to wear down one or more targets using poison, superior speed and range to eventually down any prey or foe. He socialises inside of taverns where he learned alcohol was flammable and lots of fun. He stocks up on glass bottles to incinerate groups of targets; they also serve as anesthetics/antiseptics to help him treat wounds. His drawings brought to life other forum heroes such as himself and "PussInBoots"</string> 
<string name="UNIT_TXT_SUNRISE_SAMURAI">The founder of the Sunrise Shogunate. He inspires all around him to follow the glow of their sun rather than his own. He can even be seen trying to convert rather than destroy his opponent.</string> 
<string name="UNIT_TXT_PUSS_IN_BOOTS">A fuzzy, ginger feline with fashionable boots, a sharp tongue and stinging swordsmanship. He may charm opponents to either freeze in adoration or defect to his side with his looks. His vampiric rapier is his prized weapon, as battle with numerous opponents will fail to drain his strength. (Only joined the Sunrise Shogunate for the color orange (Also wrote all these new descriptions))</string> 
<string name="UNIT_TXT_MIDONIK">Design leader for Age of Galaxy and a member of the Sunrise Shogunate. With his lance he strikes fear into the hearts of his enemies while providing strength and healing to his allies.</string> 
<string name="UNIT_TXT_STORMSAINT">The Storm Saint and the people of the Order of Aurora Argentum Look to the heavens for aid. The things they see are stars that form constellations, they believe that these are instructions from gods. Since stars change position, radically when prophecies come to pass. Hence their symbol is the 4-tipped star with a dawn-burst at the center (counting the sun as a star). Their magic revolves around light, and they believe there is a balance between the healing glow and storms.</string> 
<string name="UNIT_TXT_AYUSH_TIWARI">Emperor Ayush Tiwari, founder of the Hounds of Justice. This forum hound fears none, and seeks to bring the largest of foes to justice.</string> 
<string name="UNIT_TXT_RAVANCLOAK">Pyromancer extraordinaire who has ability to summon wolves. Ravancloak is a mercenary who fights within a strange moral code known only to him, and only when the price is right. His figure is obscured by cloak and a white mask, and he wields duel katana.</string> 
<string name="UNIT_TXT_TANKHEAD">Meet tankhead, if you survived the first bullet. His disenchanting weapons will remove special effects from an enemy, leaving them vulnerable if they rely on their powerups</string> 
<string name="UNIT_TXT_TANKHEAD_MELEE">Wields a disenchanting halberd. Leaves units debuffed, and eliminates cavalry.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_GLADIATOR">An experienced fighter in entertainment's sake</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_MARAUDER">A fighter with long reach and many prey</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_COLOSSUS"> monstrous creatures who rome their domain looking for any who are foolish enough to enter it. The Gnolls managed to use these creatures in guarding their camps and assisting in their assaults.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_CHIEFTAIN">Chieftain is often the dominant female in the family. They wield almost no authority over males who come and go as they please, but they do exert control over the females they come to see who always outrank them.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_HUNTER">These hunters prefer not to get hurt, so they bring a wood and buffalo hide shield on their excursions.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_BRIGAND">A tough blade fighter who is not afraid to get hurt.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_SHAMAN">Shaman are reknown amongst gnollkind and prized within families regardless of sex or other physical characteristics. Their ability to mend mortal wounds and communicate with the dead earn them high social status and protection. Rarely they are sent on armies for their strength granting abilities and auras. To become one, a gnoll must suffer mortal illnesses and injuries to understand them and look into the realm of the dead.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_CHAMPION">Champions are often female representatives of strength. They are well fed to face off gnolls in battles most commonly for territory.</string> 
<string name="UNIT_TXT_NEUTRAL_GNOLL_TRICKSTER">Generally avoided by their kin, this mischievous shapeshifter is often mistaken for the mythical werehyena among human/orc communities it infiltrates. It is known to trip their pursuers and victims alike into fear and hamper their movements. Should the occasion arise, this practitioner of magic may electrocute several targets at once or less for an escape or hunt.</string> <string name="UNIT_TXT_NEUTRAL_GNOLL_TRICKSTER_HYENA_FORM">The hynea tricksters' preferred form for traveling great distances in less time.</string> 
<string name="UNIT_TXT_BUILDING_NEUTRAL_WARFELL_HOUSE1">Warfell houses are typically knit close together for general safety.</string> <string name="UNIT_TXT_BUILDING_NEUTRAL_WARFELL_HOUSE2">Warfell houses are typically knit close together for general safety.</string> 
<string name="UNIT_TXT_BUILDING_NEUTRAL_WARFELL_CHRUCH1">Attendance of the church of Warfell is law. Loyalty to the states of Warfell come first, although anyone could leave just as disloyal as before. Pledging allegiance to the states and its hierarchy is a must for everyone living within Warfell's borders. Spiritually, the organization is chaotic, people are allowed open speech of the afterlife, prelife, realms, spirits, prophecies, genesis and immortals</string> 
<string name="UNIT_TXT_NEUTRAL_WARFELL_ANIMAL_PEGASUS1">A horse with wings dressed in warfell garments</string> 
~ 48000 characters

I tossed in a little bit of humor, not that I'd give up the chance. You're welcome.

Edited: Gnoll Colossus
Last edited by Puss_in_Boots on Mon Oct 19, 2020 1:27 pm, edited 2 times in total.
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Re: AOF Unit, tech flavour texts

Post by Savra »

About the colossus, its actually not a gnoll, but a form of giant or titan, I have more in the gnolls topic.
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Re: AOF Unit, tech flavour texts

Post by Puss_in_Boots »

Oh that explains the ping, I shall edit asap.
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Re: AOF Unit, tech flavour texts

Post by Shark guy 35 »

If I understood how the string thing works, I could probably write some descriptions.
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Re: AOF Unit, tech flavour texts

Post by Midonik »

It's very simple here - just put the description text between the > and < ;)


Oh, I think you should put an \ before every ' in the description text.
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

@Puss_in_Boots thanks! you are awesome! all are in!
(i have fixed ' characters to \' and missing new line characters, and some grammar mistakes - thanks!)
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

ok here are current missing lines
<removed - see last posts>
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Re: AOF Unit, tech flavour texts

Post by poltergeist09 »

Hello mr @Stratego (dev), @Midonik told me to ask you about the missing strings, cause I posted a topic about "better description" earlier, and he ask me if I would like to add the description myself, and Im willing to try it, although Im only familiar with the undead race, cause I dont know how the other race work so, I don't know how to describe them.
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Re: AOF Unit, tech flavour texts

Post by Midonik »

Arent there some empty ones right above your post?
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Re: AOF Unit, tech flavour texts

Post by poltergeist09 »

A yes you're right
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Re: AOF Unit, tech flavour texts

Post by poltergeist09 »

Stratego (dev) wrote: Tue Oct 20, 2020 7:29 am ok here are current missing lines
<removed - see last posts>
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Re: AOF Unit, tech flavour texts

Post by poltergeist09 »

Im not sure what to write in the other tech, units and effect cause the name confused me, and I only write for the undead cause Im familiar with them.
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

awesome you are! thanks! putting in!
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

thanks!
putting in - please next time send me only the lines you have filled in - thanks!
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) »

here these i have extracted - i hope i have not missed any lines

Code: Select all

<string name="UNIT_TXT_UND_PHANTOM_CROSSBOWMAN">Point and shoot, this is his crossbow is for, its dragon slaying weapon also.</string>
<string name="UNIT_TXT_UND_BUILDING_EMBASSY">Single undead structure, without this learning undead's armor possession is impossible.</string>
<string name="UNIT_TXT_UND_BLOOD_KNIGHT">Sacrifice his health each attack, but also gain some health each attack.</string>
<string name="UNIT_TXT_UND_PLAGUE_KNIGHT_MELEE">Toxify anyone around him, while dealing massive and poisonous damage to his target.</string>
<string name="UNIT_TXT_UND_PLAGUE_KNIGHT_RANGE">Toxify anyone around him, while shooting poisonous arrow at his target.</string>
<string name="UNIT_TXT_UND_CURSED_KNIGHT">Frightening knight, casting curse to his target, and other dark abilities.</string>
<string name="UNIT_TXT_UND_CHILLED_KNIGHT">Feeling the heat of the battle, this knight will cool you down, chills and slowdown everything around him.</string>
<string name="UNIT_TXT_UND_SKELETON_HORSE_ARCHER">Reaches his destination faster, than a normal skeleton archer.</string>
<string name="UNIT_TXT_UND_SKELETON_HORSE_ARCHER_ARMORED">Equipped with armor, now this mounted skeleton archer don't fear death anymore.</string>
<string name="UNIT_TXT_UND_SKELETON_HORSE_ARCHER_GOLDEN">Equipped with the golden armor, now this mounted skeleton archer don't even know what fear is.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_SWORDMASTER">A phantom corpse, with its double sword beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_CROSSBOWMAN">A phantom corpse, with its crossbow beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_PIKEMAN">A phantom corpse, with its pike beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_CRUSHER">A phantom corpse, with its crusher besides.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_AXEMAN">A phantom corpse, with its axe beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_SWORDMASTER_1">A tough corpes, with its double sword beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_CROSSBOWMAN_1">A tough corpes, with its crossbow beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_PIKEMAN_1">A tough corpes, with its pike beside</string>
<string name="UNIT_TXT_DEAD_PHANTOM_CRUSHER_1">A tough corpes, with its crusher beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_AXEMAN_1">A tough corpes with its axe beside.</string>
<string name="UNIT_TXT_DEAD_LICH_PHYLACTERY">Strong phylactery, that is useless itself, but can be revive as a lich, with the use of some corpes.</string>
<string name="UNIT_TXT_DEAD_LICH_PHYLACTERY_USELESS">A former terrifying lich, now all he left is a useless phylactery.</string>
<string name="UNIT_TXT_UND_DAEMON_MINOR">The demon armed with trident, destructive to buildings and deadly for the units.</string>
<string name="UNIT_TXT_UND_SKELETON_WRECKING_BALL">Speed it up and hit the walls, building must have been built to fall.</string>
<string name="UNIT_TXT_UND_SKELETON_JESTER">This jester is used to be a king's entertainer, now it's a pestering undead unit that chuckles around.</string>
<string name="TECH_TXT_UND_LICH_DROP_PHYLACTERY">After its death, the lich drop off his phylactery.</string>
<string name="TECH_TXT_UND_LICH_PHYLACTERY_REVIVE">The phylactery itself is useless, but not if you use a corpse to revive it as a lich.</string>
<string name="TECH_TXT_UND_TRIDENT_THROW">Demon armed with trident is already frightening, but demon learning how to throw its trident is destructive.</string>
<string name="TECH_TXT_UND_BONE_CONSTRUCTS">Lets you build some vehicle and structures of the undeads.</string>
<string name="TECH_TXT_UND_SKELETON_MONSTERS">Start the monster experiment in the experimental butchery.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_LABOURER">This monster may not be able to build on its own, but it can rather help in building structures and buildings.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_CROSSBOWMAN">A monster thats armed with its crossbow, good for taking dow dragons.</string>
<string name="UNIT_TXT_UND_BUILDING_EXPERIMENTAL_BUTCHERY">Anyone that comes inside this horrifying butchery has never comeback as their normal self, rather they comeback  with themselves as a horrifying monster, that gone through some jaw dropping, breath taking,  and abnormal experiments.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_BALLISTA">This monster shoot massive arrows at his target.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_SKIRMISHER">Unlike any other skirmishers, this monster is not often out-ranged by the enemy's archer, thus he kills them from a far.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_SLASHER">Armed with his sword, this monster slash hit target aggressively.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_WATERFOLK">Monster that's really dangerous for the dragons, for they can slay them with a few shots.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_HALBERDIER">Mounted enemy units might want to leave the pet or vehicles, for this monster can slay them with a single attack.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_DEFENDER">Venomous monster, shoot out poisonous thing to his target, best for defending against flying units.</string>
<string name="UNIT_TXT_NASGUL_TREVELIAN">Strong nasgul warrior, using nasty and horrible tricks to his foes, while getting stronger as the battle go.</string>
<string name="UNIT_TXT_HELA">Terrifying warrior from the abyss, this warrior don't know fear, casting spells and summoning undead s to do her bidding.</string>
<string name="UNIT_TXT_UNDEAD_ABYSSAL_SKELETON_WARRIOR">Being unmounted is not a problem, cause this warrior knows how to fight even without his horse.</string>
<string name="UNIT_TXT_SHRINE_PROTECTOR">No one dares to cross the shrine protector, for its power is destructive enough to wipe out even a horde of giant enemies.</string>
<string name="EFFECT_TXT_FEAR">Reduces the protection of the enemy.</string>
<string name="EFFECT_TXT_DIG_CORPSE">Dig up corpes from the last battles.</string>
<string name="EFFECT_TXT_INSTANT_CANNONBALL">Shoot out destructive cannon ball.</string>
<string name="EFFECT_TXT_EAT_CORPSE">Eat a nearby corpes to regain a portion of health.</string>
<string name="EFFECT_TXT_DIG_CORPSE_GRAVEYARD_TOWER">Summon a corpse to the ground nearby.</string>
<string name="EFFECT_TXT_UND_WRECKING_BALL_INCORPORATE_CORPSE">Use up some nearby corpes to repair some of its hit points.</string>
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Re: AOF Unit, tech flavour texts

Post by poltergeist09 »

Ah yes, I'll be glad if there's a next time sir
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Re: AOF Unit, tech flavour texts

Post by poltergeist09 »

Here sorry if I rechecked it late, I re-type some of my typo, for I don't want the players reading it to get confused.

Code: Select all

<string name="UNIT_TXT_UND_PHANTOM_CROSSBOWMAN">Point and shoot, this is what his crossbow is for, its dragon slaying weapon also.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_SWORDMASTER">A phantom corpse, with its double swords beside.</string>
<string name="UNIT_TXT_DEAD_PHANTOM_SWORDMASTER_1">A tough corpes, with its double swords beside.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_CROSSBOWMAN">A monster thats armed with its crossbow, good for taking down dragons.</string>
<string name="UNIT_TXT_UND_SKELETON_MONSTER_HALBERDIER">Mounted enemy units might want to leave their pet or vehicles, for this monster can slay them with a single attack.</string>
<string name="UNIT_TXT_HELA">Terrifying warrior from the abyss, this warrior don't know fear, casting spells and summoning undeads to do her bidding.</string>
<string name="EFFECT_TXT_EAT_CORPSE">Eat up a nearby corpes to regain a portion of health.</string>
<string name="EFFECT_TXT_DIG_CORPSE_GRAVEYARD_TOWER">Summon a random corpse to the ground nearby.</string>
[/quote]
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