Basic units for castle: Castle Guards

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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Basic units for castle: Castle Guards

Post by makazuwr32 » Wed Feb 27, 2019 7:06 am

They are unlockable with castle itself.
Replacement for imperials in castle.
Also they all are unique to castle.

Castle Guard:
Cost - 3 turns
Hp - 22
Attack - 9
Range - 1
Armor - 1/2
Speed - 3
Sight - 5
Spell resist - 30%
Has 300% bonus against cavalry
Is affected by swords, armor and reach upgrades.

Castle Defender:
Cost - 4 turns
Hp - 30
Attack - 15
Armor - 1/2
Speed - 3
Sight - 5
Spell resist - 30%
Standart bonus to buildings
Is affected by all basic swordman's blacksmith upgrades.

Castle Shielder:
Cost - 4 turns
Hp - 35
Attack - 11
Armor - 4/6
Speed - 2
Sight - 5
Spell resist - 30%
Standart bonus to buildings

Castle Wizard:
Is not affected by blacksmith upgrades.
Cost - 5 turns
Hp - 12
Attack - 4
Armor - 1/1
Speed - 3
Sight - 7
Spell resist - 60%
Spell range - 4
Abilities:
Slowing 3
Trample
Disarmor
Magic missle

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